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| Disappearing mates http://www.runestorm.com/forums/viewtopic.php?f=113&t=78341 |
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| Author: | puggerugger [ Sun Apr 20, 2014 6:37 pm ] |
| Post subject: | Disappearing mates |
So I played this game with my mate recently. We got together via him copying my IP into the "address" field that appears after pressing the "connect" button. The whole time I could see him, items he spawned and everything he did. Suddenly though, I beckoned him into a room and he couldn't see me, he couldn't see buckets, bins and jawbones I spawned he couldn't see them either (though I could still push him about with them) and when I picked up an item he spawned or an existing item like a bullet casing he just saw a flying bullet casing. What do? |
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| Author: | Black Eagle [ Mon Apr 21, 2014 2:51 am ] |
| Post subject: | Re: Disappearing mates |
The is a problem caused by the engine being overloaded by actors, so it limits the number of things that actually get synced. The most likely thing to be increasing this number is bloody footsteps, as each one counts as a single actor, and the limit of synced actors is about 2000 I believe. Some maps have over 1000 actors to start with. The easiest way to have a smooth game is to clean the blood on the floors first and be mindful of where you walk, avoiding too many footprints. |
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| Author: | puggerugger [ Mon Apr 21, 2014 7:38 am ] |
| Post subject: | Re: Disappearing mates |
Thanks for the help! If I could ask 1 more question, is it in your schedule to add steam workshop support? |
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| Author: | Black Eagle [ Tue Apr 22, 2014 3:48 am ] |
| Post subject: | Re: Disappearing mates |
Mod support certainly. Through Steam Workshop preferably, but that's still to be determined. |
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