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[BWFix] Ballistic Weapons Fix
http://www.runestorm.com/forums/viewtopic.php?f=27&t=78413
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Author:  Azarael [ Sun Jul 20, 2014 7:59 am ]
Post subject:  [BWFix] Ballistic Weapons Fix

Given recent events, we've decided to resume working on the unofficial fix. This will also serve as a platform for our own released content.

For those who don't know, this is a fix of almost all bugs in BW and introduces new features as well. A list is available in the readme within the package. I'm assuming that most players know what the features are by now, so I'll just list the changes in this version:

  • Dedicated key for melee attacks. This opens up the altfires of weapons which previously had their melee on altfire.
  • New firemodes for the M763, MRS-138 and XK2.
  • Upgraded the in-game manual system, accessed by the command bwstats. There are 4 sections: Description, Primary Fire, Altfire and Additional Information. While each of the 4 sections has the same char limit as the normal description before it corrupts on export, properly splitting your descriptions between all four parts will ensure this won't occur. That Other Pack's weapons have an expanded manual, while stock weapons use their original descriptions in this build.
  • Expanded third-person animation support. It's not entirely complete, but most actions and stances are there.
  • Over-the-shoulder third-person view support.
  • Ability to hold multiple killstreaks in reserve at once.
  • Fatigue on melee weapons for excessive usage and for hitting blocking enemies.
  • Junk Wars support.
  • Further bug fixing and updating.

Current community mod support:
  • The Junk War Community Bonus Pack (.u file included)
  • fische11 and Jack Carver's Weapon Pack (.u file included)
  • That Other Weapon Pack

This fix depends on the animations, textures, sounds and static meshes of standard BW being installed.

Fix components for the JWCP and fische11/Jack Carver pack depend upon their animations, textures, sounds and static meshes being installed.


Download:
http://www.mediafire.com/download/011wj0hsym66s5s/[BWFix]BallisticWeaponsFix.zip

Report any issues to the thread.

Author:  SX [ Sun Jul 20, 2014 9:34 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

I remember the last time I got this that the Ballistic Gametypes options worked, but now that I have the new version, I seem to have two of all the Ballistic Gametypes.

Author:  Captain Xavious [ Sun Jul 20, 2014 9:37 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Do you have any other versions of BW installed? It would definitely cause it if that is the case.

Author:  SX [ Sun Jul 20, 2014 9:40 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Just Vanilla BW 2.5. Which BW Fix needs in order to function after testing. Got rid of BWX because I know that could cause problems.

Author:  Captain Xavious [ Sun Jul 20, 2014 9:43 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

A thing of note to those who wish to install this, BW 2.5 will need to be (partially) installed so that BW fix can use the animations, textures, sounds and meshes. You do not need to install the system files and it may cause odd things like duplicate game types or whatnot if they are still installed.

EDIT: Yeah, its probably the system files for BW2.5 causing it, SX

Author:  SX [ Sun Jul 20, 2014 9:47 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

That'll explain it. Reinstalled Vanilla BW 2.5 without system files and added BW Fix and got single gametypes. Thanks for the help. :)

Author:  Captain Xavious [ Sun Jul 20, 2014 9:58 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Not a problem!

Author:  SX [ Sun Jul 20, 2014 2:23 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Kinda found something weird with the models of the Gen Mokai...

Author:  Azarael [ Sun Jul 20, 2014 3:05 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Ah, damn. Yeah, there are no idle stances for the Gen Mo'Kai models.

Author:  SX [ Sun Jul 20, 2014 3:16 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Ah. Looks humorous but I take it that it'll be a fix in the future.


EDIT:

I like the new functions of the M763, MRS138 and XK2 Weapons, but I notice that the bots don't use it at all, even if they're out of ammo.

Author:  Baryonyx [ Mon Jul 21, 2014 5:56 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Will support for the Kelly pack be added soon?

Author:  Azarael [ Mon Jul 21, 2014 6:27 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

That's out of our hands. Anyone is free to develop for this fix, and we will support them if they choose to.

SX wrote:
I like the new functions of the M763, MRS138 and XK2 Weapons, but I notice that the bots don't use it at all, even if they're out of ammo.


Looks like they don't have any AI for those functions right now.

Author:  SX [ Mon Jul 21, 2014 7:25 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Yeah.

I'll still keep looking for bugs and glitches with offline play. *nod*

Author:  Azarael [ Tue Jul 22, 2014 8:35 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

We've discovered that the Ballistic Thor Tank suffers from the same bug that crippled the HAMR: PHYS_Falling projectiles which respect terminal velocity. We also want to develop expanded vehicle support, including sloped armor, side/rear armor and accurized collision detection support.

