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Game Crashes Upon Attempting to Save
http://www.runestorm.com/forums/viewtopic.php?f=114&t=80033
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Author:  timberwolf146 [ Sat Apr 13, 2019 8:21 pm ]
Post subject:  Game Crashes Upon Attempting to Save

While attempting to play Viscera Cleanup Detail, the game would continuously crash during the autosave feature and upon enabling the save feature. I've attempted to uninstall/delete and reinstall the game. I've attempted to download windows files appropriately but the game continues to crash whenever a save is enacted. I've attempted to use steam's feature to 'validate the files' where it typically finds 8-10 files that need to be redownloaded after the crash has occurred. I've checked that my computer's system is up-to-date. I've attempted to install the game on my C: drive as well as the D: drive.

The quote below contains the log file was created upon attempting to make a save. It is noted the files of the "filenames not found" at the bottom of the log do exist at the location specified, though I did not delve into the location of the addresses.

Quote:
Log: Log file open, 04/13/19 21:55:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (32-bit): Jul 1 2013 15:00:14
Init: Changelist: 1715227
Init: Command line:
Init: Base directory: D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\
[0000.23] Init: Computer: DESKTOP-1357E5C
[0000.24] Init: User: Admin
[0000.24] Init: CPU Page size=4096, Processors=8
[0000.24] Init: High frequency timer resolution =10.000000 MHz
[0000.24] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=20.2GB Virtual=4.0GB
[0000.34] Log: Steam Client API initialized 1
[0000.71] Log: Steam Game Server API initialized 1
[0000.74] Init: WinSock: I am DESKTOP-1357E5C (192.168.1.221:0)
[0000.74] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.74] Init: Object subsystem initialized
[0000.84] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060 3GB
[0000.84] Log: Adapter has 2988MB of dedicated video memory, 0MB of dedicated system memory, and 1107MB of shared system memory
[0000.85] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.85] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
[0000.93] Log: Shader platform (RHI): PC-D3D-SM3
[0001.11] Log: PhysX GPU Support: DISABLED
[0001.31] Init: Initializing FaceFX...
[0001.31] Init: FaceFX 1.7.4 initialized.
[0001.35] Init: XAudio2 using 'Headset Earphone (Corsair VOID RGB Wireless Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
[0002.90] Init: Finished loading startup packages in 1.44 seconds
[0002.90] Log: 57853 objects as part of root set at end of initial load.
[0002.90] Log: 0 out of 0 bytes used by permanent object pool.
[0002.90] Log: Initializing Engine...
[0003.74] Init: UEngine initialized
[0003.82] Init: XAudio2Device initialized.
[0003.98] Init: Client initialized
[0005.19] Log: Initializing Steamworks
[0005.20] Log: Logged in as 'Giant Machette'
[0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.25] Warning: Warning, Failed to find object 'Class None.'
[0005.30] Log: LoadMap: VC_FrontEnd_New?Name=Bob?Team=255
[0006.35] Log: Game class is 'VCEntryGame'
[0006.37] Log: Primary PhysX scene will be in software.
[0006.37] Log: Creating Primary PhysX Scene.
[0006.38] Log: Bringing World vc_frontend_new.TheWorld up for play (0) at 2019.04.13-21.56.02
[0006.39] Log: WARNING: Cooking Convex For Actor: vc_frontend_new.TheWorld:PersistentLevel.VCDebris_Flare_0 Component: VCGibStaticMeshComponent_40 StaticMesh: GP_DigSite.Explosives.S_GP_Flare_01 (Scale: 0.750000 0.750000 0.750000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0006.40] Log: Bringing up level for play took: 0.038854
[0006.41] Log: Bool DynamicShadows set to 0
[0006.42] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
[0006.42] Log: ########### Finished loading level: 1.124777 seconds
[0006.42] Init: Game engine initialized
[0006.42] Log: Initializing Engine Completed
[0009.09] Log: >>>>>>>>>>>>>> Initial startup: 9.09s <<<<<<<<<<<<<<<
[0009.30] Log: Current scalability system settings:
[0009.30] Log: StaticDecals = TRUE (Whether to allow static decals.)
[0009.30] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0009.30] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0009.30] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0009.30] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
[0009.30] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0009.30] Log: MotionBlur = FALSE (Whether to allow motion blur.)
[0009.30] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0009.30] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
[0009.30] Log: Bloom = TRUE (Whether to allow bloom.)
[0009.30] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
[0009.30] Log: Distortion = TRUE (Whether to allow distortion.)
[0009.30] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0009.30] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
[0009.30] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0009.30] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0009.30] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0009.30] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0009.30] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0009.30] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0009.30] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0009.30] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0009.30] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.)
