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[BWX] Ballistic Weapons Extreme - Fix and Feature Expansion
http://www.runestorm.com/forums/viewtopic.php?f=27&t=78388
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Author:  Grum [ Sun Jun 15, 2014 3:03 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Xyus wrote:
What about plan to add that feature of dropping of empty clips?
viewtopic.php?f=63&t=78370

It will go in as we agreed already in a private message thread :handgestures-thumbupright:

Xyus wrote:
I has some suggestions for BWX, about G5, M50 rockets-grenades and M763 Shotgun:
1. make option in preferences - fast G5 and M50 grenades with Azarael's Ballistic Fix speed parameters, I really don't like that slow speed in original BW, and with bigger speed they can more effective used in Onslaught against fast vehicles or Invasion with custom powerfull monsters.

You can play Ballistic Enhanced once released in the coming 2 days.
There, everything is like in BallisticFix ;)
Ballistic Extreme will not touch the balancing of BW 2.5

Xyus wrote:
About camo system - I has some my reskins, I can upload them:
http://postimg.org/image/xy9lu5wst/
http://postimg.org/image/pha3j8s3x/
http://postimg.org/image/3w50vmvd9/ - WIP Camoless M46, for another camo overlaying

Too early young man, we will get to it soon, when all the other things on the lists are implemented.

Author:  SX [ Sun Jun 15, 2014 3:50 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

So I uninstalled, reinstalled UT2004, the Mega pack, both Community Bonus Packs and BWX, and I STILL have the same problem.

And this is from the original Jewel Case of UT2004.

And when I looked at the UT2004 Config File, and I SWEAR I have no other gametype installed...

Quote:
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: DM-1on1-Albatross?BonusVehicles=false?Game=BallisticExtreme.Game_BallisticDeathmatch?bAutoNumBots=False?NumBots=0?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 68641->56571; refs: 818917
Log: Game class is 'Game_BallisticDeathmatch'
Log: Bringing Level DM-1on1-Albatross.myLevel up for play (0) appSeconds: 68.878000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
ScriptLog: ServerInitialize: Ballistic Weapons Enhanced
Log: Spawning new actor for Viewport WindowsViewport
Warning: Failed to load 'HUDFix': Can't find file for package 'HUDFix'
Warning: Failed to load 'Class HUDFix.HudWDeathMatch': Can't find file for package 'HUDFix'
Error: Can't find HUD class HUDFix.HudWDeathMatch

ScriptLog: New Player Player id=91763e966eb014ffe2b7e4e45839658c
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:00B1) Accessed None 'myHUD'
Warning: BallisticPickupTrigger DM-1on1-Albatross.BallisticPickupTrigger (Function BCoreExtreme.BallisticPickupTrigger.Tick:0131) Accessed None 'myHUD'
Log: Precaching: DM-1on1-Albatross.LevelInfo0

Author:  Grum [ Sun Jun 15, 2014 4:21 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
So I uninstalled, reinstalled UT2004, the Mega pack, both Community Bonus Packs and BWX, and I STILL have the same problem.

And this is from the original Jewel Case of UT2004.

And when I looked at the UT2004 Config File, and I SWEAR I have no other gametype installed...


I found the problem and i will deliver a fix tomorrow. You guys don't host normal Deathmatch games with the Ballistic Weapons mutator but you host Ballistic_Deathmatch.

The HudFix is a left over from BWE, i must have missed that one out.
A fix is coming tomorrow.

Author:  SX [ Sun Jun 15, 2014 4:27 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

OK. I'll keep my eyes open. *nod*

I really am looking forward to this.

Author:  Baryonyx [ Mon Jun 16, 2014 8:16 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Hmm, with that many bugs and things that wait to be added, I will wait a little before testing... :mrgreen:

Probably till the first major update comes in.

Author:  Dekker [ Mon Jun 16, 2014 11:04 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Grum: it is workingalready :). Thx, I played Ballistic_game before, not normal game witht mutator. Now all works fine :). I like this FORK and I canĀ“t wait to next update with migration of another weapon pack :) because I love SKBP.
Again thanks a lot for your time :)

Author:  Grum [ Mon Jun 16, 2014 11:26 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

BWX Updated to version 1.2
Changelog above

Quick-Patch here
http://ballistic-weapons-extreme.cf12.n ... tch1.2.ZIP

Extract and copy both files into the system directory. Override the existing ones.

Author:  SX [ Mon Jun 16, 2014 12:34 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

It's a Miracle! I Have a HUD! A Weapon!

Now I gotta redownload all my models and maps. :(

Author:  Grum [ Mon Jun 16, 2014 12:45 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
It's a Miracle! I Have a HUD! A Weapon!

Congratz ! :happy-partydance:

Quote:
Now I gotta redownload all my models and maps. :(

Uh oh ! You should have copied your existing 2k4 installation elsewhere first :|

Author:  SX [ Mon Jun 16, 2014 12:58 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Yeah. Thought of it too late... oh well.

Now that it's downloaded proper, I gotta say it's really fun. I love picking up weapons from a first person perspective, and snapping necks is putting a smile on my face every time I do so.

Though I mixed up the throw weapon button with the suicide button. Oops.

Author:  Grum [ Mon Jun 16, 2014 1:28 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Now that it's downloaded proper, I gotta say it's really fun. I love picking up weapons from a first person perspective, and snapping necks is putting a smile on my face every time I do so.

You gotta try to disarm an FP9 :P

Author:  SX [ Mon Jun 16, 2014 1:36 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

I'll try that soon.

I did find a strange glitch with the R78A1 that's not game breaking, but I would like to mention it anyways.

I fired the weapon using the scope and I didn't hear the cocking noise, I unscoped and fired the weapon again, then the bolt action worked. So I get two rapid shots with the R78A1.

