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| Herr Doctors Bonus Pack | BWBP Hr Doctor http://www.runestorm.com/forums/viewtopic.php?f=27&t=77885 |
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| Author: | Grum [ Mon Aug 12, 2013 12:52 pm ] |
| Post subject: | Herr Doctors Bonus Pack | BWBP Hr Doctor |
Hi there, im no man of long talkings so here is an upcoming Bonuspack. To shorten up release times, we release each gun that has been done, so you can enjoy as early as possible. We started 2 weeks ago with this. Currently finished: KG16 'Strammer Elch' 9mm Pistol Manufacturer: Herr Doctors Secret Labs Primary: 9mm Parabellum single fire Secondary: 9mm Parabellum automatic fire The KG16 was developed in response to laboratory rats and all sorts of cattle roaming the detention cells. Herr Doctor himself improved the common ordnance weapon and gave it an excellent automatic secondary fire mode to deal with the vermin. Its nicknme, 'Strammer Elch', was bestowed upon it by the attentive laboratory assistants, who were well aware that the disinfectant used in the various surgeries could be better put to use in another way... Beside the strong smell of absinthe, Herr Doctor was for some reason quite intoxicated after the operations... ![]() ![]() ![]() ![]() ToDo the Big icon for the loadout or the configuration menu shows a wrong textured version of this gun. It shows a grey version of the gun with a tiny swastika on it. That will be corrected in V1.1 or comes directly with V2. The swastika is NOT on the gun ingame. It has a fancy 'Blitz' instead. Future Weapons - Cpt Xavious modeled and animated a chainsaw. thats the gun im currently working on coding wise. It will be the next gun thats going to be released and after that, there are plenty more currently in the modelling and animation works. Stay tuned. Credits Coding: - Grum 3D Artwork - Blade Sword Textures and Icons - Grum - Vani Sounds - Grum - Dittler All whats left and the base of it all - Runestorm Download Crazy-Froggers.com Dont whine, other Downloads will follow, once Blade got online or one of you guys uploaded it somewhere else. Play online The pack is currently on the Crazy-Froggers server as well. To try it online, go for server.ut2004.crazy-froggers.com or server.ut2004.cf12.net Have fun ! |
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| Author: | Blade sword [ Mon Aug 12, 2013 2:36 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
I will upload it on thursday on various platforms. |
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| Author: | DarkSoul-Sama [ Mon Aug 12, 2013 3:41 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Nice, can't wait to try it out How many weapons are you aiming for? |
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| Author: | Terg500 [ Mon Aug 12, 2013 6:09 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Oh my god. This gives me new hope that BW will again stay alive for a very long time! Can't wait for more! I still hope for a M79 or M32 inspired grenade launcher at some point, with the latter sadly discontinued in Kelly's pack. To the weapon: The animations and sounds are well done (really well), the function reminds me of the Glock from Half-Life which is a good thing, I still have my grandpa's P38 from his WWII times lying around so that's another bonus point there. The only problems I discovered (and those are just minor ones) are that the slide makes no sound on the empty reload animation, the magazine isn't empty and the ammo UI icon changes when low on ammo. Otherwise this bad boy will take a place in my sidearm slot for a long time. |
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| Author: | SX [ Mon Aug 12, 2013 7:54 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Absolutely fun on a bun. EDIT- Herp derp, didn't read Tergs comments above me. |
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| Author: | Grum [ Mon Aug 12, 2013 11:26 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Thanks for the feedback. I will iron out these tiny issues. As for the amount of guns coming: - Blade has a giant amount of guns done modelling and animation wise. What we really need is a texturer. - Xav has many around too - Dittler finishes right now a alternative flashbang and starts then to model a 08-15 MG aircraft version Stay tuned. If you guys like to contribute in the one or the other way, any helping hand boost up the development progress. |
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| Author: | Threadnaught [ Tue Aug 13, 2013 1:36 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
I do have some custom weapons that i made, somewhere in my archive, and I could contribute some weapons to you. They are unmodelled and have a balance between Gold and Pro. Ill have to sort it out. |
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| Author: | NekoDemon117 [ Tue Aug 13, 2013 2:03 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Nice gun. I finally have something to properly pair the RS04 with in Arena mode. (which only lets you have one of each gun) I noticed a few minor bugs with it, but nothing that affected gameplay. Terg500 already mentioned them. I see that this pack is named after the "Mad Doctor" theme. Does this mean that there are going to be more "Mad Scientist" weapons similar to the HVC-Mk9 Lightning Gun, the H-V Plasma Cannon Mk5, and the E-V Plasma Cannon 9000? Or new and improved versions of those guns like what was supposed to be in SGT Kelly's Pack? It's great to see that the addition of bonus weapons to Ballistic Weapons is still going strong despite what went on last month. Looking forward to see what comes out as this project unfolds. |
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| Author: | Terg500 [ Tue Aug 13, 2013 4:50 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Grum wrote: [...] - Blade has a giant amount of guns done modelling and animation wise. What we really need is a texturer. [...] Now I have faith that we'll finally see 1 or 2 sometime. And the grenade launcher too. |
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| Author: | Grum [ Tue Aug 13, 2013 11:31 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Hi, the pack was named and made for two reasons: 1. Reason: I grew up with WW1 and 2 stuff around me as a german and i wanted to see some of the classy, old and fun ww1/2 guns in BW. BW doesn't have any steampunkish or metal clobbers in it yet. To make the guns fitting BW, its gamestyle and the overall fun, we just took on the original weapon models and customized them up to a certain point. And who else could do that better as the classy ever evil german scientist Furthermore, i do like to persiflage my own folks on a humor level other then laughing just because someone said "ACHTUNG SCHEISSE !" 2. Reason: I didn't liked to name the pack after myself or anything i'm tight related to if i'm only the coder and pusher but the current content came from many others. Herr Doctor is everyone and no one, he is fictive. ___ The weapons i and Dittler intend to create are after our own desires, but as mentioned above already, other fine contributors made already a lot of stuff and want to see it in game. I code it up, put it in and you guys can enjoy it. If you chose all guns to play with, only one or 3, or if you modify and put it into another non commercial use - it is up to you. That has been always the spirit of BW as i understand it. The freedome of choice. If you like what i do and up to do and you like to contribute, feel free to get in closer contact with me. |
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| Author: | Grum [ Tue Aug 13, 2013 3:18 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Small update, not yet uploaded but by tomorrow: - The gun is now empty on empty reload and on general reload the magzine shows exact the amount left in the mag by the time you reload. - the blinking icon if you have only one bullet left is BW standard, i dont take on that. - a 'clickrl' for the slide when reloading on empty state is in production and will be brought in tomorrow Update v1.1 ready by tomorrow then |
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| Author: | Threadnaught [ Wed Aug 14, 2013 10:03 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Grum wrote: Hi, the pack was named and made for two reasons: 1. Reason: I grew up with WW1 and 2 stuff around me as a german and i wanted to see some of the classy, old and fun ww1/2 guns in BW. BW doesn't have any steampunkish or metal clobbers in it yet. A tommy gun! Greum wrote: If you like what i do and up to do and you like to contribute, feel free to get in closer contact with me. I'll send you a PM on what I've been working on. I can further them to you, and you can extend them further. |
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| Author: | Grum [ Wed Aug 14, 2013 2:09 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Version 1.1 is up fixes: - magazin shows now always the proper amount of bullets in it. From possible 7 left down to 0. - reloading the gun in state reload open plays now a sound when the slide snapping back forward - the big icon is now properly - equipping the gun dual with the dualwield key when formerly having any other gun equipped now shows the bring up animation properly on both guns. Looks awesome now The link above is still up to date on CF |
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| Author: | Blade sword [ Thu Aug 15, 2013 3:52 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
I personally can't give a plan but yeah I have about 10 - 20 weapons in the works. This include model variations for those who knows the FG series @Terg, the ronald raygun will come shortly I think as it's pretty much finished model and animation wise. the skrith crossbow is only done model wise so it will come quite later. |
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| Author: | NekoDemon117 [ Thu Aug 15, 2013 7:33 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Grum wrote: If you chose all guns to play with, only one or 3, or if you modify and put it into another non commercial use - it is up to you. That has been always the spirit of BW as i understand it. The freedome of choice. The first thing I thought of when I read this was Garry's Mod. Though that game might be too buggy and/or limited to properly implement BW in. The second thing I thought of was doing a sandbox FPS game (like Garry's Mod, but with a fantasy RPG setting) in UDK, but doing stuff either related to or derived from BW in there is quite a stretch, even with my desired project being strictly non-commercial. Edit: Has anyone tried to make BW weapons for Garry's Mod? The only game I know of that some weapons got ported to is Killing Floor. |
