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Built with UDK has stopped working.
http://www.runestorm.com/forums/viewtopic.php?f=114&t=79687
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Author:  MusicMonkey111 [ Wed Jul 18, 2018 2:31 am ]
Post subject:  Built with UDK has stopped working.

I know this is asked a lot but even after reading through all the similar posts here I still can't get the dumb thing working. I've tried installing C++ redistributeables package and installing .NET 4.5. I've uninstalled and reinstalled both steam and Santa's Rampage (haven't checked to see if it's happening with the base game or Shadow Warrior). Basically I launch the game, get to the menu, go to start a new game and get met with a black screen and the error working with UDK has stopped working. Launch log added.

Log: Log file open, 07/18/18 18:14:46
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (32-bit): Jul 1 2013 15:00:14
Init: Changelist: 1715227
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\
[0000.33] Log: Deleting old log file Launch-backup-2018.07.11-20.02.48.log
[0000.33] Log: Deleting old log file Launch-backup-2018.07.11-20.04.02.log
[0000.33] Log: Deleting old log file Launch-backup-2018.07.12-09.37.28.log
[0000.33] Log: Deleting old log file Launch-backup-2018.07.13-14.59.59.log
[0000.33] Log: Deleting old log file Launch-backup-2018.07.13-15.17.21.log
[0000.36] Log: Deleting old log file Launch-backup-2018.07.13-15.30.43.log
[0000.36] Log: Deleting old log file Launch-backup-2018.07.13-15.39.28.log
[0000.36] Log: Deleting old log file Launch-backup-2018.07.13-16.11.10.log
[0000.36] Log: Deleting old log file Launch-backup-2018.07.18-18.14.46.log
[0000.36] Init: Computer: SLOWSHIT
[0000.36] Init: User: SpareComputer
[0000.36] Init: CPU Page size=4096, Processors=4
[0000.36] Init: High frequency timer resolution =2.533200 MHz
[0000.36] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=15.9GB Virtual=4.0GB
[0004.22] Log: Steam Client API initialized 1
[0008.15] Log: Steam Game Server API initialized 1
[0009.71] Init: WinSock: I am SlowShit (192.168.0.131:0)
[0009.71] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0010.14] Init: Object subsystem initialized
[0010.30] Log: Last hardware survey: Ver=10907, Date=20180713. Uploading again.
[0015.56] Log: Found D3D11 adapter 0: NVIDIA GeForce 820M
[0015.60] Log: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory
[0015.64] Log: Found D3D11 adapter 1: Intel(R) HD Graphics Family
[0015.64] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory
[0017.00] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0017.00] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0017.25] Log: Shader platform (RHI): PC-D3D-SM3
[0027.07] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 13.50 seconds.
[0027.07] Log: PhysX GPU Support: DISABLED
[0027.69] Init: Initializing FaceFX...
[0027.86] Init: FaceFX 1.7.4 initialized.
[0028.06] Init: XAudio2 using 'Speakers (Conexant SmartAudio HD)' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3)
[0043.10] Init: Finished loading startup packages in 9.37 seconds
[0043.13] Log: 46976 objects as part of root set at end of initial load.
[0043.13] Log: 0 out of 0 bytes used by permanent object pool.
[0043.13] Log: Initializing Engine...
[0058.14] Init: UEngine initialized
[0058.83] Init: XAudio2Device initialized.
[0058.95] Init: Client initialized
[0059.57] Log: Initializing Steamworks
[0059.59] Log: Logged in as 'MusicMonkey111'
[0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0060.94] Warning: Warning, Failed to find object 'Class None.'
[0061.00] Log: LoadMap: VCSR_FrontEnd?Name=Bob?Team=255
[0064.84] Log: Game class is 'VCEntryGame'
[0065.01] Log: Primary PhysX scene will be in software.
[0065.01] Log: Creating Primary PhysX Scene.
[0065.63] Log: Bringing World vcsr_frontend.TheWorld up for play (0) at 2018.07.18-18.15.52
[0065.81] Log: Bringing up level for play took: 0.958610
[0065.86] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
[0065.86] Log: ########### Finished loading level: 4.858410 seconds
[0065.94] Init: Game engine initialized
[0065.94] Log: Initializing Engine Completed
[0071.98] Log: >>>>>>>>>>>>>> Initial startup: 71.98s <<<<<<<<<<<<<<<
[0072.41] Log: Current scalability system settings:
[0072.41] Log: StaticDecals = TRUE (Whether to allow static decals.)
[0072.41] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0072.41] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0072.41] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0072.41] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0072.41] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0072.41] Log: MotionBlur = FALSE (Whether to allow motion blur.)
