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[BWX] Ballistic Weapons Extreme - Fix and Feature Expansion
http://www.runestorm.com/forums/viewtopic.php?f=27&t=78388
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Author:  Baryonyx [ Fri Jun 20, 2014 2:49 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Sgt. Kelly wrote:
Nope, neither BWX or BWE supports the SKBP at this time.


Ah, so when Kelly Weaps are supported, I download this thing instantly! :D

Author:  Terg500 [ Fri Jun 20, 2014 6:30 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Speaking of weapons, will Az's & Co's TOWP weapons also be included at some point or will they only be available with the BWPro core without SKWP/HDBP?

Author:  Grum [ Sat Jun 21, 2014 3:44 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Terg500 wrote:
Speaking of weapons, will Az's & Co's TOWP weapons also be included at some point or will they only be available with the BWPro core without SKWP/HDBP?

I didn't made TOWP and as such, i cannot say if Azarael and Xavious are putting it into BWE.
You can ask them in the BWE thread though.

All mods that are put into BWE, will work with BWX as well. Hr Doctors weaponpack will be ready made for the usage with BWX and BWE in any case, because thats under my control and i dont see any problem to have you guys playing it on BWE, BWP or BWX.

The philosphie of Ballistic Weapon has ever been to let the player decide how to play :handgestures-thumbupright:

If you guys want to see a particular mod migrated to BWE/BWX, give me a message, i can port it together with the permission or even with the help of the original authors. Though, there aren't much mods left yet, that aren't in BWE except the weapon packs and some new gametypes.

In general the following statement can be made regarding to my time investment into BWE and BWX.

As more support i get, as more stuff you guys get ;)

Author:  Troggyman [ Sat Jun 21, 2014 4:36 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Sorry for the confusion regarding my previous post, the site looked similar to another one so I automatically confused it with that one.

But far so good! I wonder though, and I am unsure if this is the place for this question, but would it possible to remove the weapon limit that can crash the game?

Author:  Grum [ Sat Jun 21, 2014 5:52 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Troggyman wrote:
Sorry for the confusion regarding my previous post, the site looked similar to another one so I automatically confused it with that one.

But far so good! I wonder though, and I am unsure if this is the place for this question, but would it possible to remove the weapon limit that can crash the game?


Unfortunately, i have no idea. I never encountered this problem yet and don't want to give an unqualified statement about it.
I would need to look it up myself first :|

Author:  NekoDemon117 [ Sat Jun 21, 2014 10:56 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Troggyman wrote:
But far so good! I wonder though, and I am unsure if this is the place for this question, but would it possible to remove the weapon limit that can crash the game?


I have encountered this problem a lot on my computer. This is mostly a problem in Arena mode. Loadout generally doesn't put enough unique weapons in my inventory to trigger the crash unless I have my kill count set very high and pick up an enemy weapon after every kill I make.

If I load too many weapons, the game will randomly crash when picking something up (such as armor) or when certain weapons are used by either myself or a bot. Infinite Recursion Error is the most common excuse given by the error popup.

I also noticed that since I reinstalled BW without Azareal's fix after reinstalling Windows, this problem is exponentially worse than it was before redoing my computer. The amount of weapons I can spawn with and/or pick up before crashing has been cut in half. (at least) This is while using Grum's CF mutator. The gameplay also tends to be less stable in general, to the point I don't play BW much now. (I lost the latest core fix from before Azarael quit fixing the core directly, so I can't reapply it)

I am waiting for BWE since I prefer the Ballistic Fix gameplay over standard. (except for the way the BX5 is handled, which prevents me from ever using it; though I would actually like the user death penalty if it only applied to portals and not pickups and if the damage was high enough to still warrant such a penalty)

Author:  Grum [ Sun Jun 22, 2014 2:53 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

NekoDemon117 wrote:
I also noticed that since I reinstalled BW without Azareal's fix after reinstalling Windows, this problem is exponentially worse than it was before redoing my computer. The amount of weapons I can spawn with and/or pick up before crashing has been cut in half. (at least) This is while using Grum's CF mutator. The gameplay also tends to be less stable in general, to the point I don't play BW much now. (I lost the latest core fix from before Azarael quit fixing the core directly, so I can't reapply it)

