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[BWE] Ballistic Weapons Enhanced - Discussion
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Author:  Grum [ Sat Jun 14, 2014 3:26 am ]
Post subject:  [BWE] Ballistic Weapons Enhanced - Discussion



- Ballistic Weapons Enhanced -



  • Base: Ballistic Weapons 2.5 Gold[/url]
  • Current Version: 1.0 - 15.07.2014
  • Home board: RUNESTORM.COM



BWE Enhanced is a fork of Ballistic Weapons that fixes ALL known BW bugs, contains ALL features of the unofficial fix, the CF Mutators and all existing community mutators - rewritten, reimplemented and entirely standardized. Additionally, a mass of new features, gameplay extensions and other enhancements made it in, resulting in a Ballistic Weapons version that is superior to the existing Gold version of BW and all previously created mods. It serves as a common and standard mod base for all future forks of BW and for all future mods that want to utilize the new features and opportunities and the broader development scope.



Installation




Prerequisites

  • Clean your UT2004 installation. No Crap.
  • Delete ALL CF Mutators and the Unofficial Ballistic Fix files. Both are obsoolete and should not be used ANYMORE.
  • Disable all none-standard mutators to ensure the correct functioning of BWE first. Once BWE is working as intended, you can enable them again and see if it works.
  • Only ONE BW FORK(!) can be used at a time. Uninstall all other forks.

Installation Process

Use the provided installer to install BWE. It installs all necessary files and let you make additional choices. The BWE installer ships with BW 2.5 Gold. If you have a patched and otherwise untouched UT2004 installation around, use that one ! Its clean and perfect for the sake of getting BWE to work.
In case the installer couldn't locate your UT2004.ini and you want to host games, edit your UT2004.ini as follows and add the following ServerPackages:

  • ServerPackages=BCoreEnhanced
  • ServerPackages=BallisticEnhanced

Installer - Host Support

The installer let you choose between BWE and BW2.5 host support for the installation.
When using BW2.5 host support only, you will not be able to host a BWE game but you can still play it online on BWE servers, except that you cannot map the new keys in the input menu of UT2004 and as such, cannot use them. When using BWE host support, you cannot host BW 2.5 games anymore but still play them online on other servers as usual. Though, there shouldn't be need for hosting BW 2.5 anymore.


Manual Installation

  1. Extract the archive to the UT2004 main directory.
  2. Override any existing files.
  3. Edit the UT2004.ini and add the following ServerPackages:
    • ServerPackages=BCoreEnhanced
    • ServerPackages=BallisticEnhanced



Author:  Baryonyx [ Sat Jun 14, 2014 6:55 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Current & Future mod

Wow that's a little... overwhelming there. :shock:

But it makes sense.

Now, as a player that liked the BW 2.5 gameplay, what do you recommend me to get?

Also, everything being together now, does that mean that it's one giant configurable mutator that has all the options of CF and BW and whatnot together or are they still seperate?

Author:  Grum [ Sat Jun 14, 2014 12:48 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Current & Future mod

Baryonyx wrote:
Wow that's a little... overwhelming there. :shock:

But it makes sense.

Now, as a player that liked the BW 2.5 gameplay, what do you recommend me to get?

Also, everything being together now, does that mean that it's one giant configurable mutator that has all the options of CF and BW and whatnot together or are they still seperate?


BWX probably. It contains the original BW balancing (it was made with exactly that in mind, i also do love the unforgiving BW balancing with all its wildness), but also give the other forks a try and see yourself what suits you best ;)
And yes, this is a giant BW version, that contains all cf mutator options and the like in one ! :handgestures-thumbupright:

Author:  Parapeplum [ Sun Jun 15, 2014 2:51 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

With this new base, will we also get modified weapon variants from other fork?
I'm thinking of BW ones modified in PRO (unescoped M46 etc...).

Author:  Grum [ Sun Jun 15, 2014 3:06 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Parapeplum wrote:
With this new base, will we also get modified weapon variants from other fork?
I'm thinking of BW ones modified in PRO (unescoped M46 etc...).


Good question, i will discuss this with Azrael and report back here !
otherwise, you still can play BWP (as you already mentioned) or BWX ;)

Author:  Arnox [ Mon Jun 16, 2014 8:58 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Wait, so BWE is a modification which encompasses ALL of the BW options and BWX is a weapons pack which will encompass most ALL the weapons for BW ever made?

Author:  Cygnus [ Mon Jun 16, 2014 9:33 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Arnox, with lvl 50 questioning ability wrote:
Wait, so BWE is a modification which encompasses ALL of the BW options and BWX is a weapons pack which will encompass most ALL the weapons for BW ever made?


