Archive for July, 2014
Viscera Cleanup: progress report
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Hi everyone!
First off, apologies about the recent slow-down in regular updates to VCD. That is mostly down to a seemingly endless stream of admin and biz work relating to us setting ourselves up as a company, accounting and so forth. This is all new to us, so we’re stumbling around figuring it all out, and it’s taken a large whack of time away from proper game development. Hoping we’re near the end of that now. The other thing that took time away was the launch of Rooks Keep. We wanted to get that out to fans as soon as we could, otherwise it might only have hit after we finished VCD. Anyway, to the matter at hand!
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Viscera Cleanup Detail v0.29; Unearthly Excavation!
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Greetings, noble janitors. I bring news of a terrifying new Viscera Cleanup Detail update, complete with a whole new level; Unearthly Excavation.
With this comes several new features, such as a shovel, sand mechanics, janitor viscera, new crates, a trophy system and a whole bunch of other features and improvements, just see for yourself!:
-Fixed pickup highlighting on bucket water surface
-Fixed pickup highlighting when not using hands
-Turned the ‘GRAPHICS TO WASTE’ knob down from 11 to 3 on the incinerator fire effects
-Also optimized the fire effect for burning objects
-Added extra fire effects for open incinerator doors
-Moved non-common classes and references to sub-package to prepare for mod support
-Added new Dig-Site map
-Added the Sandtrap actor
-Added new tool: The Shovel
-Added new sand mechanics
-Spare tools now show on back of janitor
-Implemented janitor gibs
-Increased mop and bucket saturation limits (yay!)
-Decreased bucket and bin machine jam rates (yay!)
-Movable dig site light actors
-New crates
-Bloody worker body textures
-Removed slippery areas from Evil Science…for now.
-Fixed med-pack lids behaving oddly after loading.
-Improved Trophy system to store anything you personally put in there.
-Improved janitor trunk to carry over skeletal viscera properly.
-Removed unused ‘Use’ Key from input bindings.
-Improved punchout system to punish you more accurately. (Doesn’t apply to old saves)
-Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
-Fixed fires causing scorch marks underwater.
And a few hideous screenshots to wet your appetite, and your overalls:
Also, we hope to be able to get Mac and mod support into the next update, so stay tuned for that!
And that’s everything! Go in blood, noble technicians.
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Rooks Keep hits Steam Early Access tomorrow!
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Hi everyone!
Long time, no speak; bad devs! Anyway, we’re pleased to report that our game before Viscera Cleanup, Rooks Keep, will hit Steam tomorrow after being Greenlit late last year. We apologize for the time it’s taken to get here, but VCD has kept us very busy, as well as more admin than the God of Officework himself!
Right, now as you may know, Rooks Keep has been released and available for the past year, so why Early Access? Well, I shall answer in handy bullet points! Lets see:
[1]: We want to test the new multiplayer functionality and such before a full launch. This is the primary reason!
[2]:Â To test game balance between the characters and modes.
[3]:Â And finally, time to work on Mac and Workshop support.
We wanted to get RK out now in some form rather than waiting until VCD was finished, as we’re not exactly sure when that will be! Important to note, is that Rooks Keep is as it was after original release; it’s finished, it works, it’s a full game. We’re choosing to go for a “soft launch” on Early Access basically as a Beta test for the Steam build. We want to make sure we have MP running well and game balance nicely done, as well as workshop support before a full launch. Prices won’t vary between the Early Access and full version; it’ll still be $15 (or regional equivalent). It won’t be on Early Access for long, we anticipate, given how no new content (probably..) will be added; it’s feature and content complete.
Also, based on feedback and demand, we’ll be seeing about our own dedicated servers for the game.
Oh, and Steam keys will be sent out to various retailers that sold Rooks Keep, so no none will be left out of the new build. Once we’re done with Early Access as well, we’ll update the builds for the retailers.
There you have it! Leave your thoughts below, and thank you!
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