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[Online] LDG Server #3 - Ballistic Weapons
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Author:  Azarael [ Thu Jan 27, 2011 4:46 pm ]
Post subject:  [Online] LDG Server #3 - Ballistic Weapons

I've added Ballistic TAM, Ballistic TDM and Ballistic Assault to the third server of the LDG group of servers that I an an appointed admin of.

ut2004://91.121.23.8:8040 EDITED 22:56 GMT.

I'm not running any additional weapon packs yet, as they'll just be useless with slow sights and walking. Unlike the previous servers I've run, because these servers are affiliated with an existing community, we get a fair number of players joining randomly.

If you have any requests in the vein of gametypes or maps, post at http://ut2004.thenicam.ch or here.

Author:  Sgt. Kelly [ Thu Jan 27, 2011 5:21 pm ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

Hmm, very interesting. I'll have to check this one out.

Author:  Captain Xavious [ Thu Jan 27, 2011 11:53 pm ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

I love BW + Jailbreak!

...Just wish I wasn't stuck with dial-up...

Author:  Sgt. Kelly [ Fri Jan 28, 2011 12:49 am ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

Your JB-Toolbox file seems to have redirect issues. Can't connect. It might just be because of mIrAcLeS though.

Author:  Azarael [ Sat Jan 29, 2011 3:25 pm ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

You read Homestuck?

Edit: Will check JBToolBox again. It's a Linux case-sensitivity issue playing up. For now I've set it to default to Ballistic TDM, what the hell.

Author:  Sgt. Kelly [ Sat Jan 29, 2011 4:05 pm ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

What's a Homestuck? I just love being STRONG.

Author:  Azarael [ Sat Jan 29, 2011 4:36 pm ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

that's really all there is to say on the matter!

Also, noticed a big problem today. Both the Dark Star and the Nova Staff break after a while of usage - they are no longer able to use primary fire in spite of ammocount. You can still melee though. I assume it's related to the ability of the secondary fire to restock the weapon's actual ammo.

Author:  Azarael [ Sun Jan 30, 2011 8:36 am ]
Post subject:  Re: [Online] LDG Server #2 - Multimod

Updating the server soon with a menu which allows you to non-permanently bind the Sprint, Weapon Special, Aim Down Sight and Reloading keys. Additionally removing the cock for weapons that have just been picked up.

Author:  Azarael [ Fri Apr 15, 2011 2:30 pm ]
Post subject:  Re: [Online] LDG Server #3 - Ballistic Weapons

Added UTComp and a recent release of Sgt.Kelly's Weapon Pack, as it's been pointed out to me that players won't version mismatch based on cache entries.

Also, I think we have pretty much every good map released for DM on the server at this point.

Author:  Izumo_CZ [ Tue Apr 19, 2011 11:59 am ]
Post subject:  Re: [Online] LDG Server #3 - Ballistic Weapons

Added Anti-tcc (resolved the issues with it).

Author:  Izumo_CZ [ Sun May 01, 2011 4:49 pm ]
Post subject:  Re: [Online] LDG Server #3 - Ballistic Weapons

The server should appear under DM, TDM, and TAM gametypes simultaneously.

Author:  Sgt. Kelly [ Sun May 01, 2011 5:51 pm ]
Post subject:  Re: [Online] LDG Server #3 - Ballistic Weapons

People, use the edit function. Don't double post.

Simple explanatory data like that can be appended to the end of the first post. ;)

Author:  Izumo_CZ [ Sun Dec 18, 2011 4:59 am ]
Post subject:  Re: [Online] LDG Server #3 - Ballistic Weapons

We have decided to split the server into two (both running same and have 20 slots):

LDG BW Pro #1: ut2004://91.121.23.8:8040
LDG BW Pro #2: ut2004://91.121.23.8:8025

Also LDG BW Pro #1 is now first in gametracker ladder :D

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