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CF Mut 2.0 > neck breaks, 30 settings, bullet time and more!
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Author:  Grum [ Sun Jul 14, 2013 3:40 pm ]
Post subject:  CF Mut 2.0 > neck breaks, 30 settings, bullet time and more!

Hi Pals,

Today we want to introduce you our pimary scale, feature and bugfix mutator for UT2k4 and Ballistic Weapons, the CF Mutator. Primary designed for Team- and Deathmatch, the CF Mutator allows you to scale over 30 UT2k4 common and BW specific settings like sprint energy, health capacity or adrenaline amount. It contains several bugfixes for Ballistic Weapons where each can be turned on or off. In general, the entire mutator is configurable in the spirit of BW. Beside that, it allows you to enable mine markers (useful to avoid accidents and suicides), disable client crosshairs or remove the secondary firemode of the BORT to prevent grenade spam. The CF Mutator also features a unique reward/achievement system for different weapons and weapon classes. There are new adrenaline combos as well.

Two custom ingame GUI menus show you the current mutator configuration of the server as well as detailed rankings and statistics regarding to the new achievement system. Do you ever wanted to break someone's neck, kill someone in bullet time, or get crushed by a down moving elevator ? All that and much more is possible with the CF Mutator. Come get some and see the full feature list below !

Features and options

Rules related settings

• Killreward in Healpoint
• Killreward Healthcap
• Adrenaline reward for kill
• Adrenaline reward for major kills
• adrenaline reward for minor bonus
• adrenaline deduction for teamkill
• adrenaline deduction for minor error
• Kill reward in armor points
• Kill reward armor cap

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Player related settings

• Player health
• Player health cap
• Player super health cap
• Player adrenaline
• Player adrenaline cap
• Die sound amplifier
• Die sound range amplifier
• Hit sound amplifier
• Hit sound range amplifier
• Jump damage amplifier
• Enable neck break
• Player armor
• Player armor cap

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Weapons related settings

• Disable crosshairs
• Disable turret crosshairs
• Set 'Long Throw' default grenade mode
• Set 'Flare' default BORT weapon mode
• Disable 'Grenade' BORT weapon mode
• Enable stronger A73 melee
• Staff soul amount amplifier
• XMK5 dart fix
• HAMR HUD fix
• Show own mine markers
• Fix A500 log errors
• Fix BORT log error
• Improved FP9s
• RX22 Flamer tank health

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Packs seetings

• Remove ammo packs
• Remove armors
• Remove super armors
• Remove bandages
• Remove health packs
• Remove super health packs
• Remove damage amplifiers
• Remove adrenaline

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Sprint settings

• Sprint enabled
• Initial stamina
• Maximal stamina
• Stamina drain rate
• Stamina recharge rate
• Speed factor
• Jump drain factor

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Misc settings

• Achievements enabled
• Deadly elevators
• Alternative pickups
• Animated pickups

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New gameplay features

Neck break
You can perform a kill while jumping on your victims head.
If you do so, you will hear his neck breaking in two.
Humanoid races and robots have each a unique neck break sound.
A successful performed neck break gets announced with the message: “Spinal tap”
on the center of the screen, just like a headshot.

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Deadly elevators
Quite boring those harmless elevators.
Not anymore! Now it gets deadly with those stuff.
You better dont rest or camp under such a moving platform.

New adrenaline combos

Bullet time
Slows down the game speed and gives you the ability to shoot and reload faster than all of your opponents. You can extend the bullet time as long as you keep killing opponents within the bullet time. A nice on screen shader indicates the activated
bullet time. It also features unique sounds for: entering, leaving bullet time and
a heart beat sound while bullet time is active.

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Damage amplifier
No need to pick up the damage amplifier anymore.
Now it’s possible to activate the damage amplifier like a combo with adrenaline.

Achievement System

The CF Mutator adds a unique Archivement system into BW.
It is possible to earn 10 different badges, with unique icons and an eye candy activation effect.

1. Revolver badge
2. MG badge
3. Marksman badge
4. Explosive badge
5. Spawn raid badge
6. Headshot badge
7. Melee badge
8. Blunt badge
9. Pyro badge
10. Posion badge

ImageImageImageImageImage

ImageImageImageImageImage

Furthermore there is also an achievement for "successful" suicides.
But there is no badge for this, because this is nothing someone can be proud of, right?

