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First impressions and suggestions.
http://www.runestorm.com/forums/viewtopic.php?f=113&t=77840
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Author:  Jawnyboi [ Thu Jul 25, 2013 6:35 pm ]
Post subject:  First impressions and suggestions.

Ah, the fine life of a (spess)broom jockey. Nothing compares.

Anywho, love at first sight? This game has the potential to scratch so many of my gaming itches it's just got me giddy. I know I'll be watching it's development closely. As for the current Alpha, it's surprisingly solid, gives a good impression of the basics of the gameplay and is rather enjoyable for short bursts.

Seeing how horrible an area is, then later, looking back on how pristine it's become, is truly a wonderful experience. Although, the amount of carrying things back and forth can be a bit grating at times. Especially buckets. Would be nicer to be able to safely empty then refill buckets at several points in a station, instead of burning water. Although, they do make decent bins if your lazy.

I still need to get a friend to try the coop with me, so I can knock down his blood buckets when he's not looking and whistle nonchalantly while mopping the already clean floors. It'd be just like when I play SS13, just without being thrown out an airlock after my mop and bucket. :v

Of note, do you have a public list of planned features hiding about somewhere? Would be most interesting to see what you plan to add and where you plan to take it from here.





And of course, the obligatory (aka: horrible) suggestions:

  • Some form of active antagonist: (Due to the nature of the game, it/they should not be an actual threat to the player, and only get in the way of the job.)

    • I was thinking some kind of medium-sized pests; Spess Roaches or somewhat. Could make big messes bigger (Feeding off large gibs, spawning smaller giblets and tossing em about), knock over filled bins and bloody buckets, or lay eggs if left alone long enough.
    • Damaged/Malfunctioning Misc Bots. Medical bot with an arm stuck on it's injector, smacking it against the floor constantly as it wanders in circles. Engineering bot smashing into a wall spraying off oil. That kind of things.

  • Some neutral "npc's":

    • A Cleaning Scuzzer that could be activated/repaired to assist with floor-bound blood in a certain area, however, would backfire horribly (Fountain o blood?) if it's intake is clogged by a stray bullet casing or tiny giblet.

  • Tools/Equipment:

    • A vacuum for picking up those pesky bullet casings. Of course, you'd have to change the bag frequently (Have it burst if overfilled :p ), and it's generally not a good idea to suck up gibs (Blood sprays errywhere, when bag is ejected it's spreads blood like a gib?) or larger objects.
        Hrm... thinking on that... it could be used in a gravity gun-esque method. Hard to reach gib on a rafter? Suck up a pop-can, and reverse the flow to fire it out (And everything else in the bag) to knock it down. This could be a very neat tool for simple puzzles and the like.
    • All-Purpose Spess Cleaner Spray-Bottle. Spray down blood stains before mopping to lessen how quickly your mop bloodies. Could also be used to loosen really worked in stains that just mopping won't get out. Requires refills?

  • Increased Interactivity/Environment:

    • Zero-G areas? Let's assume Wilco has Mag-Boots to keep it simple, but chasing a floating giblet across a room? Do want. :v
    • Misc flavor things to mess about with on the station. Light-switches, valves (Starting the incinerator?), doors, cameras and such. Useless wet floor signs.
    • Trash compactors for large maps with long trips to an incinerator? Trash chutes leading to a specific room?
    • Airlocks. Please airlocks. Fill with trash, hit the button, and watch it fly into spess. For balance could make them limited use or a potential danger to use.


But yes, looking forward eagerly to where this goes. Cheers mates.

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