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| Modding -> Any Idea how to take control of the camera? http://www.runestorm.com/forums/viewtopic.php?f=109&t=77860 |
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| Author: | hide_in_light [ Tue Jul 30, 2013 4:58 pm ] |
| Post subject: | Modding -> Any Idea how to take control of the camera? |
I want to extend the RCPlayerCamera class like so: class ExPlayerCamera extends RCPlayerCamera; In order to remove the limitation of the CombatChaseCam The problem however is after extending the class like above, how do I use it in game? |
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| Author: | hide_in_light [ Wed Jul 31, 2013 2:43 am ] |
| Post subject: | Re: Modding -> Any Idea how to take control of the camera? |
Just re-discovered WinGrep http://www.wingrep.com/ You can search trough dozen of text documents for specific words. RCPlayerCamera is assigned by the RCPlayerController class. Luckily I have messed around with that class before: Code: // ========================================================================================== // ExampleMutator: // // A basic example of a mutator class file. // ========================================================================================== class ExampleMutator extends RCMutator config(ExampleMod); var() config float MagicValue; function InitMutator(string Options, out string ErrorMessage) { Super.InitMutator(Options, ErrorMessage); } Simulated function PreBeginPlay() { Super.PreBeginPlay(); } simulated function PostBeginPlay() { local RCGame Game; Super.PostBeginPlay(); Game = RCGame( WorldInfo.Game ); if ( Game != None ) { Game.PlayerControllerClass=Class'ExampleMod.ExPlayerController'; } } defaultproperties { } It'll do for now. |
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| Author: | Black Eagle [ Wed Jul 31, 2013 4:08 am ] |
| Post subject: | Re: Modding -> Any Idea how to take control of the camera? |
Hah, you found it first. Have fun. |
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| Author: | gonsi [ Tue Aug 20, 2013 11:24 am ] |
| Post subject: | Re: Modding -> Any Idea how to take control of the camera? |
Any chance you could make camera mod that will allow aiming with mouse? |
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