Some but now all achievements come with cool announcements. Not all achievemnts are announced yet because we also need something for future version hm ? ;)

See the list below:

MGs and Miniguns
5 - Target Practice
10 - Just 08-15!
15 - S T A L L O W N A G E !!
20 - C O M M A N D O 8 4 !!!

Melee
1 - Minor Cut!
3 - Autopsy!
5 - Sliced Bacon Bits!!
7 - Samurai!!!
9 - Butcher of Innocence!!!
11 - H E R R D O C T O R !!
15 - S O N O F T Y R !

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Explosives
1 - Fire in the hole!
3 - Bearded bomber!
5 - Its whats on the inside that counts!!
7 - Soup kitchen!!!
9 - Ketchup master!!!
11 - F L Y I N G L I M B S !!
15 - M I N C E M A C H I N E !

Blunt
1 - Nudge!
3 - Bruiser!
5 - Gobsmacker!!
7 - Police violence!!!
9 - Meat knocker!!!
11 - M O B J U S T I C E !!
15 - H A M M E R T I M E ! (Yes, With corresponding sound )

Suicides
1 - Unlucky wretch
5 - Masochist !
10 - Deathwish !
15 - F L A G E L L A T I O N !!
20 - P U R E I N C O M P E T E N C E !!!

Spawn Raid
1 - First Aid!
3 - Party Bouncer!
5 - Watchdog!!!
7 - Whac-A-Mole!!!
11 - S P A W N R O B B B E R !!
15 - B I R H T C O N T R O L !

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Animated pickup animations

Far Cry 2 inspired pickup animations now featured in Ballistic Weapons! Each BW weapon can be picked up with a beatiful animation. 9 different Animations are present and all of the stock BW weapons are setup to use the new animations. The pickup system is entirely mod ready. Different Bonuspack guns can be easily added to an external ini located in 2k4s system folder without writing any line of code. Further, each weapon, even the stock ones, can be configured individually. If you dont like the way a gun is picked up, you simply change the animation number, rotation and the location offset yourself.

If you picked up an item, it will be equipped automatically.

Here are a few screenshots:

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Misc

• Fixed client physic emulation
• Fixed client gore effects
• specific Neck break- and heartbeat sound for robots

Credits

Coding
- Paul "Grum" Haack

Graphics
- Kristian "Dittler" Ditt
- Paul "Grum" Haack

Sounds
Arn "Shadow Blade" Richert
Kristian "Dittler" Ditt

Special Thanks

My Wife
- For always being there and the acceptance of my absence for countless hours.

Logan "Black Eagle" Richert
- For general consulting in coding matters.

Captain Xavious
- For the animations i used for the new pickup system

Download
Head here ...

Read a better formatted news and see some more pictures here here ...

Author:  Corsair114 [ Sun Jul 14, 2013 4:51 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

:shock:

:romance-hearteyes:

:dance:

:clap:

Going to take this for a spin in a couple days, looks pretty cool. You guys have any plans for pistol kill messages?

Author:  Braethias [ Sun Jul 14, 2013 5:04 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Oh nice. That's a lot of stuff.

I looked but did not see: does your neck breaky thing work on non-standard entities? (Example: http://home.comcast.net/~gregfisk/rapshot00.jpg )

And will you include an option to change bandaid/armor shard healing amounts as well as disable? I looked through the list but I may have missed it.

Author:  Baryonyx [ Sun Jul 14, 2013 6:15 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

That really looks like a whole lot of fun. (had to laugh several times while reading through the description)

If I have time tomorrow I'll surely try it out!

Btw, are those achievement announcements voiced?

Author:  Grum [ Mon Jul 15, 2013 12:35 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Hi,

the mutator is compatible with all custom player models.
Some achievements are announced via UT (melee and blunt).

More kill messages will come too.

Planned for future versions and in progress:

- bugfixes

- Hud: Archivement Counter
- Weapon pick up animation (far cry 2 inspired)
- Fps Neck break animation
- Fps taunt animation
- Fps Suicide animation
- Idle timer
- Bullets and projectiles, flying trough teleporters
- Flash Grenade
- finishing up the mutator for other game modes (partially implemented yet, but lazyness kicked in since dittler and i play only DM/TDM)

Other features on request if the response is big enough, coding is fun :handgestures-thumbupright:

Author:  Grum [ Sat Aug 03, 2013 10:20 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Version 1.1 out.

- Bullet time works now as intended. The bullet time effect stays when you died or you are in a vehicle.
- All BW guns work properly with it by now.

Also, see here now a complete list of features:
http://crazy-froggers.com/games/ut2k4-b ... cf-mutator

We also have a server up and runnign with the beast.

