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Viscera Cleanup Detail: Alpha v0.15

Attention all workers, the station has been infected with a new and improved organism in the mock form of an alpha update, if you see it, alert security immediately. Do not be fooled by its innocent appearance, it is deadly!


Yes, well with that departure from normal proceedings out of the way, let’s list a run down of the major changes in this build.


Firstly we’ve taken big steps to improve the multiplayer syncing, and it’s running much much smoother now.
We have also reduced the chances of things ever falling out of the world and being unreachable.
Mops now clean up multiple splats at once, and they don’t disappear instantly.
Also in this update we see the punchout machine not only properly working, but also with a new mesh and interactive UI.


And many more things, here is the full changelog:

-Added fire spawning from broken lanterns
-Fix for buckets showing water after being spilled
-Punchout UI is now on an interactive screen on the Punchout machine, which also has a proper mesh
-Mop cleans multiple nearby splats at once
-Removed shadow casting from machine hatches
-Fixed divide-by-zero causing glowing white water
-Tuned the muck detector, it’s now much more usable
-Fixed mop not recognising using splat sizes
-Fixed bucket water plane – now stays level and doesn’t stick through the bucket
-Changed machine jamming limiter to use spree detection instead of time
-Player now bumps physics objects (bin, bucket, etc) when walking into them
-Added mechanism to prevent debris passing through world geometry
-Improved stuck debris culling mechanism
-Decreased number and rate of footprints from walking in blood
-Adjusted bucket and mop saturation limits
-Sped up debris light environment updates
-Fixed spinning view problem when standing on moving objects (Note: management considers ‘barrel surfing’ inappropriate behaviour for janitors)
-Replaced splat and debris actors in maps with newer, more virtuous kinds of actors
-Numerous fixes and improvements to debris replication and syncing in multiplayer
-Added blood footstep sound
-Improve hold distance and handling of horrid metal sheets and other objects
-Improved object holding and transform – off-center issues
-Made client players not die and leave corpses when clocking off
-Players can respawn if they die in single player
-Fixed the Map list closing when clicking the scrollbar.
-Fixed ‘Escape’ key not closing Map-List when it’s in focus.
-Fixed repeated ‘highlight’ sounds from playing when cursor moves over Key-Bindings.
-Changed and refined all UI styling.
-Added an ‘Always Run’ setting to options menu.
-Added Viscera sign to Main Menu and In-game Menu.
-Moved Options to its own menu.


We are also still working hard on the med-bay, many new features currently working or being worked on will present themselves once the Med-Bay is operational, this will feature a more specific focus and increase of current VCD mechanics. Until then, clean on noble latex-warriors!
Also, do pre-order Viscera Cleanup Detail now for $5 while you can, or risk going without your safety respirator!
Pre-Order now!


2 Responses to “Viscera Cleanup Detail: Alpha v0.15”

  • zeebo:

    wow you guys put a lot into this, great job guys. and thank you.Just try not to make the place too easy to clean, idk if its just me but i love that it takes a long time. It really feels good to put a lot of hard work and watch it pay off.

  • VCosta:

    The dispenser bug is still very much active.
    At first was cute, but now is just starting to become really annoying to have to deal with EVEN more mangled limbs. :)

    Looking forward for more stuff. :)

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