Author:  Baryonyx [ Tue Jul 22, 2014 10:01 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

That sounds cool. Yes, Thor tank feels more like a howitzer tank right now.

If you implement this armour detection AND add kelly weapons support I will love you. :P

Author:  SX [ Tue Jul 22, 2014 10:28 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

That would be interesting to see for the Thor.

This is just my opinion, but I'm not a fan of the new third person camera introduced in BW Fix. It feels far too zoomed back for me, which affects the quality of my pictures of BW for my Deviant Art Page. I know that when Vanilla BW and the Outsider mutator was combined, the camera was a bit too close.

I would like it to have a happy medium, not too close, not too far. But again, it's my opinion. :greetings-waveyellow:

Author:  Azarael [ Tue Jul 22, 2014 11:10 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

If you need to revert to the old cam, use:

set BallisticPlayer bOldBehindView True

Unless I removed it, which I doubt, that will drop back to standard behind-view.

What kind of positioning did you want?

Author:  SX [ Tue Jul 22, 2014 11:25 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

I'm not sure where I can find that line of code, I looked in the BWFix Config and I can't find it.

As for position, maybe something more akin to this: http://www.consolegames.ro/forum/attach ... review.jpg

Still over the shoulder, just the camera is a little more close to the player.

Author:  Captain Xavious [ Tue Jul 22, 2014 11:36 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Type "set BallisticPlayer bOldBehindView True" into the console.

Having a bit of user configuration of camera distance might be worthwhile to add in a update to BW Fix sometime. We'll see.

Author:  SX [ Tue Jul 22, 2014 11:49 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Ah. OK. Thanks.

I would like to see it, but it's your guys' mod, so it's your choice.

Author:  Captain Xavious [ Tue Jul 22, 2014 12:46 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

We're making it for everyone. :P

Camera distance shouldn't be too much of an issue. Maybe we can even use it to implement something like that one body awareness mod floating around that puts camera in the eyes of the third person mesh.

The anims don't look real great in this faux first person but it is kind of neat.

I'll put that on the list of things to look into.

Author:  SX [ Tue Jul 22, 2014 3:08 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

*nod*

I'll keep testing and finding bugs and glitches.

Author:  Phraustt [ Tue Jul 22, 2014 6:34 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Azarael wrote:
We've discovered that the Ballistic Thor Tank suffers from the same bug that crippled the HAMR: PHYS_Falling projectiles which respect terminal velocity. We also want to develop expanded vehicle support, including sloped armor, side/rear armor and accurized collision detection support.


I haven't seen any Thors in-game. Nor any Ballistic vehicles, really. I have the BE Vehicle Pack mutator enabled, though. I've checked the installs of BW2.5 and BWFix, and did a fresh install to be sure. Is there something else I need to do to switch the normal vehicles to the Ballistic ones?

Author:  Azarael [ Tue Jul 22, 2014 6:57 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Try this in the console:

summon BallisticVehiclesV25.DCTVThorTank

BallisticVehiclesV25.u depends on BCoreV25.u and BallisticV25.u, though. We'll add a fixed version of this package soon.

Author:  Phraustt [ Tue Jul 22, 2014 8:57 pm ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

That spawns a locked one, for some reason. Hopefully that update will do something about this issue, then. Other than that, though, I can't love this mod enough. :D

Author:  Azarael [ Wed Jul 23, 2014 3:04 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

set DCTVThorTank bTeamLocked False

Author:  Baryonyx [ Wed Jul 23, 2014 6:35 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Or use a vehicle replacer mod like SwapTool.

Author:  SX [ Wed Jul 23, 2014 10:04 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Found a particularly weird glitch.

If you use the AN-56's Alt Fire to get the last kill in a deathmatch game, you don't get the "You have won the match screen" and your character.

But what's even weirder is that if you press the F4 key to change perspective from third to first person, you can move around after the match is over.

Author:  Azarael [ Wed Jul 23, 2014 10:13 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Yeah, it's the vehicle transition bug, and I'm not sure I'll be able to fix it. You can trigger it in any gametype (some do deliberately) by spamming enter-exit on a vehicle to try to dispossess the vehicle right in the middle of the round-end transition. Similar code is used for rocket control; while guiding a rocket, you ARE the rocket, and when it explodes, you're returned to control of your pawn.

Author:  SX [ Wed Jul 23, 2014 11:12 am ]
Post subject:  Re: [BWFix] Ballistic Weapons Fix

Ah.

Bummer that it's a hard to fix bug, but it is a bug that's easy to avoid. At least in Deathmatch.

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