I am waiting for BWE since I prefer the Ballistic Fix gameplay over standard. (except for the way the BX5 is handled, which prevents me from ever using it; though I would actually like the user death penalty if it only applied to portals and not pickups and if the damage was high enough to still warrant such a penalty)


BWX and BWE, both include/are based on a fixed version of the BFix ;)

Author:  Sgt. Kelly [ Sun Jun 22, 2014 10:30 am ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Yeah, the crashing error when using reloaded and/or acquiring a massive amount of guns is gone in these versions. Now you can wield 120+ guns at once like some sort of rambo schwartzenegger. :)

Author:  Baryonyx [ Sun Jun 22, 2014 2:13 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

To be like Rambo you'd have to be able to use these all at once too... :P

But if you have issues with too many gun mods (that crash the game when going into the weapon database in settings), I found it helps to increase the amount of working memory that UT2004 is allowed to use.

Author:  Azarael [ Sun Jun 22, 2014 3:34 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

The inventory crash is caused by the function OwnerEvent, called by a pawn on its inventory when it wishes to notify that inventory of something. The function is called on the first inventory item and from there, it is called recursively on the second inventory item, and so on. This means you will reliably crash if you have more items than the recursion limit, which is 250 . Ammo counts as an inventory item. In versions based on Fix, Ballistic Weapons skip ammo and inactive weapons when considering OwnerEvent propagation. This is an assumption but a very safe one.

NekoDemon wrote:
I am waiting for BWE since I prefer the Ballistic Fix gameplay over standard. (except for the way the BX5 is handled, which prevents me from ever using it; though I would actually like the user death penalty if it only applied to portals and not pickups and if the damage was high enough to still warrant such a penalty)


Glad to hear the first part of that. The BX5 issue is that if someone places a BX5 on a pickup and that pickup respawns (or is a WeaponBase), you can't see the mine. It's cheap beyond belief and kills the game flow when you have to check every pickup on the map for a BX5 or die.

Author:  Strelet12 [ Mon Jun 23, 2014 12:12 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

I tried this and for some reason I no longer have the JunkWar weapons. Why?

I love playing JunkWar with some ranged weapons, it makes it like some sort of Condemned-style multiplayer where every crazy bum is fighting against other crazy bums. Though it is sad how I can't make it so the weapon always has only its clip and you can't get no ammo.

Also, the default crosshair is glitched for me, I use a widescreen 1280x800 resolution and all the details are at lowest because this laptop is just that bad. Are screenshots needed?

Author:  Grum [ Mon Jun 23, 2014 12:36 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Strelet12 wrote:
I tried this and for some reason I no longer have the JunkWar weapons. Why?

I didnt found the time to work on that yet, same goes for the vehicle pack. I got a fulltimejob, a family and a house. Time is gold.

Strelet12 wrote:
Though it is sad how I can't make it so the weapon always has only its clip and you can't get no ammo.

I can give you a config option that does exactly this. Leaving you a weapon with only one mag + the additional option, to gain ammo on kills. Dittler and I, we sould see such a feature ourselves yet. Unfortunately, the next months, im unable to commit anything. I will be busy with RL matters. But its on the list for 1.3 now.

Strelet12 wrote:
Also, the default crosshair is glitched for me, I use a widescreen 1280x800 resolution and all the details are at lowest because this laptop is just that bad. Are screenshots needed?

Not yet, ill try to reproduce this myself, and file it for V1.3.

Author:  Strelet12 [ Tue Jul 08, 2014 12:03 pm ]
Post subject:  Re: [BWX] Ballistic Weapons Extreme - Discussion

Hey Grum, I think I found a way to fix the glitched crosshair. By the way, I wasn't specific, what I meant is that my crosshair was stretched.

I used this mutator to fix it https://forums.epicgames.com/threads/97 ... -%28RC3%29

But I didn't try it with this mod and its "default crosshair" feature, I will now, I'll edit this thread telling you how it went.

EDIT: The crosshairs look okay, but the default one is still stretched badly.

On another subject, why does "Swapping" not even work? I wanna start with only the X3 knife, not a random katana or blades.

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