Crash at match startup
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Author:  sixstrings1life [ Fri Aug 09, 2019 8:58 pm ]
Post subject:  Crash at match startup

Build UT2004_Build_[2004-03-03_02.42]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3594 MHz with 4095MB RAM
Video: AMD Radeon HD 7540D (1214)

General protection fault!

History: UObject::ProcessEvent <- (BallisticPawn DM-Oceanic.BallisticPawn, Function BallisticV25.BallisticPawn.PostNetBeginPlay) <- ULevel::SpawnActor <- (BallisticPawn) <- UObject::ProcessEvent <- (xDeathMatch DM-Oceanic.xDeathMatch, Function UnrealGame.DeathMatch.PendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Oceanic <- UpdateWorld <- MainLoop

Please help i cannot figure this out to save my life :(

Author:  Black Eagle [ Fri Aug 09, 2019 11:39 pm ]
Post subject:  Re: Crash at match startup

This would be better posted in this forum: viewforum.php?f=4

I'm not sure why BW is crashing, it could be that it's not installed correctly, or that the level you are playing is incompatible.
I also notice you're maybe playing it in multiplayer...?
Could be another kind of issue there.

It has been many years since I looked at the code for BW, so I'm not 100% sure on the flow of all the function calls. As such, I'm not sure what areas of the mod would cause this specific crash.

Try the other forum, might still be some people hanging around there.

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