I have a similar/related question:

BME will include BMX?, if it isn't, and if I want all the future weapons for BW, including the old ones, which fork must I choose?

Author:  Blade sword [ Tue Jun 17, 2014 4:18 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Normally people should be able to have both forks, I think ... :think:

Author:  Troggyman [ Wed Jun 18, 2014 11:00 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

I will wait for when a different download will be available, I really don't want another password and username to remember.

Author:  Grum [ Wed Jun 18, 2014 11:25 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Troggyman wrote:
I will wait for when a different download will be available, I really don't want another password and username to remember.

There is no username, nor password required. :doh:

Author:  Blade sword [ Thu Jun 19, 2014 2:52 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

There is no download so he thinks that it will be only accessible through the login on the site.

Author:  Grum [ Thu Jun 19, 2014 4:30 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Blade sword wrote:
There is no download so he thinks that it will be only accessible through the login on the site.


There is no login on CF12.NET yet :P
A download should come this weekend if all commitments have been made :think:

Author:  Turbo K [ Sat Jun 21, 2014 5:38 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

This sounds like a really good idea. I've found a older version of Ballistic Pro that I like, and have been using for a couple years now, but this seems like it will fix everything at once.

Author:  Azarael [ Mon Jun 23, 2014 9:59 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Huh, I didn't realise people played old versions of BallisticPro. I wouldn't blame you if you didn't know that Pro is actually updated very often at a permanent Mediafire link.

Author:  Arnox [ Tue Jun 24, 2014 12:37 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Wait, I'm really confused. Which pack (if there is one) has all the community weapons? Will there be such a pack?

Author:  Azarael [ Tue Jun 24, 2014 6:41 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

To be discussed.

Author:  Strelet12 [ Wed Jul 09, 2014 2:53 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Does this contain Junk Wars?

Author:  Azarael [ Wed Jul 09, 2014 4:17 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Whatever fix version ends up being the supported one will support Junk Wars.

Author:  Grum [ Thu Jul 10, 2014 11:28 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Strelet12 wrote:
Does this contain Junk Wars?


BWE and BWX will support Junkwar in future yes.

Author:  Cygnus [ Tue Jul 15, 2014 4:27 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Any news from BWE, compatibility issues and/or migration of the weapon packs?

Author:  Strelet12 [ Tue Jul 15, 2014 5:17 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Release day was yesterday in my time, guess I'll wait another day or more.

Just hope it's not a buggy release itself, that's all.

Author:  Grum [ Wed Jul 16, 2014 12:35 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Strelet12 wrote:
Release day was yesterday in my time, guess I'll wait another day or more.

Just hope it's not a buggy release itself, that's all.


Im afraid, i will be the only one who would ever continue to work on this. The recent internal discussions turned out rather ... unfortunate. Expect that i will drop the work on this one in favour for BWX. Sorry. For more informations and insights on this one, refer to Cpt.Xavious or Azarael.
Xavious and Azarael will probably not commit work either.

They still lack the current commitments to finaly be able to release the current version.

_
If i find the time in the next weeks, i will finish up the current development state, so you guys have something to work and play on. If you need any help then, feel free to contact me.

Author:  Azarael [ Wed Jul 16, 2014 3:12 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Just fyi... the discussion we had, and the stipulations given therein, were not referring solely to Enhanced. They refer to every single version of BW based on or incorporating our work.

Author:  Baryonyx [ Wed Jul 16, 2014 3:58 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Why, oh why can't this community stay together but must seperate again soon after announcing an awesome project?

Author:  Captain Xavious [ Wed Jul 16, 2014 5:03 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Grum, don't turn this exclusively into Azarael's and my problem. You are using Azarael's code as a base after all, and those are MY animations I happily provided for you in a timely manner.

We asked for a single element to remain intact in all the versions and you would not compromise. There was no discussion about it. We tried to have one and you brushed it aside.

Author:  Strelet12 [ Wed Jul 16, 2014 5:05 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Huh? And what element would that be?

Author:  Blade sword [ Wed Jul 16, 2014 6:55 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Baryonyx wrote:
Why, oh why can't this community stay together but must separate again soon after announcing an awesome project?


To tell you they much more made a sort of agreement than a proper team up. It may end well or wrong depending on what they do, as you know the power is within their hands.

Though on the side note there is still stuff that is made up on both sides. I can't tell about what exact things are currently made up and in preparation, but all I can tell it's about the fact there is great stuff.