[0009.30] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0009.30] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0009.30] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0009.30] Log: MaxShadowResolution = 128 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0009.30] Log: MaxWholeSceneDominantShadowResolution = 256 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0009.30] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0009.30] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0009.30] Log: bAllowWholeSceneDominantShadows = FALSE (Whether to allow whole scene dominant shadows.)
[0009.30] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0009.30] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0009.30] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0009.30] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0009.30] Log: 1
[0009.30] Log: DumpAvailableResolutions
[0009.30] Log: 640x480
[0009.30] Log: 720x480
[0009.30] Log: 720x480
[0009.30] Log: 720x576
[0009.30] Log: 800x600
[0009.30] Log: 800x600
[0009.30] Log: 1024x768
[0009.30] Log: 1152x864
[0009.30] Log: 1176x664
[0009.30] Log: 1176x664
[0009.30] Log: 1176x664
[0009.30] Log: 1280x720
[0009.30] Log: 1280x720
[0009.30] Log: 1280x720
[0009.30] Log: 1280x768
[0009.30] Log: 1280x800
[0009.30] Log: 1280x960
[0009.30] Log: 1280x1024
[0009.30] Log: 1360x768
[0009.30] Log: 1366x768
[0009.30] Log: 1600x900
[0009.30] Log: 1600x1024
[0009.30] Log: 1600x1024
[0009.30] Log: 1680x1050
[0009.30] Log: 1680x1050
[0009.30] Log: 1768x992
[0009.30] Log: 1768x992
[0009.30] Log: 1768x992
[0009.30] Log: 3840x2160
[0009.30] Log: 3840x2160
[0009.30] Log: 3840x2160
[0009.30] Log: 2715x1527
[0009.30] Log: 2715x1527
[0009.30] Log: 2715x1527
[0009.30] Log: 1920x1080
[0009.30] Log: 1920x1080
[0009.30] Log: 1920x1080
[0009.30] Log: 1440x900
[0009.30] ScriptLog: Reloading Trophy Data...
[0014.09] ScriptLog: RUST: [Initializing Workshop Client]
[0014.09] ScriptLog: RUST: DLLVersionInt(): 268435457
[0014.09] ScriptLog: RUST: DLLBuildString(): RUSTClient - 1.0.0.1 - Release - win32
[0015.68] ScriptLog: RUST: StartClient(): True
[0015.68] ScriptLog: RUST: SetConfigPath(): True
[0015.68] ScriptLog: RUST: UpdateUGCInstall(): OK
[0017.09] ScriptLog: RUST: [Checking Initial Status]
[0017.09] ScriptLog: RUST: ReadMessage(): mods_alldone
[0017.09] ScriptLog: RUST: [All Done]
[0017.09] ScriptLog: RUST: [Shutting Down]
[0028.40] Error: Failed to read file '..\..\Saves\GlobalStatsData.sav' error ()
[0033.10] Log: LoadMap: VC_Hall?Name=Bob?Team=255?Game=VisceraGame.VCGame?bDisableSniffer=False?SaveGameState=Save0.sav?LocalCoop=False
[0033.12] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0034.02] Log: Game class is 'VCGame'
[0034.04] Log: Primary PhysX scene will be in software.
[0034.04] Log: Creating Primary PhysX Scene.
[0034.06] Log: Bringing World VC_Hall.TheWorld up for play (0) at 2019.04.13-21.56.30
[0034.06] ScriptLog: Accessing data from save file: Save0.sav
[0034.57] Log: Bringing up level for play took: 0.542079
[0034.57] ScriptWarning: Accessed None 'AccessControl'
VCGame VC_Hall.TheWorld:PersistentLevel.VCGame_0
Function VisceraGame.VCGameBase:Login:0045
[0034.62] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0034.62] Log: ########### Finished loading level: 1.516576 seconds
[0034.69] ScriptLog: Commencing game state load...
[0034.69] ScriptLog: Commiting loaded save data to actors...Save0.sav
[0034.82] Warning: Warning, Failed to load 'Actor None.': Failed to find object 'Actor None.'
[0034.82] Warning: Warning, Failed to load 'Actor None.': Failed to find object 'Actor None.'
[0034.82] Error: Can't start an online game that hasn't been created
[0034.82] ScriptLog: Reloading Trophy Data...
[0177.32] ScriptLog: Commencing game save...Save1.sav
[0177.32] ScriptLog: Game Save version: v1.135
[0180.67] Log: === Critical error: ===
Fatal error!

Address = 0x78aa3157 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
Address = 0x78aa20ad (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
Address = 0x78ab7f31 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
Address = 0x78af7866 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
Address = 0x116ba76 (filename not found) [in D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe]
Address = 0x770d060c (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0x74dd70a1 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x250e48c (filename not found) [in D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe]
Address = 0x250de05 (filename not found) [in D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe]
Address = 0x74dbf3bf (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]


Author:  Black Eagle [ Mon Apr 15, 2019 1:13 am ]
Post subject:  Re: Game Crashes Upon Attempting to Save

That's really strange... :think:
Does it crash when you save manually? As in, save using the in-game menu?

No idea why it would crash like that.
Does it happen in other levels?

What happens if you go to the office and save there?

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