RuneStorm
http://www.runestorm.com/forums/

Editing BW
http://www.runestorm.com/forums/viewtopic.php?f=27&t=77029
Page 1 of 2

Author:  x01660 [ Thu May 26, 2011 7:48 pm ]
Post subject:  Editing BW

I've got a quick question:

I want to edit the ammo capacity values of some of the weapons for my own use (like the M99 Anti material rifle to hold 5 rounds, etc) How would I go about doing that? Do I need the source code for the mod, or is there a file that I can edit? thanks.


x01660

Author:  Sgt. Kelly [ Thu May 26, 2011 8:06 pm ]
Post subject:  Re: Editing BW

All you need to do is edit M99SniperRifle.uc and then compile the class and you're done. :)

You can get that file by opening up UnrealEd, going to Actor classes, loading BWBPWeaponPack2, and then pressing export all scripts.

Author:  x01660 [ Thu May 26, 2011 8:11 pm ]
Post subject:  Re: Editing BW

Thank you so much!!!

And btw, SGT Kelly, I adore your work!! You have done, and continue to do an excellent job with your mods! Keep up the good work!!


x01660

Author:  Yokelassence3 [ Fri May 27, 2011 6:46 pm ]
Post subject:  Re: Editing BW

Hey while we are on topic. I plan on editing weapons myself. I tried it years ago but alas, forgot everything I learned

This thread is an excellent hint. But I still don't know where to begin

Teach me the ways of BW modding oh wise and mighty Kelly!

Author:  TalonHunter [ Sun May 29, 2011 9:16 pm ]
Post subject:  Re: Editing BW

there is a mod called weaponstuff that can do that in game(for those of us that give UnrealEd allergic reactions :)(: )

Author:  SHAD0Wdump [ Mon May 30, 2011 1:12 pm ]
Post subject:  Re: Editing BW

TalonHunter wrote:
there is a mod called weaponstuff that can do that in game(for those of us that give UnrealEd allergic reactions :)(: )

From what I recall though, it doesn't work very well with BW. I could be wrong though as it tends to choke on copies of UT2k4 with lots of weapon mods, and I never had it alone with BW. Thing is weaponstuff(and vehiclestuff) can only call 80 different weapons/shot types(or vehicles/turrets).

But if you are running UT with few such weapon mods the 'stuff' mutators can be alot of fun.

Author:  pilau [ Mon Apr 01, 2013 4:28 am ]
Post subject:  Re: Editing BW

I'm really sorry to bump this old thread but I am a complete noob with UnrealEd and UT2004 modding in general. I would like to edit SRS-900 magazine size, but I have no idea how to do it...

I tried following Sgt. Kelly's advice above but I am completely lost and have no idea what I'm doing.

I know programming though. But nothing about UnrealEd or UT2004 modding.

Your help is appreciated. Thanks! :)

Author:  Braethias [ Mon Apr 01, 2013 11:32 am ]
Post subject:  Re: Editing BW

Try getting something like Notepad++ which allows you to open some stuff. That'll at least let you look at it to get a start. after that, i dunno...

Author:  pilau [ Mon Apr 01, 2013 1:46 pm ]
Post subject:  Re: Editing BW

Thanks, but, what files to look at?

Author:  Blade sword [ Mon Apr 01, 2013 3:16 pm ]
Post subject:  Re: Editing BW

Using notepad ++ or Unreal Development Environement
The file to look at is SRS900Rifle.uc just look the whole column at the bottom with values

Author:  pilau [ Mon Apr 01, 2013 5:33 pm ]
Post subject:  Re: Editing BW

I don't have file named SRS900Rifle.uc :(

I have found the setting MagAmmo = 20 using UE Explorer, in BallisticV25.u.

But I tried to open it in UnrealED (in the Actor Classes tab) but I couldn't find any BallisticV25 entry.

Your help is appreciated! Thank you :)

Author:  Captain Xavious [ Mon Apr 01, 2013 6:04 pm ]
Post subject:  Re: Editing BW

Make sure you load BallisticV25.u in the actor browser first.