Author:  Baryonyx [ Thu Jul 17, 2014 2:53 am ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

I hope you understand that I don't want to believe in "There's gonna be great stuff" forecasts anymore, at least if they come from this community. ::)

Author:  Grum [ Thu Jul 17, 2014 12:51 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Captain Xavious wrote:
Grum, don't turn this exclusively into Azarael's and my problem. You are using Azarael's code as a base after all, and those are MY animations I happily provided for you in a timely manner.

We asked for a single element to remain intact in all the versions and you would not compromise. There was no discussion about it. We tried to have one and you brushed it aside.


We can start a nice flamewar here if you wish so but i dont have the time for that. Sorry.
I told you from the very beginning on not to ♥♥♥♥♥ with me - the puberty is over.

_

If you mighty heros want to justify in front of this community, i can paste our mighty "discussion" here all along.
BWX uses not only BFix as base, it contains the entire cf mut shit as well, as well as several fixes of BFix - BFix as such was broken, thats a fact.

I didnt spend 5 tedious weeks with boring GUI scripts and code merging and refactoring to provide a thousands of options to please anyone, just to get told - "BWX is not after our likes, we will not contribute anything to an "unbalanced pack" - drop BWX and we can go again. We dont want to please the people out there with what they want because they might get what they want and wouldnt even try BWE with the new mighty balancing"

__
I lived the idea that was stated in the thread of BWE, i made all commitments, fullfilled the promises i made, even developed a ♥♥♥♥♥ tedious installer for the community. All that was lacking was the commitmenets you wanted to be implemented into BWE. A new melee system for weapons for example. A simple Logo for the installer was asked too much too it seemed.

The text of the BWE thread btw. had been overhauled by Azarael himself since my english sucks hard.

I worked my ass off to get shit done before i bought and moved into my new old house and told you that several times, 2 weeks before the deadline, you guys went ahoi. I have a wife that would have apreciated if i would have spend my time with her, rather then on a simple video game and for now i simply dont have the time to work on stuff annymore - got a house to be core renovated.

And now you and the community got it - nothing.
Congratulation.

I had much to give - some spare time to code new shit, not only game scripts - even if i don't need it, dittler and i were pleased before with CF Mut on our own way - , capacity for 3 more gameservers, 100 GB webspace, free downloads and 2 free to choose domains.

I offered what i can, got confronted with kidsgarden mentality, tears about honor and popularity and tedious balancing.

Sad that it went that way. Azarael is a very good programmer it seemed and Xavious a crazy modeler and animator. I could have contributed with my programming skills on various fronts too.
Dittler with Sound art and Texture works.
___

If you continue to ramble now, go on, but without me.
I wish you guys all the luck with your future projects.

Over and out
- Grum -

Author:  Captain Xavious [ Thu Jul 17, 2014 1:45 pm ]
Post subject:  Re: [BWE] Ballistic Weapons Enhanced - Discussion

Grum wrote:
We can start a nice flamewar here if you wish so but i dont have the time for that. Sorry.
I told you from the very beginning on not to ♥♥♥♥♥ with me - the puberty is over.


Don't pretend you didn't start this by saying we didn't "commit".

Grum wrote:
If you mighty heros want to justify in front of this community, i can paste our mighty "discussion" here all along.
BWX uses not only BFix as base, it contains the entire cf mut shit as well, as well as several fixes of BFix - BFix as such was broken, thats a fact.


I can paste it too. So what? It wasn't a discussion to begin with because you wouldn't even talk. Outdated versions of BWFix are still used by people and they don't seem to have problems using it.

Grum wrote:
I didnt spend 5 tedious weeks with boring GUI scripts and code merging and refactoring to provide a thousands of options to please anyone, just to get told - "BWX is not after our likes, we will not contribute anything to an "unbalanced pack" - drop BWX and we can go again. We dont want to please the people out there with what they want because they might get what they want and wouldnt even try BWE with the new mighty balancing"


And we didn't spend more than 5 weeks working on our improvements to BW? We never even asked you to drop BWX. We were lead to beleive BWX was for your own server use anyways, at which point we really didn't care what you did with it, but when you pushed it as the successor to BW when that was the entire point of BWE, that's when problems came.

Excerpt from our "discussion":

Xavious wrote:
Really, that's about all there is to it. Enhanced and Extreme need to maintain Azarael's changes to balance


This was in light of you trying to make extreme the successor to BW stock rather than your personal settings. Even after that we still don't care what you have set up for your server, we just want to bring some sort of standardization to BW.

Grum wrote:
I lived the idea that was stated in the thread of BWE, i made all commitments, fullfilled the promises i made, even developed a ♥♥♥♥♥ tedious installer for the community. All that was lacking was the commitmenets you wanted to be implemented into BWE. A new melee system for weapons for example. A simple Logo for the installer was asked too much too it seemed.