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| Author: | Terg500 [ Fri Aug 16, 2013 4:10 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Blade sword wrote: I personally can't give a plan but yeah I have about 10 - 20 weapons in the works. This include model variations for those who knows the FG series @Terg, the ronald raygun will come shortly I think as it's pretty much finished model and animation wise. the skrith crossbow is only done model wise so it will come quite later. That's great to hear! |
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| Author: | Threadnaught [ Fri Aug 16, 2013 6:22 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
I tried it out on your server. It's.... alright, but I wouldn't really use it again. |
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| Author: | NekoDemon117 [ Fri Aug 16, 2013 6:49 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Threadnaught wrote: I tried it out on your server. It's.... alright, but I wouldn't really use it again. This gun requires more precision on your part than the other handguns due to its small magazine. It is not really meant to be used by itself. It is best used in a matched pair, or failing that, with the RS04. |
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| Author: | Dittler [ Fri Aug 16, 2013 7:07 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Threadnaught wrote: I tried it out on your server. It's.... alright, but I wouldn't really use it again. It truly requires some skill for this weapon. For close combat the automatic quick fire mode is absolutely deadly. For greater distance the slow normal fire mode is good because of accuracy. Iron sights are really precise for some fine headshots. And yes to kill something its allways wise to aim for the head. I personally find the KG16 well balanced and effective. Yesterday f.e. while playing on the server I was able to made many double kills and some multi kills with it. Especially in dual wield this weapon is a beast. |
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| Author: | Threadnaught [ Fri Aug 16, 2013 1:23 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Ah, okay, it's just I feel it requires something more. |
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| Author: | Grum [ Fri Aug 16, 2013 4:34 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Threadnaught wrote: Ah, okay, it's just I feel it requires something more. The idea behind the KG16's balancing was: - deal big damage on short range (AltFire) - deal big damage when using Ironsights on midrange (Primary Fire in IS) - suck from the hip when used on mid- and longrange |
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| Author: | DarkSoul-Sama [ Fri Aug 16, 2013 4:52 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
I like the KG16. Reminds me of the UT99 Enforcer. I think of it as a RS04 that's better at close range (better DPS with secondary fire), but not as good at mid-range (more recoil and lacks the 2-round burst), while being about the same at long range (since you have to take your time aiming each shot, anyway.) |
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| Author: | Arnox [ Fri Aug 16, 2013 5:31 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
![]() Needless to say, this is nicely done. Just tell me now so I don't have to get my hopes up. Can we expect a true 1911 sometime in this weapons pack? A couple things I've noticed while testing the KG16: - EDIT: First, so you know, I have my inaccuracy and recoil scale dropped to 0. So the primary I tested was perfectly accurate. No problems at all. Reloading time fits the weapon great. Secondary fire is a great idea from the original UT. However, there is a small problem. When the secondary fire is done, I notice it makes the primary fire very inaccurate and I have to aim down the sights to reset the accuracy for the primary fire again. - The mag is put in normally but then is pushed in with the thumb. Strange but could be intentional. Cocking the weapon is only done with the pinkie and ring fingers which is also strange. |
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| Author: | Grum [ Sat Aug 17, 2013 2:50 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
I and Dittler have not yet planned a 1911 and the last time we talked about it, we figured for ourselves, its a rather boring stereotype gun. As already mentioned, Dittlers next gun will be an Aircraft version of the MG08-15 BWalized or a classy MP18 with drum magazin __ But, if one has a nice model + animations and a basic texture which i can polish up, i can bring such a device easily ingame and create some sounds for it too. _ - The reload anim is intentional, Blade wanted to try something different and appreciate that. - The cock animation is also intentional. The KG16 is a modified P38 and as such its finest filigree german tech About the inaccuracy after the second fire. I can fix this. I didn't accounted for different accuracy settings. After shooting the secondary fire, the guns accuracy gets reset to the guns default accuracy but it should be reset to the former accuracy given from the BW Mutator now that i think about it ![]() I will definitely fix this for you in the next version. |