Either you filter for deathmatch games, sort by name and find us on top of the list or you join directly via:

server.ut2004.cf12.net or server.ut2004.crazy-froggers.com

or for those who dont like hostnames for whatever reasons:
93.186.198.208

Have fun with the stuff.

Author:  Turbo K [ Tue Aug 13, 2013 8:10 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

This looks pretty interesting. Do you know if it's compatible with Azarael's Ballistic Pro mod?

Author:  Grum [ Tue Aug 13, 2013 10:42 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Turbo K wrote:
This looks pretty interesting. Do you know if it's compatible with Azarael's Ballistic Pro mod?


Its probably not, but try it out yourself.
Well maybe only the fixes not.

Author:  Azarael [ Wed Aug 14, 2013 4:53 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

If it was compiled on Ballistic V2.5, it won't be compatible.

Author:  Grum [ Wed Aug 14, 2013 11:49 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Compiled on BW 2.5

Author:  pilau [ Thu Aug 15, 2013 6:07 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Sounds good.

One question: Does your bullet time work online? Thanks.

Author:  Dittler [ Thu Aug 15, 2013 7:15 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Quote:
Sounds good.

One question: Does your bullet time work online? Thanks.


Yes. It was made for online/Internet matches. It is fully working.

Author:  pilau [ Thu Aug 15, 2013 7:30 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Interesting. What do other players see when a players goes into bullet time? How does a player's client compensates for other players actions (movements, etc.) as he leaves bullet time?

Author:  Dittler [ Thu Aug 15, 2013 8:30 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

pilau wrote:
Interesting. What do other players see when a players goes into bullet time? How does a player's client compensates for other players actions (movements, etc.) as he leaves bullet time?


Other players also get the Screen Effect and "going in and out" sounds.
The Activator of bullet time also has a heartbeat sound while in bullet time.
He shots and reloads faster than any other player.
While the bullet time ends the game speed gets shortly speeded up for a moment.

I recommend get the CF Mutator from one of this sources:
http://crazy-froggers.com/downloads/cf-mutator-v11-556fd8aa3659e4b855b500ac69d1f544
http://www.moddb.com/mods/ballistic-weapons-and-junk-wars-mods-and-mutators/downloads/cf-mutator

And than try it out on our Game Server and see yourself ->
Quote:
We also have a server up and runnign with the beast.

Either you filter for deathmatch games, sort by name and find us on top of the list or you join directly via:

server.ut2004.cf12.net or server.ut2004.crazy-froggers.com

or for those who dont like hostnames for whatever reasons:
93.186.198.208

Author:  pilau [ Thu Aug 15, 2013 8:38 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Thanks. So the bullet time effect affects everyone? When a player enters bullet time everybody's game slows down?

Author:  Dittler [ Thu Aug 15, 2013 8:46 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

pilau wrote:
Thanks. So the bullet time effect affects everyone? When a player enters bullet time everybody's game slows down?


Yes.

Its mostly like in the "Max Payne" games

Author:  pilau [ Thu Aug 15, 2013 8:52 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

I see... Is it possible to slow down only the "activator"'s game and then compensate for the rest of the players actions on his client alone?

Author:  Grum [ Thu Aug 15, 2013 11:57 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

pilau wrote:
I see... Is it possible to slow down only the "activator"'s game and then compensate for the rest of the players actions on his client alone?


Whats the point of that ? :think:
The other players can act as if nothing happened and the bullet time initiator is the only one slowed down in his movement ?

That would be possible but makes absolutely no sense :|

As Dittler mentioned, its exactly as in Max Payne, but works online.

Author:  pilau [ Thu Aug 15, 2013 12:09 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

I meant that the initiator's game is slowed down, including the rest of the players and their actions. And for the rest of the players the initiator would be moving really fast (like The Matrix agents, or that lame movie Clockstoppers).

Author:  Grum [ Thu Aug 15, 2013 12:17 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

pilau wrote:
I meant that the initiator's game is slowed down, including the rest of the players and their actions. And for the rest of the players the initiator would be moving really fast (like The Matrix agents, or that lame movie Clockstoppers).


The game is slowed down for the rest of the players as you said.
They move and shoot ass slowly - everything is slowed down, the entire game. Also bullets and effects.

If you want to test it out, we are online now and could demonstrate it life for and with you.
http://crazy-froggers.com/about/grum

I prefer skype btw:
If we need to talk, we have a mumble server too.
__
I could also speed up the bullet initiator in its movement speed, but thats not what we seeked for.
Originally it was in but we removed it, because the initiator would be too much of a god like character just for an adrenaline combo.

So yeah, what you seek is possible.
I may add option for you to turn fast movement on and off.
But not too soon, so don't bet on it.
Plenty of other things on my todo list :|

Author:  pilau [ Thu Aug 15, 2013 12:22 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Sounds good, I'd like that demonstration for sure :)

But we'll have to schedule for the weekend or so, not really available for that in the next couple of days :)

Author:  Grum [ Thu Aug 15, 2013 12:33 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

pilau wrote:
Sounds good, I'd like that demonstration for sure :)

But we'll have to schedule for the weekend or so, not really available for that in the next couple of days :)


Sure, just add me on an instant messenger first.
Then we can discuss the rest.

Author:  pilau [ Thu Aug 15, 2013 12:35 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Will do.

Author:  Grum [ Sun Aug 25, 2013 9:55 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

New Version available with the following new feature:

Alternative Weapon Pickups

This feature enables alternative weapon pickups. Weapons will be picked up with the use key instead of just running over/through them. When close to the weapon, an UI widget indicates the name, the current ammo state and the group of the weapon.

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Author:  Arnox [ Thu Aug 29, 2013 2:28 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Just the item settings alone make this mod a must-have for me. I've always thought there were too many ammo packs around and sometimes the armor and damage amp became annoying as well.

A couple suggestions for everything else if you'd like to hear 'em.

1. I notice that the Sprint speed drops off somewhat if you use it for too long with unlimited stamina. An option to disable and enable this would be great.

2. You guys were talking about bullet time earlier in this thread and how it could be implemented. I thought Max Payne 3 did bullet time really well. Basically, when you activated bullet time and were looking at anyone, bullets and movement would slow down for the people you were looking at as well but not for anyone else. I kinda doubt though that this could be implemented in UT2004.

3. The weapon pickup system is a great idea. Perhaps you could expand it to where you could say what slots were available for picking up weapons. Kinda like Far Cry 2/3's weapon inventory system. Or maybe you could do it like Halo. 2 or more of any weapon but ONLY however many you specify.

Author:  Grum [ Thu Aug 29, 2013 4:11 pm ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Arnox wrote:
2. You guys were talking about bullet time earlier in this thread and how it could be implemented. I thought Max Payne 3 did bullet time really well. Basically, when you activated bullet time and were looking at anyone, bullets and movement would slow down for the people you were looking at as well but not for anyone else. I kinda doubt though that this could be implemented in UT2004.


I doubted that too, until i coded it up :P
Convince yourself and enable it our join our server to see it online.

Edit: No when you look at players it has no effect. I miss understood you here. Dittler was talking of Max Payne and not Max Payne 3

Arnox wrote:
3. The weapon pickup system is a great idea. Perhaps you could expand it to where you could say what slots were available for picking up weapons. Kinda like Far Cry 2/3's weapon inventory system. Or maybe you could do it like Halo. 2 or more of any weapon but ONLY however many you specify.

The pickup system is already implemented and and working. Version 2.0 of the CF Mutator will include pickup animations. But that's it. Nothing more will be implemented i guess.

__
Speaking about the CF Mutator itself. Its currently only working with Loadout/Loadout Expanded and standard BW.

Since Dittler and i never play anything else, i was too lazy to implement it for the rest. Althought it has already switches and several considerations within the code, so it can be easily implemented for the rest.

Author:  Threadnaught [ Fri Aug 30, 2013 2:02 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Grum wrote:
V2.0 of CF Mutator will include pickup animations.


Wait, where the hand reaches out for the gun? like in Crysis? (thats the only other game I play)

Author:  Blade sword [ Fri Aug 30, 2013 3:01 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Yes the hand will grab it and put the weapon in your bag or pocket depending on what it is.

Author:  Grum [ Fri Aug 30, 2013 11:20 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Yes, as Blade explained it.
Blade will provide us the animations and i code the rest up s that the guns are correctly positioned in the hand and the right pickup anim is chosen.

Right now, you can use the pickups (in loadout) without the animations. The widget is already there and so you have to press the use key to pick the guns up.

Author:  Baryonyx [ Mon Sep 02, 2013 6:53 am ]
Post subject:  Re: CF Mutator > neck breaks, 30 settings, bullet time and m

Whoah, I always wanted to see something like that. Can't wait for that feature to be implemented!

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