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Game Crashes Upon Attempting to Save http://www.runestorm.com/forums/viewtopic.php?f=114&t=80033 |
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Author: | timberwolf146 [ Sat Apr 13, 2019 8:21 pm ] |
Post subject: | Game Crashes Upon Attempting to Save |
While attempting to play Viscera Cleanup Detail, the game would continuously crash during the autosave feature and upon enabling the save feature. I've attempted to uninstall/delete and reinstall the game. I've attempted to download windows files appropriately but the game continues to crash whenever a save is enacted. I've attempted to use steam's feature to 'validate the files' where it typically finds 8-10 files that need to be redownloaded after the crash has occurred. I've checked that my computer's system is up-to-date. I've attempted to install the game on my C: drive as well as the D: drive. The quote below contains the log file was created upon attempting to make a save. It is noted the files of the "filenames not found" at the bottom of the log do exist at the location specified, though I did not delve into the location of the addresses. Quote: Log: Log file open, 04/13/19 21:55:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\ [0000.23] Init: Computer: DESKTOP-1357E5C [0000.24] Init: User: Admin [0000.24] Init: CPU Page size=4096, Processors=8 [0000.24] Init: High frequency timer resolution =10.000000 MHz [0000.24] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=20.2GB Virtual=4.0GB [0000.34] Log: Steam Client API initialized 1 [0000.71] Log: Steam Game Server API initialized 1 [0000.74] Init: WinSock: I am DESKTOP-1357E5C (192.168.1.221:0) [0000.74] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.74] Init: Object subsystem initialized [0000.84] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060 3GB [0000.84] Log: Adapter has 2988MB of dedicated video memory, 0MB of dedicated system memory, and 1107MB of shared system memory [0000.85] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.85] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory [0000.93] Log: Shader platform (RHI): PC-D3D-SM3 [0001.11] Log: PhysX GPU Support: DISABLED [0001.31] Init: Initializing FaceFX... [0001.31] Init: FaceFX 1.7.4 initialized. [0001.35] Init: XAudio2 using 'Headset Earphone (Corsair VOID RGB Wireless Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f) [0002.90] Init: Finished loading startup packages in 1.44 seconds [0002.90] Log: 57853 objects as part of root set at end of initial load. [0002.90] Log: 0 out of 0 bytes used by permanent object pool. [0002.90] Log: Initializing Engine... [0003.74] Init: UEngine initialized [0003.82] Init: XAudio2Device initialized. [0003.98] Init: Client initialized [0005.19] Log: Initializing Steamworks [0005.20] Log: Logged in as 'Giant Machette' [0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.25] Warning: Warning, Failed to find object 'Class None.' [0005.30] Log: LoadMap: VC_FrontEnd_New?Name=Bob?Team=255 [0006.35] Log: Game class is 'VCEntryGame' [0006.37] Log: Primary PhysX scene will be in software. [0006.37] Log: Creating Primary PhysX Scene. [0006.38] Log: Bringing World vc_frontend_new.TheWorld up for play (0) at 2019.04.13-21.56.02 [0006.39] Log: WARNING: Cooking Convex For Actor: vc_frontend_new.TheWorld:PersistentLevel.VCDebris_Flare_0 Component: VCGibStaticMeshComponent_40 StaticMesh: GP_DigSite.Explosives.S_GP_Flare_01 (Scale: 0.750000 0.750000 0.750000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0006.40] Log: Bringing up level for play took: 0.038854 [0006.41] Log: Bool DynamicShadows set to 0 [0006.42] Error: StartLocalVoiceProcessing(): Device is currently owned by another user [0006.42] Log: ########### Finished loading level: 1.124777 seconds [0006.42] Init: Game engine initialized [0006.42] Log: Initializing Engine Completed [0009.09] Log: >>>>>>>>>>>>>> Initial startup: 9.09s <<<<<<<<<<<<<<< [0009.30] Log: Current scalability system settings: [0009.30] Log: StaticDecals = TRUE (Whether to allow static decals.) [0009.30] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0009.30] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0009.30] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0009.30] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0009.30] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0009.30] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0009.30] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0009.30] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0009.30] Log: Bloom = TRUE (Whether to allow bloom.) [0009.30] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.) [0009.30] Log: Distortion = TRUE (Whether to allow distortion.) [0009.30] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0009.30] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0009.30] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0009.30] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0009.30] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0009.30] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0009.30] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0009.30] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0009.30] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0009.30] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0009.30] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0009.30] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0009.30] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0009.30] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0009.30] Log: MaxShadowResolution = 128 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0009.30] Log: MaxWholeSceneDominantShadowResolution = 256 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0009.30] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0009.30] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0009.30] Log: bAllowWholeSceneDominantShadows = FALSE (Whether to allow whole scene dominant shadows.) [0009.30] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0009.30] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0009.30] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0009.30] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0009.30] Log: 1 [0009.30] Log: DumpAvailableResolutions [0009.30] Log: 640x480 [0009.30] Log: 720x480 [0009.30] Log: 720x480 [0009.30] Log: 720x576 [0009.30] Log: 800x600 [0009.30] Log: 800x600 [0009.30] Log: 1024x768 [0009.30] Log: 1152x864 [0009.30] Log: 1176x664 [0009.30] Log: 1176x664 [0009.30] Log: 1176x664 [0009.30] Log: 1280x720 [0009.30] Log: 1280x720 [0009.30] Log: 1280x720 [0009.30] Log: 1280x768 [0009.30] Log: 1280x800 [0009.30] Log: 1280x960 [0009.30] Log: 1280x1024 [0009.30] Log: 1360x768 [0009.30] Log: 1366x768 [0009.30] Log: 1600x900 [0009.30] Log: 1600x1024 [0009.30] Log: 1600x1024 [0009.30] Log: 1680x1050 [0009.30] Log: 1680x1050 [0009.30] Log: 1768x992 [0009.30] Log: 1768x992 [0009.30] Log: 1768x992 [0009.30] Log: 3840x2160 [0009.30] Log: 3840x2160 [0009.30] Log: 3840x2160 [0009.30] Log: 2715x1527 [0009.30] Log: 2715x1527 [0009.30] Log: 2715x1527 [0009.30] Log: 1920x1080 [0009.30] Log: 1920x1080 [0009.30] Log: 1920x1080 [0009.30] Log: 1440x900 [0009.30] ScriptLog: Reloading Trophy Data... [0014.09] ScriptLog: RUST: [Initializing Workshop Client] [0014.09] ScriptLog: RUST: DLLVersionInt(): 268435457 [0014.09] ScriptLog: RUST: DLLBuildString(): RUSTClient - 1.0.0.1 - Release - win32 [0015.68] ScriptLog: RUST: StartClient(): True [0015.68] ScriptLog: RUST: SetConfigPath(): True [0015.68] ScriptLog: RUST: UpdateUGCInstall(): OK [0017.09] ScriptLog: RUST: [Checking Initial Status] [0017.09] ScriptLog: RUST: ReadMessage(): mods_alldone [0017.09] ScriptLog: RUST: [All Done] [0017.09] ScriptLog: RUST: [Shutting Down] [0028.40] Error: Failed to read file '..\..\Saves\GlobalStatsData.sav' error () [0033.10] Log: LoadMap: VC_Hall?Name=Bob?Team=255?Game=VisceraGame.VCGame?bDisableSniffer=False?SaveGameState=Save0.sav?LocalCoop=False [0033.12] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0034.02] Log: Game class is 'VCGame' [0034.04] Log: Primary PhysX scene will be in software. [0034.04] Log: Creating Primary PhysX Scene. [0034.06] Log: Bringing World VC_Hall.TheWorld up for play (0) at 2019.04.13-21.56.30 [0034.06] ScriptLog: Accessing data from save file: Save0.sav [0034.57] Log: Bringing up level for play took: 0.542079 [0034.57] ScriptWarning: Accessed None 'AccessControl' VCGame VC_Hall.TheWorld:PersistentLevel.VCGame_0 Function VisceraGame.VCGameBase:Login:0045 [0034.62] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0034.62] Log: ########### Finished loading level: 1.516576 seconds [0034.69] ScriptLog: Commencing game state load... [0034.69] ScriptLog: Commiting loaded save data to actors...Save0.sav [0034.82] Warning: Warning, Failed to load 'Actor None.': Failed to find object 'Actor None.' [0034.82] Warning: Warning, Failed to load 'Actor None.': Failed to find object 'Actor None.' [0034.82] Error: Can't start an online game that hasn't been created [0034.82] ScriptLog: Reloading Trophy Data... [0177.32] ScriptLog: Commencing game save...Save1.sav [0177.32] ScriptLog: Game Save version: v1.135 [0180.67] Log: === Critical error: === Fatal error! Address = 0x78aa3157 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll] Address = 0x78aa20ad (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll] Address = 0x78ab7f31 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll] Address = 0x78af7866 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll] Address = 0x116ba76 (filename not found) [in D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x770d060c (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll] Address = 0x74dd70a1 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll] Address = 0x250e48c (filename not found) [in D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x250de05 (filename not found) [in D:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x74dbf3bf (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll] |
Author: | Black Eagle [ Mon Apr 15, 2019 1:13 am ] |
Post subject: | Re: Game Crashes Upon Attempting to Save |
That's really strange... Does it crash when you save manually? As in, save using the in-game menu? No idea why it would crash like that. Does it happen in other levels? What happens if you go to the office and save there? |
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