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| Author: | Arnox [ Sat Aug 17, 2013 3:32 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Grum wrote: I and Dittler have not yet planned a 1911 and the last time we talked about it, we figured for ourselves, its a rather boring stereotype gun. As already mentioned, Dittlers next gun will be an Aircraft version of the MG08-15 BWalized or a classy MP18 with drum magazin __ But, if one has a nice model + animations and a basic texture which i can polish up, i can bring such a device easily ingame and create some sounds for it too. _ - The reload anim is intentional, Blade wanted to try something different and appreciate that. - The cock animation is also intentional. The KG16 is a modified P38 and as such its finest filigree german tech About the inaccuracy after the second fire. I can fix this. I didn't accounted for different accuracy settings. After shooting the secondary fire, the guns accuracy gets reset to the guns default accuracy but it should be reset to the former accuracy given from the BW Mutator now that i think about it ![]() I will definitely fix this for you in the next version. That's no problem. I just wanted to know early on. Although... You said if you have a model, animations, and a basic texture, you could make a gun easily. What if I said to just use the RS8 model, animations, and a texture or two that I will provide if you like? Would you be willing to make it? For damage, I'm thinking along Jack and Fischer's Desert Eagle and a meaty firing sound with an 8 round mag. The M806A2 sound would be a great reference. You could probably even just put that in unless you want to be extra nice and make a new sound. Oh yes, and a new cocking sound would be great as well but the stock RS8 cocking sound would also do. I can also write the full description of the gun for you and give it a name as well. In fact, I would prefer this but you're the one who's doing the brunt of this so it's all your decision. - Thanks a lot for paying attention to this. I know it's a small detail since I think a lot of people don't play BW with the scales down to 0 like I do but it's great that you're fixing it. |
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| Author: | Blade sword [ Sat Aug 17, 2013 9:40 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
The KG moves way too much on the alt fire i'd say. The primary fire is fine yeah but the alt suffers quite a bit. also the gun goes too much off the view with the current bug. Although I like to play with the KG Edit: it's just a bug apparently the recoil seems to get higher and higher and don't reset so the alt ends up to have the weapon going up too much though the gun seems to bug when you use other weapons than dualwielding it (using KGs only works pretty well) like not being able to shoot when you use KG + other gun the alt fire doesn't make the other gun shoot when it has an alt like the GRS for example In fact I think there is only bugs than gameplay problems. Well like I said earlier I like the KG, and now I would like to say it's good as it is but the bug with the alt fire somewhat prevent it to be 100% enjoyable |
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| Author: | NekoDemon117 [ Sat Aug 17, 2013 10:05 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
There is some kind of coding glitch that is capping my XK2 and Fifty-9 ammo at the KG16's ammo max. It is also sharing ammo with the KG16. This completely breaks the ammo balance on the XK2 and Fifty-9, especially since the XMk5 still has its ammo cap of 300 like the other two guns I mentioned should have. |
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| Author: | Grum [ Sat Aug 17, 2013 5:36 pm ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
V1.2 UP I fixed all the bugs mentioned here: - dual wield works now properly with all the BW guns -> alt fire causes now the guns to use their alt fire and doesnt turn on lasers or silencers - visible arm bug fixed - 9mm ammo issue fixed - 3d animations fixed by Blade - visible recoil lowered @Arnox I still investigate your problem with recoil settings set to 0. Hold on. Probably tomorrow. |
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| Author: | Threadnaught [ Tue Aug 20, 2013 1:22 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
There are lasers and silencers? Nice. |
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| Author: | Grum [ Tue Aug 20, 2013 4:59 am ] |
| Post subject: | Re: Herr Doctors Bonus Pack | BWBP Hr Doctor |
Threadnaught wrote: There are lasers and silencers? Nice. On other guns, yes http://crazy-froggers.com/games/ut2k4-b ... eapons-mod |
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