RuneStorm http://www.runestorm.com/forums/ |
|
DM_GiantBoard03 -> Custom Map http://www.runestorm.com/forums/viewtopic.php?f=109&t=77780 |
Page 1 of 1 |
Author: | hide_in_light [ Thu Jul 04, 2013 4:56 pm ] |
Post subject: | DM_GiantBoard03 -> Custom Map |
Name: DM_GiantBoard02 Description: Fight on an oversized chess board with no where to hide. Suggested Player Count: 2-64 Author: hideinlight Additional Credits: Runestorm Download link: DM-GiantBoard03 https://www.mediafire.com/?ztdek2232bv6asb Notes: See included text file for Installation Instructions Download Size: 4.5 Meg Old: Download Link: DM-GiantBoard02 http://www.mediafire.com/download/yr9iu ... oard02.zip |
Author: | hide_in_light [ Thu Jul 04, 2013 4:59 pm ] |
Post subject: | Re: DM_GiantBoard01 -> Custom Map |
Just wanted to make a quick and playable map for Rooks Keep to test out the UDK. Since Rooks Keep is based on Chess, I thought to myself why not make a giant Chess Board the battlefield? |
Author: | ShadowBlade [ Thu Jul 04, 2013 6:44 pm ] |
Post subject: | Re: DM_GiantBoard01 -> Custom Map |
Oh man, nice! Our first custom map |
Author: | Braethias [ Thu Jul 04, 2013 11:02 pm ] |
Post subject: | Re: DM_GiantBoard01 -> Custom Map |
I humbly request more screenshots! or at least maybe a fly around video? |
Author: | hide_in_light [ Fri Jul 05, 2013 4:23 am ] |
Post subject: | Re: DM_GiantBoard01 -> Custom Map |
Braethias wrote: I humbly request more screenshots! or at least maybe a fly around video? Can't make videos, suck at it too much It's not that "big" of a map either, can try it for yourself in-game. Works quite well with floaty corpses mutator and 32 bots Last man Standing. It's kinda like a battle-royale. There's one health pickup in the middle. Although I'm starting to think I should of placed spawn points around the whole map and not just the pawn spaces. |
Author: | Braethias [ Fri Jul 05, 2013 10:42 am ] |
Post subject: | Re: DM_GiantBoard01 -> Custom Map |
I'm guessing the other side is a mirror. Looks good! And yeah, I'd suggest entirely random spawns. on second thought, do, but also keep the other ones. Maybe for team games it'd be appropriate? Can you say giant clash? |
Author: | hide_in_light [ Sat Jul 20, 2013 12:31 pm ] |
Post subject: | Re: DM_GiantBoard02 -> Custom Map |
Small update: *Fixed a few alignment issues, replaced the static meshes that didn't have a texture. *Added a few more spawns, if you in the middle of the map you should see fighting take place all around you. PS. The amount of bots you can have in-game is actually 64. Although with my PC I need to lower the graphics settings a little to be able to do that many. You can add even more bots with the following commands: set gameinfo numbots 0 addbots 32 You can add as many as your pc can handle with those commands. |
Author: | hide_in_light [ Tue Nov 26, 2013 5:23 pm ] |
Post subject: | Re: DM_GiantBoard02 -> Custom Map |
This is how to map looks like now. Finally got around to doing the production lighting build... Download link: DM-GiantBoard03 https://www.mediafire.com/?ztdek2232bv6asb |
Author: | Black Eagle [ Wed Nov 27, 2013 6:08 am ] |
Post subject: | Re: DM_GiantBoard03 -> Custom Map |
Lookin' good. Nice use of the Mage's magic ring there. |
Page 1 of 1 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |