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| Built with UDK has stopped working. http://www.runestorm.com/forums/viewtopic.php?f=114&t=79687 |
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| Author: | MusicMonkey111 [ Wed Jul 18, 2018 2:31 am ] |
| Post subject: | Built with UDK has stopped working. |
I know this is asked a lot but even after reading through all the similar posts here I still can't get the dumb thing working. I've tried installing C++ redistributeables package and installing .NET 4.5. I've uninstalled and reinstalled both steam and Santa's Rampage (haven't checked to see if it's happening with the base game or Shadow Warrior). Basically I launch the game, get to the menu, go to start a new game and get met with a black screen and the error working with UDK has stopped working. Launch log added. Log: Log file open, 07/18/18 18:14:46 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\ [0000.33] Log: Deleting old log file Launch-backup-2018.07.11-20.02.48.log [0000.33] Log: Deleting old log file Launch-backup-2018.07.11-20.04.02.log [0000.33] Log: Deleting old log file Launch-backup-2018.07.12-09.37.28.log [0000.33] Log: Deleting old log file Launch-backup-2018.07.13-14.59.59.log [0000.33] Log: Deleting old log file Launch-backup-2018.07.13-15.17.21.log [0000.36] Log: Deleting old log file Launch-backup-2018.07.13-15.30.43.log [0000.36] Log: Deleting old log file Launch-backup-2018.07.13-15.39.28.log [0000.36] Log: Deleting old log file Launch-backup-2018.07.13-16.11.10.log [0000.36] Log: Deleting old log file Launch-backup-2018.07.18-18.14.46.log [0000.36] Init: Computer: SLOWSHIT [0000.36] Init: User: SpareComputer [0000.36] Init: CPU Page size=4096, Processors=4 [0000.36] Init: High frequency timer resolution =2.533200 MHz [0000.36] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=15.9GB Virtual=4.0GB [0004.22] Log: Steam Client API initialized 1 [0008.15] Log: Steam Game Server API initialized 1 [0009.71] Init: WinSock: I am SlowShit (192.168.0.131:0) [0009.71] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0010.14] Init: Object subsystem initialized [0010.30] Log: Last hardware survey: Ver=10907, Date=20180713. Uploading again. [0015.56] Log: Found D3D11 adapter 0: NVIDIA GeForce 820M [0015.60] Log: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory [0015.64] Log: Found D3D11 adapter 1: Intel(R) HD Graphics Family [0015.64] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory [0017.00] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver [0017.00] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory [0017.25] Log: Shader platform (RHI): PC-D3D-SM3 [0027.07] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 13.50 seconds. [0027.07] Log: PhysX GPU Support: DISABLED [0027.69] Init: Initializing FaceFX... [0027.86] Init: FaceFX 1.7.4 initialized. [0028.06] Init: XAudio2 using 'Speakers (Conexant SmartAudio HD)' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3) [0043.10] Init: Finished loading startup packages in 9.37 seconds [0043.13] Log: 46976 objects as part of root set at end of initial load. [0043.13] Log: 0 out of 0 bytes used by permanent object pool. [0043.13] Log: Initializing Engine... [0058.14] Init: UEngine initialized [0058.83] Init: XAudio2Device initialized. [0058.95] Init: Client initialized [0059.57] Log: Initializing Steamworks [0059.59] Log: Logged in as 'MusicMonkey111' [0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0060.94] Warning: Warning, Failed to find object 'Class None.' [0061.00] Log: LoadMap: VCSR_FrontEnd?Name=Bob?Team=255 [0064.84] Log: Game class is 'VCEntryGame' [0065.01] Log: Primary PhysX scene will be in software. [0065.01] Log: Creating Primary PhysX Scene. [0065.63] Log: Bringing World vcsr_frontend.TheWorld up for play (0) at 2018.07.18-18.15.52 [0065.81] Log: Bringing up level for play took: 0.958610 [0065.86] Error: StartLocalVoiceProcessing(): Device is currently owned by another user [0065.86] Log: ########### Finished loading level: 4.858410 seconds [0065.94] Init: Game engine initialized [0065.94] Log: Initializing Engine Completed [0071.98] Log: >>>>>>>>>>>>>> Initial startup: 71.98s <<<<<<<<<<<<<<< [0072.41] Log: Current scalability system settings: [0072.41] Log: StaticDecals = TRUE (Whether to allow static decals.) [0072.41] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0072.41] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0072.41] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0072.41] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0072.41] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0072.41] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0072.41] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0072.41] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0072.41] Log: Bloom = FALSE (Whether to allow bloom.) [0072.41] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.) [0072.41] Log: Distortion = TRUE (Whether to allow distortion.) [0072.41] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0072.41] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0072.41] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0072.41] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0072.41] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0072.41] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0072.41] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0072.41] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0072.41] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0072.41] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0072.41] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0072.41] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0072.41] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0072.41] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0072.41] Log: MaxShadowResolution = 128 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0072.41] Log: MaxWholeSceneDominantShadowResolution = 256 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0072.41] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0072.41] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0072.41] Log: bAllowWholeSceneDominantShadows = FALSE (Whether to allow whole scene dominant shadows.) [0072.41] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0072.41] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0072.41] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0072.41] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0072.45] Log: DumpAvailableResolutions [0072.48] Log: 320x200 [0072.48] Log: 320x240 [0072.48] Log: 400x300 [0072.48] Log: 512x384 [0072.48] Log: 640x400 [0072.48] Log: 640x480 [0072.48] Log: 800x600 [0072.48] Log: 1024x768 [0072.48] Log: 1280x600 [0072.48] Log: 1280x720 [0072.48] Log: 1280x768 [0072.48] Log: 1360x768 [0072.48] Log: 1366x768 [0072.48] ScriptLog: Reloading Trophy Data... [0085.21] Log: LoadMap: V_Santa01?Name=Bob?Team=255?Game=VisceraGame.VCGame?bDisableSniffer=False?LocalCoop=False [0085.29] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0093.65] Log: Game class is 'VCGame' [0093.71] Log: Primary PhysX scene will be in software. [0093.71] Log: Creating Primary PhysX Scene. [0093.85] Log: Bringing World V_Santa01.TheWorld up for play (0) at 2018.07.18-18.16.20 [0096.39] Log: Bringing up level for play took: 2.747138 [0096.39] ScriptWarning: Accessed None 'AccessControl' VCGame V_Santa01.TheWorld:PersistentLevel.VCGame_0 Function VisceraGame.VCGameBase:Login:0045 [0096.46] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0096.46] Log: ########### Finished loading level: 11.250407 seconds [0096.76] Log: WARNING: Cooking Convex For Actor: V_Santa01.TheWorld:PersistentLevel.VCDebrisPlaced_15 Component: VCGibStaticMeshComponent_37 StaticMesh: GP_Santa_Props.Meshes.S_GP_SR_Tool_Knife_01c (Scale: 0.250000 0.250000 0.250000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0096.97] Error: Can't start an online game that hasn't been created [0100.79] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. [0100.79] Critical: Windows GetLastError: The system cannot find the file specified. (2) [0172.20] Log: === Critical error: === Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. Address = 0x77355ef8 (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll] Address = 0x14a8cd1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe] Address = 0x14b5fb3 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe] Address = 0x775ca787 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll] Address = 0x77355c8a (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll] Address = 0x77355caf (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll] Address = 0x141b274 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe] Address = 0x7734f030 (filename not found) [in C:\windows\SYSTEM32\KERNELBASE.dll] Address = 0x284e63a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win32\UDK.exe] |
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| Author: | MusicMonkey111 [ Wed Jul 18, 2018 2:36 am ] |
| Post subject: | Re: Built with UDK has stopped working. |
Quick update opened it through base game instead of stand alone and it runs fine it's just the stand alone Santa's Rampage that's refusing to run. |
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