[0072.41] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0072.41] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[0072.41] Log: Bloom = FALSE (Whether to allow bloom.)
[0072.41] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
[0072.41] Log: Distortion = TRUE (Whether to allow distortion.)
[0072.41] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0072.41] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
[0072.41] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0072.41] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0072.41] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0072.41] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0072.41] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0072.41] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0072.41] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0072.41] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0072.41] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.)
[0072.41] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0072.41] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0072.41] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0072.41] Log: MaxShadowResolution = 128 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0072.41] Log: MaxWholeSceneDominantShadowResolution = 256 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0072.41] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0072.41] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0072.41] Log: bAllowWholeSceneDominantShadows = FALSE (Whether to allow whole scene dominant shadows.)
[0072.41] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0072.41] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0072.41] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0072.41] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0072.45] Log: DumpAvailableResolutions
[0072.48] Log: 320x200
[0072.48] Log: 320x240
[0072.48] Log: 400x300
[0072.48] Log: 512x384
[0072.48] Log: 640x400
[0072.48] Log: 640x480
[0072.48] Log: 800x600
[0072.48] Log: 1024x768
[0072.48] Log: 1280x600
[0072.48] Log: 1280x720
[0072.48] Log: 1280x768
[0072.48] Log: 1360x768
[0072.48] Log: 1366x768
[0072.48] ScriptLog: Reloading Trophy Data...
[0085.21] Log: LoadMap: V_Santa01?Name=Bob?Team=255?Game=VisceraGame.VCGame?bDisableSniffer=False?LocalCoop=False
[0085.29] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0093.65] Log: Game class is 'VCGame'
[0093.71] Log: Primary PhysX scene will be in software.
[0093.71] Log: Creating Primary PhysX Scene.
[0093.85] Log: Bringing World V_Santa01.TheWorld up for play (0) at 2018.07.18-18.16.20
[0096.39] Log: Bringing up level for play took: 2.747138
[0096.39] ScriptWarning: Accessed None 'AccessControl'
VCGame V_Santa01.TheWorld:PersistentLevel.VCGame_0
Function VisceraGame.VCGameBase:Login:0045
[0096.46] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0096.46] Log: ########### Finished loading level: 11.250407 seconds
[0096.76] Log: WARNING: Cooking Convex For Actor: V_Santa01.TheWorld:PersistentLevel.VCDebrisPlaced_15 Component: VCGibStaticMeshComponent_37 StaticMesh: GP_Santa_Props.Meshes.S_GP_SR_Tool_Knife_01c (Scale: 0.250000 0.250000 0.250000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0096.97] Error: Can't start an online game that hasn't been created
[0100.79] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0100.79] Critical: Windows GetLastError: The system cannot find the file specified. (2)
[0172.20] Log: === Critical error: ===
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

Address = 0x77355ef8 (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll]
Address = 0x14a8cd1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe]
Address = 0x14b5fb3 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe]
Address = 0x775ca787 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
Address = 0x77355c8a (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll]
Address = 0x77355caf (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll]
Address = 0x141b274 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe]
Address = 0x7734f030 (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll]
Address = 0x284e63a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe]

Author:  MusicMonkey111 [ Wed Jul 18, 2018 2:36 am ]
Post subject:  Re: Built with UDK has stopped working.

Quick update opened it through base game instead of stand alone and it runs fine it's just the stand alone Santa's Rampage that's refusing to run.

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