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Sergeant Kelly's Weapon Pack
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Author:  Sgt. Kelly [ Mon Jan 28, 2008 12:21 am ]
Post subject:  Sergeant Kelly's Weapon Pack

Guns, guns, and more guns!

Image Image

Gun Count:
V6: 7 new guns
V8: 9 new guns
V9: 18 new guns
V10: 7 new guns and counting!
Total: 41 brand new killing devices!

The SKBP is a huge add-on to Ballistic Weapons, which massively boosts the arsenal available to the player!


Latest Release:
V12-BWFIX Beta
V10.044 UNSTABLE
- Note: Requires ECE Bonus Pack

Maybe latest release?


Sergeant Kelly's Weapon Pack V++

V++ is the ongoing designation of all future developments of this pack. Release dates are random and unplanned and production may be halted at any given time. V++ will maintain the split packages format of V10 and may or may not require custom BW bases to run properly. I'll update this space with new weapons as they appear.

============================================================

Sergeant Kelly's Weapon Pack V10

There are three important components to the SKBP.

Part One: SKBP V10 Main Pack Download
This is the core of the bonus pack, and contains all of the weapons from V6, V8, and V9 in updated forms. Most of the weapons are being upgraded with new models and functionality, and some are receiving major overhauls to fit our new standards of quality. This component is required to run all components.


Part Two: SKBP V10 Expansion Pack Download
This pack is an expansion pack and contains all the brand new weapons we're shoving into V10. This component is our most ambitious one yet, with a plethora of new models and new designs being thrown into the mix. Those of you who participated in the V9 Prototype public beta will recognize a lot of these guns, as this pack will hold all of the prototypes that passed inspection.


Part Three: SKBP V10 Prototype Pack
Since we will not be able to include and model every single gun for the Expansion Pack, all of the leftovers will be made available via the V10 Prototype Pack. This will likely be uploaded post release, and will contain the guns that didn't make the cut. This pack will require both Main and Expansion, and will not get the same gloss as the finalized weapons. (M50 clones for everyone!)

Credit:
Sergeant Kelly - Texturing, coding, PR and sound assembly
Captain Xavious - Animation, modelling, coding and UV mapping
Blade Sword - Animation, modelling, UV mapping
Azarael - Modelling, coding, server hosting, [UV mapping and texturing - CX61]
Kien - Modelling
Herr General - Emitter Effects
Terg500 - Scope textures
Grum - Coding
SX - Death messages, weapon descriptions, beta testing
Braethias - Weapon descriptions, beta testing
Wangtang - 3D models, Concepts
Man Slayer - 3D models
TurdDrive - 3D models, Texturing
Waffle shake - 3D models

V10 Main Weapons
Melee:
Berserk Fists - X5W Black Ops Blade - NEX Plas-Edge Sword -
XM300 Dragon Nanoblade

Handguns:
RS04 .45 Combat Pistol - AH104 ‘Pounder’ Assault Pistol - AH208 ‘Eagle’ Assault Pistol - The Golden Gun

Machine Pistols:
T9CN Machine Pistol - GRSXX Golden Machine Pistol - MR-DR88 Machine Pistol

Shotguns:
Redwood Sawn Off Shotgun - Redwood Double Barrel - SKAS-21 Super Shotgun - SK-410 Assault Shotgun

Assault Rifles:
CYLO Urban Assault Weapon - CYLO Firestorm IV

Battle Rifles:
M32A2 Tactical Rifle - SRS M2 Battle Rifle

Sniper Rifles:
X83 A1 Anti-Materiel Rifle - R98 Hunting Rifle

Heavy Machineguns:
- XMB-500 Personal Minigun

Explosives:
SM-AT/AA Flak-16 Recoilless Rifle - SRAC-21/G 20mm Autocannon - R20 Bulldog Assault Cannon

Small Energy Weapons:
- A49 Skrith Blaster

Medium Energy Weapons:
A73 Elite Skrith Rifle - LS14 Laser Carbine - LS-440M Enhanced Laser Rifle

Heavy Energy Weapons:
HMC-117 Photon Cannon - H-V Plasma Cannon Mk5 - E-V Hyper Plasma Cannon Mk9

Tactical Grenades:
XM84 Heavy Tech Grenade - G28 Medicinal Aerosol


V10 Expansion Pack Weapons
Melee:
X8 Ballistic Knife - Defib Fists

Assault Rifles:
AK-490 Battle Rifle -MJ51 Assault Carbine - MARS-2 Assault Rifle - MARS-3 Assault Rifle - CX-61 Flechette Rifle

Shotguns:
Mk-781 Semi-auto Shotgun

Machineguns:
FG50 Heavy Machinegun

Sniper:
FSSG-50 Marksman Rifle - M2020 Gauss DMR

Energy Weapons:
PUMA-77 Repeater

Ordnance:
AT40 STREAK - FGM-70 LAW - Conqueror MGL - Longhorn Repeater

Grenade:
MOA-C Chaff Grenade


============================================================

Old stuff.


