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| obstacle in soundediting http://www.runestorm.com/forums/viewtopic.php?f=27&t=25362 |
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| Author: | Hermann [ Thu Jan 18, 2007 7:56 am ] |
| Post subject: | obstacle in soundediting |
i am dummie
but i love to mess around with sound. i know how to extract soundfiles from a uax. file via unrealed. i also know how to add soundfiles to a uax. file via unrealed. that worked good for me until one day i found this: *concreteimpact (the name is an example the little star on the beginning is important) it looks like a another soundfile but it isnt. if you klick it several times it plays different sounds and it is used for things like impactsounds or shelldropsounds. it seems to be a placeholder that plays randomsounds defined in it. well now 2 questions: 1. whats the name of this file? 2.how do you create such files? is there a specialfunction in the editor for example? i know the answer is anywhere out there and it could be found with enough searching but since you work with this filetype every day i kindly ask for your knowledge.
thanx in advance Hermann |
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| Author: | Finalizer [ Thu Jan 18, 2007 8:07 am ] |
| Post subject: | obstacle in soundediting |
I haven't bothered to mess with the sound in the code at all myself, but I'll bet that it's set to randomly use a set list of sounds somewhere in the code, rather than just a single file. I'll look into it... |
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| Author: | ShadowBlade [ Mon Jan 22, 2007 3:26 am ] |
| Post subject: | obstacle in soundediting |
hey herman.. this is easy.. when you click up ther in the menu to import a new sound, there is also a "New Sound Group" or something button.. click that, and name it.. you'll see it appear with a star next to it, and then, you right click on it and go properties.. then you can asign various sounds.. just look at our sounds like that hope this helps
btw, sounds above 22khz quality, and in stereo format, wont import
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