Archive for the ‘Blog’ Category
VCD v0.35 to v1.0: tentative roadmap
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Greetings everyone!
So here is our tentative roadmap for VCD from v0.35 (coming Friday probably) to v1.0 (hopefully in January). This is very much subject to change!
Game
-General fixes [too many to list specifically]
-General tweaks [adjustments that will make themselves apparent as we go]
-Office tweaks and improvements that might be required
Maps
-Robotics facility [fancy new map and environment with new things to deal with]
-Paintenance [smaller map, theme shall remain secret for now!]
-Zero-G – MAY NOT HAPPEN! [this will be a design and environment reworking of the Zero Gravity map]
Features
-J-HARM lift tool [for those hard to reach places!]
-Broom tool [it'll make it easier to sweep objects together]
-Artifact [muhaha!]
-Lightning scars [fix with Plasma tool]
-Radio [this depends very much on my ability to craft enough funky janitorial tunes!]
-Foetus’ for tanks [decorative]
Content
-*CLASSIFIED L9*
-General audio pass:
This will be an overall pass of VCD audio, where we’ll add new sounds where lacking, or repeat too often across multiple objects (eg: all the crates). Expect a few dozen new ones.
-Hand animations [add more animations for the hands as needed, such as opening and closing, switching things on and off, palm scanner, etc]
Other
-Trading cards
-Achievements
-Mod support / Steam Workshop
-Mac support [this is not a guarantee! we are not yet certain if it's possible, but we will try our best!]
-Launch/Release video
This is how this roadmap should go down over updates. This is by no means complete or definite however, rather a general guide. We will aim to get things in in that order, and as quick as we can.
Fixes and tweaks aren’t listed here, as they will be spread widely across the whole lot as we go
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v0.35 [potential]
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Trading cards
New map [Paintenance]
Hand animations
First few Achievements
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v0.36 [potential]
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Audio pass
J-HARM
More Achievements
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v0.37 [potential]
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Artifact
Lightning scars
Broom
More Achievements
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v0.40 [potential]
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Robot Facility
Radio
More Achievements
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v1.00 [potential]
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Achievements
Mac build
Workshop
Launch video
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And there we have it for now! We’ll keep on doing as much as we can and get through the updates as quickly as possible for ya’ll The only long gap might be when we take a couple weeks off over Christmas, but we aim to have most of it all done by that point.
Thanks!
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Viscera Cleanup Detail v0.25 on Early Access!
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A bring (late)news of the most fantastical! Viscera Cleanup Detail is now out on Steam Early Access, version 0.25 no less, for $8.00!
With this update comes 2 new maps, a redesigned punch-out system, various fixes, Multiplayer networking through Steam, DEAD WORKERS!!
If you have already bought the game through the Humble Widget on our site, Humble Store, or any other bundles, you will have received a Steam key.
Also, anyone who has bought Santa’s Rampage on Steam already will receive a discount!
Furthermore, purchasing this version on Steam Early Access also gives you a Steam key to the Santa’s Rampage AND Shadow Warrior spin-offs.
Here is the general list of changes:
-Steam networking: now you can connect through Steam to friend games using a list on the Main Menu.
-New “Waste Disposal”(Sewer) map
-New “Caduceus” map
-The newly added Janitor Office
-Redesigned punch-out system, far more interesting now!…also makes punching-out a no return choice.
-Glorious dead worker bodies to clean up. Extra creepy worker bodies mind you.
-Movable and burnable body-bags!
-Many glorious fixes and improvements.
-Mad writings intended to destroy your mind!
And in-case you are somehow foolish enough to not be interested, we’ve got you covered…in blood.
And that’s that for now, Mr.Waddles clocking-off!
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Viscera Cleanup Detail v0.24 unleashed; laser, saving, burritos!
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I come with good tidings, after a long wait in the void between death and undeath, we bring you a glorious update.
Recent advances in janitor based technology, due in no small part to the research done by the company’s mining department, have resulted in a new, overpowered and potentially destructive device for use by all janitors with the aim of repairing bullet hole dotted walls.
The new Welding Laser will allow janitors to not only patch bullet holes, but also make new holes! Modern technology eh, wondrous stuff. Janitors are required to safely follow company regulations, and not burn everything in sight once the evil machine spirits have possessed you.
The game now also features the much desired Save Game system! No longer will janitors have to be oppressed. They can eat a cheese burger or burrito along with their Jingo-Pop, and management will be none the wiser…unless they leave evidence, which would be rather stupid of you.
This version also comes with a great deal more fixes and improvements!
See for yourself!
Major:
-Save system (players can now save the game and return to it later)
-Plasma welder (patch up bullet holes, destroy objects, make a mess)
-64 bit exe
-Improved physics & networking
-Lots of fixes
Game:
-Added save game system which allows you to save your cleaning progress for later.
-Fixed bloody footprints not working in Zero-G Therapy.
-Fixed incinerator doors not having any effect on burn rate
-Made trunk objects not count as mess (on punchout)
-Same for incinerator
-Made lantern more robust
-Added welding laser
-Objects can be burnt or melted by welding laser and fire
-Scanner now treats scorches and bullet holes as non-blood mess
-Bullet holes in Med Bay and Splatter Station
Misc:
-Updated VCD to UDK 2013-07
-Prevented spawning scorch decals on incinerators
-Fixed 2 hand items using 1 hand pickup anim
-Fix for janitor colors reset on death
-Made briefing screen show up when respawning
-Implemented splat and debris limiter options
-Fixed Bin showing a tiny bit of yellow when spawned in bin machine
-Fixed jump weapon impulse
-Fixed ‘G’ key making weapon disappear
-Implemented 3rd person anims based on current tool
-Improved rotation of fire spawned scorch marks
-Fixed Scorches not washing out correctly
-Splash screen
-Various other fixes and improvements
Maps:
-Gave each map a unique briefing message.
UI:
-Fixed random exit messages not being selected.
-Fixed Tooltips appearing behind options on the mid-game menu.
-Fixed recently selected colors in the Color Palette not being saved.
-Added new scaleability settings to UI, including Shadow Quality and Antialiasing.
-Added Ambient and SFX sound volume settings.
-Added a UI setting for MS-Sam (Text to Speech)
This version, like the former, is only available to those who have purchased VCD, so if you haven’t done so already, then perhaps you should. For a small $7.00 fee you get to cleanup the mess of others, who can say no to that!
Pre-Order now!
Otherwise, if you have already purchased it, be sure to check your Humble Store account for the download!
On another note, VCD will be making its way to Steam Early Access, so be sure to keep an eye(or two) out for that!
And when I say out, I don’t mean pull your eyes out of their sockets, that would be…eeeh, creepy to say the least, you freak!
Now feast your eyes(if they are still there) on these delicious images(no they are not edible, get help!).
I’m afraid I may have lied, there are in fact no burritos, but I sure got your attention, eh, eh!..ahem
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Blog News: Unregistered commenting allowed
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Greetings people.
This is just a quick notification to let you know that you don’t need to be registered to comment anymore That is all.
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