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Blog: Character Content Pipeline
http://www.runestorm.com/forums/viewtopic.php?f=109&t=77346
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Author:  ShadowBlade [ Sat Feb 04, 2012 10:27 am ]
Post subject:  Blog: Character Content Pipeline

Hey!

Been a while since a good blog post, so I decided to change that today! I present the Rooks Keep character content pipeline, in UnrealEd! Exciting stuff eh!?

http://www.runestorm.com/blog/2012/02/0 ... -elements/

Enjoy :)

Author:  Sgt. Kelly [ Sat Feb 04, 2012 1:37 pm ]
Post subject:  Re: Blog: Character Content Pipeline

That's a lot more complex then what Xav and I are doing for the BW stuff. :P

What is this strange Cavity Map you speak of?

Author:  ShadowBlade [ Sat Feb 04, 2012 2:02 pm ]
Post subject:  Re: Blog: Character Content Pipeline

It's a lot like the AmbientOcclusion map, but for smaller detailed areas. Example: AmbOc map would be noticeable with larger areas, such as the underarm, but the Cavity would be noticeable with areas such as palm lines, around the eyes, rough skin, etc. It's brings out the fine details, where as the AmbOc emphasizes the larger ones.

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