============================================================

Sergeant Kelly's Weapon Pack V9

Get it here!
V9.1 4Shared 7Zip
V9.1 4Shared Zip

============================================================

Sergeant Kelly's Weapon Pack V8

V8 Download Links:
ModDB. [Zip file.]
4-Shared. [7-zip file.]

============================================================

Sergeant Kelly's Weapon Pack V6

V6 Download Links:
File Front. [Zip file.]
4-Shared. [Rar file.]

Low Definition Texture Download: Fixes AH104 on low-detail settings.
4-Shared. [Rar file.]

============================================================



Enjoy!

Author:  zer0 [ Mon Jan 28, 2008 12:45 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

These look awesome, cant wait for the XBow

Author:  Bjossi [ Mon Jan 28, 2008 3:14 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Very impressive work I must say.

Author:  Faceless [ Mon Jan 28, 2008 9:14 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Cool.

Author:  SX [ Mon Jan 28, 2008 11:30 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

I like the weapons.

Go M50 Tac!

Author:  Sgt. Kelly [ Tue Jan 29, 2008 9:23 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

I've been playing CoD4 a lot recently, and I noticed how lethal the Last Stand feature is with the Desert Eagle.

With a little tweaking of the Dark Star Berserk code, I've implemented a version of it into the AH-104. 8)


When the special weapon key is pressed, the player's movement speed is greatly reduced and the weapon fire rate is drastically increased. Like in CoD4, you will be rooted in one spot and can dish out punishment to your potential killer. Once you enter Last Stand mode you cannot leave it, so use it wisely.

I don't know weather I should make the Last Standee stronger or weaker. Tell me what you think! :)

Author:  SHAD0Wdump [ Tue Jan 29, 2008 9:58 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

I say implement it as a feature that you can use anytime.

Author:  Kaboodles [ Wed Jan 30, 2008 3:55 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Sgt. Kelly wrote:
I've been playing CoD4 a lot recently, and I noticed how lethal the Last Stand feature is with the Desert Eagle.

With a little tweaking of the Dark Star Berserk code, I've implemented a version of it into the AH-104. 8)


When the special weapon key is pressed, the player's movement speed is greatly reduced and the weapon fire rate is drastically increased. Like in CoD4, you will be rooted in one spot and can dish out punishment to your potential killer. Once you enter Last Stand mode you cannot leave it, so use it wisely.

I don't know weather I should make the Last Standee stronger or weaker. Tell me what you think! :)


It doesn't really seem like something that will work in UT, even with the changes Ballistic Weapons brings. Besides, there's already a function that improves weapon function at the cost of mobility.

Furthermore, it would only make sense if it was integrated into all weapons, similar to the way COD4 did it. Say, if you get hit with a fatal blow in the limb or something, you fall to the ground and are forced to use your sidearm. One more shot would kill you, or if you manage to take the enemy down, you die anyway within a few seconds. Adding the martyrdom option would be neat, too.

Author:  Sgt. Kelly [ Wed Jan 30, 2008 6:41 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

It'd make more sense for the feature to be on every weapon, but since the AH-104 had no previous special weapon function and most of the others already have specials, I thought it'd be a nice AH-104 specific addition.

Unlike in CoD4, Last Stand can be activated at any time, but only a stupid player would seal their fate and activate it at the start of the match.

If you have a grenade out, by the way, it automatically goes Martydom when you die. :p

Author:  skyfe [ Tue Feb 05, 2008 9:00 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

how are you going to make sure the autoshotgun is balanced?
sounds a little too strong...

and whats the difference between a M30A2 and a M30? Shotgun attatch vs. something else?

but still, wow, another 8 wep pack in less than a month.. Thanks!


any release date possibility?

Author:  Eat Uranium [ Wed Feb 06, 2008 10:04 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

What are you going to do about weapon models? Are these going to be done at a later date if these guns are released? Mind you, I don't care to much - if it works it will be used...

Author:  Gordon Freeman [ Wed Feb 06, 2008 12:24 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Looks verry nice espesially the woodlike on the shotgun

Author:  Sgt. Kelly [ Thu Feb 07, 2008 8:22 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

The pack is nearing completion - I'm just doing some bug fixing and working on that last weapon. :)

Anyway, I think it's time I released some info on the guns. First up, the Single-Man Anti Tank/ Anti Air Recoilless Rifle, also known as the SM-AT/AA. 8)

Image

Image

Background: The Flak 16 SM-AT/AA Recoilless Rifle is a reloadable, single shot rocket launcher. The portable version of the Flak 54 AT/AA system, the Flak 16 SM-AT/AA is housed in a G5 casing and fires high-speed AP shaped charges for maximum penetration and damage. The portable Flak 16 was engineered after UTC generals noticed the Cryons' knack for overrunning and taking over their Flak 54 sites. This new Recoilless Rifle has been the bane of Cryon armored divisions ever since.