Author:  pilau [ Mon Apr 01, 2013 6:24 pm ]
Post subject:  Re: Editing BW

I did, using the open file dialog. still can't find anything.

Author:  Blade sword [ Tue Apr 02, 2013 1:41 am ]
Post subject:  Re: Editing BW

You have to export ballistic weapons files into uc files to be able to edit these files.

Author:  pilau [ Tue Apr 02, 2013 1:57 am ]
Post subject:  Re: Editing BW

And for that I need to use UCC right?

Author:  Blade sword [ Tue Apr 02, 2013 2:17 am ]
Post subject:  Re: Editing BW

UCC or Ued depends what you want to use

Author:  pilau [ Tue Apr 02, 2013 2:33 am ]
Post subject:  Re: Editing BW

I have found a small file on the internet called UDE3005.UT4MOD, but I got an error from UT2004 when I tried to install it

Author:  pilau [ Tue Apr 02, 2013 2:54 am ]
Post subject:  Re: Editing BW

Okay I have found this page: http://gdt2009.wikidot.com/udetutorial

Great tutorial and I managed to install UDE using the UT2KxRegCheck10 registry tool.

Now what? lol.. :)

Author:  Blade sword [ Tue Apr 02, 2013 10:00 am ]
Post subject:  Re: Editing BW

If you have extracted the stuff you can edit the code with it.
It's a nice tool for beginners as it does have some uscript awareness.
You can edit the file and make a mutator that will work and the modified rifle with be your weapon with your custom settings

Author:  pilau [ Tue Apr 02, 2013 10:06 am ]
Post subject:  Re: Editing BW

I have managed to extract the SRS900Rifle class (only, nothing else) but I have no idea how to re-compile it as a mutator. Also, some of the code appears as gibberish - I can send a screenshot if it would help to diagnose am I doing wrong

Author:  Blade sword [ Wed Apr 03, 2013 2:05 pm ]
Post subject:  Re: Editing BW

depends some parts of the code serves to manage some of its special features like the on scope ammo counter, stabilizer and such things.
but if it's real gibberish stuff lots of unknown symbols then to recompile it; it would be quite impossible but if there is a lot of crap.

Author:  pilau [ Wed Apr 03, 2013 2:18 pm ]
Post subject:  Re: Editing BW

So I don't understand, is it possible or not possible to do it?

I thought UT2004 was famous for how easily moddable it is...

Author:  Blade sword [ Thu Apr 04, 2013 4:31 am ]
Post subject:  Re: Editing BW

Yes but if you the files get badly extracted you will have some problems repacking them or make use of them for a mutator. You just need to see if there is non understandable symbols.

Author:  pilau [ Fri Apr 05, 2013 2:18 am ]
Post subject:  Re: Editing BW

Thanks for replying. There are weird symbols. What should I do with that?

Author:  Blade sword [ Fri Apr 05, 2013 6:06 am ]
Post subject:  Re: Editing BW

Post a screen please, because I'm trying to help without any view of what can be possibly your problem

Author:  pilau [ Fri Apr 05, 2013 6:10 am ]
Post subject:  Re: Editing BW

Sure. I will do that. What would you like me to capture?

Author:  Blade sword [ Fri Apr 05, 2013 9:22 am ]
Post subject:  Re: Editing BW

The things you esteem being bad stuff.

Author:  Braethias [ Sat Apr 06, 2013 8:29 pm ]
Post subject:  Re: Editing BW

if it looks something like this ... 'jstuvwxyzƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖרÙÚáâãäåæçèéêñòó' with a lot of black boxes that say FF or NUL or some other junk, yeah, it wasn't opened correctly/notepad++ can't read the info.

Author:  Blade sword [ Sun Apr 07, 2013 3:36 am ]
Post subject:  Re: Editing BW

Grab this one then.

Author:  pilau [ Fri Apr 12, 2013 6:09 am ]
Post subject:  Re: Editing BW

Woo! How did you do it lol

Page 1 of 2 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/