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Bloody Hell fix
http://www.runestorm.com/forums/viewtopic.php?f=27&t=76960
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Author:  Azarael [ Fri Apr 22, 2011 3:50 am ]
Post subject:  Bloody Hell fix

Standalone version of the Bloody Hell fix mutator which no longer nerfs movement to Ballistic speeds when used in stock gametypes.

Author:  Nemephosis [ Fri Apr 22, 2011 8:59 am ]
Post subject:  Re: Bloody Hell fix

Azarael wrote:
Standalone version of the Bloody Hell fix mutator which no longer nerfs movement to Ballistic speeds when used in stock gametypes.

Seriously, if this works, I can't even tell you how awesome and cool it is and you are. Thanks, man, I'm gonna go try it now.

Edit: Yup, it works, no slowdown. There is one thing though, it doesn't work with "Jump Anywhere" (neither did the original), which is odd cause I wouldn't think that mutator replaces the pawn or anything. But if that's the only mutator I can't use, I can live without it. It was just the slowdown that bugged the crap out of me. Thanks for the fix, it's awesome.

Author:  Azarael [ Fri Apr 22, 2011 9:25 am ]
Post subject:  Re: Bloody Hell fix

Could you upload JA?

Author:  Blade sword [ Fri Apr 22, 2011 9:49 am ]
Post subject:  Re: Bloody Hell fix

You can use our moddb profiles to put this file ;)

Author:  Nemephosis [ Fri Apr 22, 2011 10:16 am ]
Post subject:  Re: Bloody Hell fix

I'll just link to where I got it, to be honest I am not sure what moddb is or how to use it. :p

http://www.utzone.de/forum/downloads.ph ... where-v1.0

Author:  Blade sword [ Fri Apr 22, 2011 10:18 am ]
Post subject:  Re: Bloody Hell fix

But azarael knows ;) moddb also helps in file spread since some websides dled stuff

Author:  Azarael [ Fri Apr 22, 2011 10:23 am ]
Post subject:  Re: Bloody Hell fix

JumpAnywhere replaces both the Pawn class and the PlayerController class. I can make it work but it'll be a separate mutator which will replace both JumpAnywhere and Bloody Hell in your config.

Author:  Nemephosis [ Fri Apr 22, 2011 10:47 am ]
Post subject:  Re: Bloody Hell fix

If it isn't too much trouble, would you mind?

If it is, don't worry about it.

Author:  Azarael [ Fri Apr 22, 2011 11:07 am ]
Post subject:  Re: Bloody Hell fix

I'll have it up shortly.

Author:  Nemephosis [ Fri Apr 22, 2011 8:28 pm ]
Post subject:  Re: Bloody Hell fix

I'm just waiting on this before I back up my UT2K4 folder. :p

Author:  Dark Kontroll [ Sat Apr 23, 2011 12:42 am ]
Post subject:  Re: Bloody Hell fix

Finaly!!! a fix for the bloody hell problem!!! :clap: i test the mutator and works fine, only a small problem: for some reason, the mutator always change my audio configuration, and i can not hear all the anouncer voices, and the death sounds are very low. i have this problem to with the default ballistic gametypes :think:

Author:  Azarael [ Sat Apr 23, 2011 6:10 am ]
Post subject:  Re: Bloody Hell fix

I don't know what's causing that, as all this is doing is extending the PlayerController and Pawn and setting the default properties for the movement to the normal ones, then using a Mutator to swap them in with the same method used in vanilla Ballistic.

Author:  Nemephosis [ Sun Apr 24, 2011 6:57 pm ]
Post subject:  Re: Bloody Hell fix

shortly? :P

Just curious. I have a 16 GB SD card to back UT2004 up on, and I'm just waiting on this until I do that.

Author:  Azarael [ Mon Apr 25, 2011 5:28 am ]
Post subject:  Re: Bloody Hell fix

I'll do it when I return, I am posting from mobile ATM. Sorry about the delay.

Author:  Nemephosis [ Mon Apr 25, 2011 8:46 am ]
Post subject:  Re: Bloody Hell fix

Ah, very well then. Thought you'd just left me hanging :P

Author:  Azarael [ Tue Apr 26, 2011 9:27 am ]
Post subject:  Re: Bloody Hell fix

Jump Anywhere combination

Author:  Nemephosis [ Tue Apr 26, 2011 10:03 pm ]
Post subject:  Re: Bloody Hell fix

Thanks man, very much appreciated. :)

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