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BW invasion modification
http://www.runestorm.com/forums/viewtopic.php?f=27&t=61961
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Author:  tsiolkovsky [ Tue Jul 08, 2008 11:38 am ]
Post subject:  BW invasion modification

I started on a monster pack for BW to be used for some real single player experience.
The aim is to create stress relief gaming experience where:

Fun is provided by quasi-intelligent guys with guns that are easy to kill and wonderfully go SPLAT and DROP when shot.

Firepower is provided by your kick ass BW mod.

Gore is provided by "Bloody Hell" mutator.

Im quite new to coding for UT2004, though i do some Flashpoint and ArmA modding.
The "project" is in planning and fore-testing phase.

My questions are:

A. Can I get some BW class list (weapon names to be assigned to monsters, variables list and so on)?
I havent started digging into the UnrealEd yet, so im not sure how difficult is getting this info from it.

B. Is there a possibility to implement "Bloody Hell" mutator into invasion (monsters will be using player models and ragdoll system)?

C. Is there anyone interested enough in this kind of stuff (coding, modeling) to join me in creating this mod?

Author:  SHAD0Wdump [ Tue Jul 08, 2008 9:28 pm ]
Post subject:  BW invasion modification

Make sure to add some punks with fifty-9s and MRT6s. ;)

Author:  headhunter [ Tue Jul 08, 2008 10:29 pm ]
Post subject:  BW invasion modification

Or gangsters :p .

BTW, welcome to RuneStorm

Author:  tsiolkovsky [ Wed Jul 09, 2008 2:43 am ]
Post subject:  BW invasion modification

thanks for a kind welcome,
@punks with 59 and mrt
lol yeah, thats what it will be basically about. if you know about any good models i could use, post em here.

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