The melee system was started and developed after you were nearly done with converting BWE, there was no sense in trying to implement that before release without giving it a proper testing, and we never said we were going to get that in before release to begin with. As for the logo, well, no we didn't do that. We don't have graphic designers here, but it seems like if it would have come down to that one of us could have made something in a few minutes anyways. Really wasn't high in priority considering everything else happening and shouldn't be used as an excuse for delaying/cancelling the release.

Grum wrote:
I worked my ass off to get shit done before i bought and moved into my new old house and told you that several times, 2 weeks before the deadline, you guys went ahoi. I have a wife that would have apreciated if i would have spend my time with her, rather then on a simple video game and for now i simply dont have the time to work on stuff annymore - got a house to be core renovated.

And now you and the community got it - nothing.
Congratulation.


Your time is spent however you want. We have no control over that. And sure, maybe the community got nothing from you. Hardly changes our plans though.

Grum wrote:
I offered what i can, got confronted with kidsgarden mentality, tears about honor and popularity and tedious balancing.


You're simply making this up. You would never discuss anything with us, you wanted everything your way. We had no real desire for quite a bit of your additions but we had no problems with them being added, all we asked for was some simple balance that was already completed.

And for those of you interested, the vast majority of the balance changes actually are simply buffs. Our goal was to make the weaker weapons more viable and balance out some of the more aggravating things.

Code:
[Grenades]
Grenades have a 3 second fuse.

[Melee]
+++Improved damage across the board, especially for the X4, which was previously half as strong as an X3.

[A42 Skrith Pistol]
+Increased fire rate of primary and projectile speed.

[A73 Skrith Rifle]
++Increased speed of projectile.
+Increased damage and fire delay of melee altfire.
+Projectile gains damage over range.
#Gains a Power Blast mode.

[A500 Acid Gun]
Fixed damage inconsistency of secondary fire acid patches. Secondary patches always hit for 35 per 0.3 seconds.

[BORT-85 Grenade Pistol]
-Nerfed grenade. Radius down 33%, damage down 33%.
+Buffed flare. Speed up 66%, moved some damage to the DoT effect.

[BX5 Mine]
BX5s which are placed on a pickup or on a teleporter will cause the would-be victim to kill the placer when activated.
--Reduced player damage from 400 to 125.
-Reduced damage radius from 384 to 256.

[E-23 Plasma Rifle]
Altfire is always Solid Beam.
Scope no longer locks the E-23 to Sniper Pulse: instead, all modes are always available.
+Faster Series projectiles.
++Faster Sniper projectile.
+Non-Multi projectiles gain damage over range.

[FP7 Grenade]
Fixed damage inconsistency of ground fires. Ground fires always hit for 35 per 0.3 seconds.
-Max ammo 3

[FP9 Explosive]
+Teammates will not trigger allied FP9s.
-Max ammo 3, initial ammo 2

[G5 RPG]
+G5 can now use Mortar or Rocket firemodes instead of being forced into Mortar when scoped.
+G5 unguided rockets are now faster.
+G5 seeker rockets are now faster.
-G5 lockon takes 2.5 seconds and will warn the target when you fire.
-G5 mortars are slowed down 4x when locked onto a target.
--G5 has an arming delay. The rocket must travel for 0.15 seconds before it's armed. Unarmed G5 rockets will
   deal impact damage to players and ricochet from surfaces.

[M46 Assault Rifle]
-M46 grenades hit for 125 in a radius of 256.

[M50 Assault Rifle]
+M50 grenade is much faster with less damage.

[HAMR]
++Reduced speed of HAMR shells (25000 was excessive). The shells are still far faster than the bugged stock
core shells, so this remains a ++ buff.
-Reduced damage of HAMR shells.

[Nova Staff]
+Nova Staff grants HP equal to half the damage dealt upon melee attacking, rather than
   granting ammo resupply.
-Chain Lightning mode deals 7 damage instead of 10.

[R9 Ranger Rifle]
-Fires every 0.5 seconds instead of 0.3
-Damage down to 60 from 70
-Recoil up to 512 from 128

[SRS900 Battle Rifle]
-Slowed fire rate.
+Increased damage per shot.
-Increased recoil.
--No longer has sniper-type crouched accuracy.

[XK2 Submachinegun]
+Boosted hip accuracy.

[XMk5 Submachinegun]
+Boosted hip accuracy.
+Darts are twice as fast.
-Darts have a shorter poison duration.

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