Primary Fire: Anti-Tank Rocket.
Secondary Fire: Weapon Detonation.

Author:  SHAD0Wdump [ Fri Feb 08, 2008 12:51 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

!amazed WOW,look at the krator he made on tha M00n !amazed

Author:  OCAdam [ Fri Feb 08, 2008 7:37 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

I'd love to know more about the M50 mods you did. I do think that is gonna be awesome to actually have multiple types of the same gun, like the CoD4 way with the 3 or 4 M4's.

Author:  skyfe [ Fri Feb 08, 2008 8:54 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

cmon, post a release date!

Author:  Sgt. Kelly [ Sat Feb 09, 2008 7:28 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Shouldn't be too long now. ;)

Second up - the M30A2 Tactical Assault Rifle.

Image

Image

Background: With a forward mounted laser sight and heavy .42 rifle rounds, the M30A2 Tactical Rifle can accurately snipe targets at almost all distances. In order to compensate for a slower firing speed and heightened recoil, Enravion has decided to add a secondary gauss projectile accelerator to the barrel. By simply depressing the trigger twice in quick succesion, the user can activate the system and propel the bullet at a much higher velocity through the armor and flesh of unsuspecting victims. (With regards to a 2 second recharge time.) The A2 comes equipped with a mounted camera sight for increased accuracy. The M30A2 is Enravion's answer to NDTR Industries' SRS-900 and Black & Wood's R9.


Primary Fire: Accurate Rifle Fire
Secondary Fire: Powered Gauss Fire
Special Fire: Laser Dot.
Ironsights: Built-In Scope.

Author:  SX [ Sat Feb 09, 2008 7:52 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Um, what's that on the hand in the second pic?

Author:  skyfe [ Sat Feb 09, 2008 9:07 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Are the "Extra Weapons" special surprises, or just random weapons you felt like throwing in (you were bored one day, or you found it online.)

Author:  OCAdam [ Sat Feb 09, 2008 9:12 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

SX wrote:
Um, what's that on the hand in the second pic?


Absolutely nothing. You're seeing the Heavy Armor in the level.

I absolutely love this version of the gun already!

Author:  James [ Sat Feb 09, 2008 10:02 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

looking interesting :)

Author:  Sgt. Kelly [ Sun Feb 10, 2008 12:52 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

skyfe wrote:
Are the "Extra Weapons" special surprises, or just random weapons you felt like throwing in (you were bored one day, or you found it online.

They're new guns, too. :)

The misplaced arm on that gun is an animation problem; the M30 and M30A2 use the default M50 animations. I sadly don't know how to animate, so I've been looking for someone or at least some tutorials. I'm not going to release if like that, so don't worry.

Author:  SPAM [ Sun Feb 10, 2008 1:08 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Please create the AK74! I like that weapon!

Author:  gaivrn [ Sun Feb 10, 2008 10:17 am ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

WoW I love all your weapons already lol. Is there a way to add melee for the rifle too? BTW What map is it?, the top one of the assault rifle?.

Author:  skyfe [ Sun Feb 10, 2008 12:51 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

why does everything need a melee? Its supposed to be a long range rifle anyway, and it would have to replace something. I like the features the way they are

Author:  SX [ Sun Feb 10, 2008 1:25 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

VCTF-BE-Dystopia.

Author:  Monticapone [ Mon Feb 11, 2008 2:32 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Wow these would be so nice!
So I don´t know anything about producing mods or whatever so..:does this thing just replace the BW weapons or are they totaly new?

Author:  Sgt. Kelly [ Mon Feb 11, 2008 4:16 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

New. :)

All you have to do is set which weapon group you want them to be with.

They work with modes like loadout and arena and everything as well.

Author:  skyfe [ Mon Feb 11, 2008 7:01 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

do I get a cookie if this is right?
you'll run through each weapon, every few days, until you showed them all: then release it.

thanks for tantalizing us. Though your automatically forgiven for making the pack in the first place.

Author:  Sgt. Kelly [ Mon Feb 11, 2008 10:28 pm ]
Post subject:  Sergeant Kelly's Weapon Pack [V9 In Progress]

Well, aside from the secret weapons, I'll be releasing info every once in a while, yes. :p     

I'm not going to release until everything functons smoothly, though. I want this to be as bug-free as possible.

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