Author:  Grum [ Mon Jun 16, 2014 1:53 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
I'll try that soon.

I did find a strange glitch with the R78A1 that's not game breaking, but I would like to mention it anyways.

I fired the weapon using the scope and I didn't hear the cocking noise, I unscoped and fired the weapon again, then the bolt action worked. So I get two rapid shots with the R78A1.

I tried to replicate it several times with Dittler, we couldnt get that glitch to work.
if you can really replicate that by achieving it a few times by yourself, then tell us how. Only then i could fix it.

Author:  SX [ Mon Jun 16, 2014 1:57 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

I've had it happen to me on and off on Instant Action, not sure how it exactly works.

Also, tried disarming a FP5, I've yet to master the skill...

And mind if I post pics of BWX on Deviant Art?

Author:  Grum [ Mon Jun 16, 2014 1:59 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Also, tried disarming a FP5, I've yet to master the skill...

There is no skill to learn :P
The mine disarming chance can be configured :lol:

SX wrote:
And mind if I post pics of BWX on Deviant Art?

Go ahead, do what you wan't ;)

Author:  SX [ Mon Jun 16, 2014 2:04 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Ok, I'm gonna have more fun with this, and test for bugs.

Author:  Grum [ Mon Jun 16, 2014 2:42 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Ok, I'm gonna have more fun with this, and test for bugs.


BWE is being released soon too.
If you wanna do the community a favour, check that one out as wel and spy for bugs :handgestures-thumbupright:

Author:  SX [ Mon Jun 16, 2014 3:05 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Will do. Though I have to get rid of BWX to try BWE, if I remember right.

Author:  Dittler [ Mon Jun 16, 2014 4:29 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Yeah. Thought of it too late... oh well.
Though I mixed up the throw weapon button with the suicide button. Oops.


Quite fun is also to map the left mouse button with suicide.

Suicide will get also more interesting with FP suicide animations. heh

Author:  Grum [ Tue Jun 17, 2014 11:39 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Will do. Though I have to get rid of BWX to try BWE, if I remember right.

Yup, thats how it works. When we release BWE, i also deliver some uninstaller for BWX and BWE, to make things easier for you guys.

Author:  SX [ Tue Jun 17, 2014 11:50 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Ah.

I figured out how the sniper glitch works. Fire the weapon then quickly scope in/ scope out and you skip the cocking sound and animation.

Also, I found a humourous glitch with the E23 Plasma Rifle, you can reload the weapon, even though you have a full mag, it's just fun to reload the plasma rifle over and over. :D

Author:  Grum [ Tue Jun 17, 2014 11:57 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Ah.

I figured out how the sniper glitch works. Fire the weapon then quickly scope in/ scope out and you skip the cocking sound and animation.

Splendid, will fix that and commit the bug to BWE. It must reside in there too.

SX wrote:
Also, I found a humourous glitch with the E23 Plasma Rifle, you can reload the weapon, even though you have a full mag, it's just fun to reload the plasma rifle over and over. :D

No Bug sir, thats a feature. You can reload all guns even if they are full. Thats for the chamber reload, even if it doesnt apply to the ViPeR.

If it disturbs anyone, i can disable it for the ViPeR, but since it doesnt do anything harmful to the game or the gameplay, i didn't bothered to disable chamber reload on the ViPeR and a few other guns that can't chamber but reload at certain points.

If you want to load an additional round in any chamber, cock the gun to empty the chambers and reload ;)

Edit: I disabled the reload ability when mag is full for the ViPeR and the A500 now. It will be included when i create a new version of BWX. I don't make an extra version yet, maybe you guys find some more things that needs to be polished, changed, added or disabled in any way :greetings-waveyellow:

Author:  SX [ Tue Jun 17, 2014 12:26 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Yeah, it's not harmful, just humourous. :D

Author:  Xyus [ Tue Jun 17, 2014 2:33 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Idea, what about to add another announcement like Unlucky Wretch (Jihad for example) when player eject grenade clip, instead of throw it, run to enemy when grenade explode in hand, enemy and player gets killed by explosion?

Author:  Grum [ Tue Jun 17, 2014 3:26 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Xyus wrote:
Idea, what about to add another announcement like Unlucky Wretch (Jihad for example) when player eject grenade clip, instead of throw it, run to enemy when grenade explode in hand, enemy and player gets killed by explosion?


Could be done indeed but Jihad is something else :think:

Author:  Cygnus [ Tue Jun 17, 2014 4:56 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

How can I add the Sgt. Kelly's V10 weapons in BWX? They don't appear in Swapping, Loadout or Evolution menus. Did I something wrong?

Author:  Sgt. Kelly [ Tue Jun 17, 2014 5:56 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Nope, neither BWX or BWE supports the SKBP at this time.

That support may come later though.

Author:  SX [ Fri Jun 20, 2014 10:35 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Found a weird oddity.

You can add more shells to the HAMR, when it's full. I know it's a feature with "Respect Round in the Chamber" but it doesn't add a spare shell into the feed.

Author:  Grum [ Fri Jun 20, 2014 11:27 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

SX wrote:
Found a weird oddity.

You can add more shells to the HAMR, when it's full. I know it's a feature with "Respect Round in the Chamber" but it doesn't add a spare shell into the feed.


Nice catch. On the list for 1.3 release :handgestures-thumbupright:
Also, you may noticed we dont have for all achievements yet crazy messages. Since i know you did alot for SKBP, i will absolutely get back to you on that one. Let your head spin for revolver achivement messages like "Revolver Rage" and such.

You will get a PM with more input soon :!:

Author:  SX [ Fri Jun 20, 2014 11:43 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Will do. *nod* :)

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