Here try out my little mod
Page 1 of 1

Author:  mzoltan22 [ Thu Aug 21, 2014 12:26 pm ]
Post subject:  Here try out my little mod

it have been done for functionality to slightly update and tune out the errors with the DarkStar and NovaStaff

Nova shoots its original slow proj, the 9 shot yellow ball things, godstrike and chain lightning by default.

rampage is possible much earleir and have milder effects (not much damage protection). can be switched off and on.

dark star shoots original fast shot plasma, firebomb (doesnt set enemies on fire yet), and deathball wich destroyed results in a blackhole (similar to shock rifle only the blackhole stays there). its movement are somewhat slow perhaps too slow i have noticed there is no speed addition to projectiles fired (perhaps only handgrenade).

the chainsaw is still painfull sticky

these are still overpowered some weapons

i intend to delete the redundant/disgusting e23 viper rifle this way its shotgun firemode was recyclced for good giving diversity to both mistical weapons.
the beam effect should be changed to blue by someone if anyone cares and given as secondary firemode for the skrit rifle probably.
the sniper night vision should be probably given to the sniper riifle or some other scoped.

blackhols can still be created with the collision of 2 projectiles deathballs are only fired by the darstar i think (wich always results in a blackhole, blackholes disappear mroe quickly).

it is batchexport ready forgive me for the unpunctual descrption corrections (after batchexport descriptions damaged).

NOTE. there was some balance/unofficial fix pack for bw, it is kinda bad on some areas cool there is a separate melee button.

i uploade the ballisticv25.u file and also my new configfile (for button setups).

on the website wait till the download starts.

i have also tinkered with the flamethrower specifically so it fires more rapidly and gas tank is stronger (this way it was instant jetpack).
i have also attempted with a few trials to fix the flames but this is horrible, and i have not managed to resovle it.

you will find my button setup perhaps strange but most pleasing and most fluid. but u must remove your exess fingernails at least from left hand middle finger, perhaps keeping just 1.5 mm long nails.

without further adoo here is the pack:

please make sure to send feedback.

NOTE: this game is interesting to play with, and someone have made a mod where the use button picks up weapons with menu and the bots also use this function. i would like to know how it was done, because i want to make a ballistic weapons species statistics thingy (built in), so but more elaborately perhaps, so each character would have some unique values.

i am not sure if this thing is to be pursued for free. also i have noticed once hit the target it finds head and such bones fairly simply.. the hitscan works on some large collision radius then simply finds the closest bone.. this gives quite erronous results, with the built in original headshot detection being the only faithfull one.

i wont give much are i would like to make my own game (probably have already told).

Author:  mzoltan22 [ Thu Aug 21, 2014 2:33 pm ]
Post subject:  Re: Here try out my little mod

NEW VERSION, as i have ntedend so it is now (i thought it could be detonated by damage, now it can be).

Author:  mzoltan22 [ Thu Aug 21, 2014 5:54 pm ]
Post subject:  Re: Here try out my little mod


APPARENTLY i had to modify things.

Please anyone who can batchexport do further modificatons.

therefore, you can find a maxprojectile speed something value i have introduced into projectilefire classes these must be added for all the projectile fire classes similar to how i have done it in the darkstar primary fire class in the projectile firemodes.

then the tick and the touch functions of all the projectiles themselves maybe/mustbe changed wich are in danger to touch self.

then the spawnprojectile functions of all the projectile fireclasses must be changed for velocity to be added (at least so much, because these functions maybe overwritten in other classes).

Now it looks kinda sexy.. the max speed is used because most of the projectiles accelerate, notice i also modify the maximum speed. there is some problem i dont know some sorta weird as i dont care what thing hence i have introduced the new variable into primary fire class (or projectle fire class).

now.. u may say the code is not optmal.. but consider that the minigun would be used by all players.. then u realsie the code is acceptable.

PLEASE MAKE THESE MODIFICATIONS WHOEVER CAN BATCHEXPORT. (**later i will add my name i forgot to add my name where i put my crap, i will just ask the readers to refer to the original code to find the changes)

Author:  mzoltan22 [ Fri Aug 22, 2014 3:51 am ]
Post subject:  Re: Here try out my little mod

so new version. i hope it works well. i think i managed to make all the projectile weapons add the owners speed correctly to the projectiles (more or less anyway).. and tweaked the shotgun blast a little bit and the viper rifle only shoots beam now (hopefull).

Author:  mzoltan22 [ Fri Aug 22, 2014 4:55 am ]
Post subject:  Re: Here try out my little mod

ok so i updated the earlier post.

i have not yet tested for all the things but it should work. the weapon still changes firemode the plasma rifle but it only shoots beam (it should be modified later on)

earlier the stupid wingrep software have not replaced the miuses so ithought it would work now it works fine, last time i found some problem with one grenade.. should work now, even mroe so not sure if it is already done such way be the greandes can be thrown around corners akin to counterstrike sourcemethod.

Author:  mzoltan22 [ Fri Aug 22, 2014 5:13 am ]
Post subject:  Re: Here try out my little mod

apparently the nova main firemode was not functional without switching now it works.

Author:  mzoltan22 [ Fri Aug 22, 2014 5:47 am ]
Post subject:  Re: Here try out my little mod

scaled down the contribution of owner volocity into direction for energy weapons also the contribution into velocity is scaled down somewhat..

now hopefully only the weapons damages should be balanced and such, it would be maybe entertaining if some of the ballistic fix mods are compiled but maybe it should be done for money instead.

Author:  mzoltan22 [ Sat Aug 23, 2014 1:31 pm ]
Post subject:  Re: Here try out my little mod

i have updated the blackhole but the slow moving blackhole generator ball doesnt explode because of hitscan fire it only explodes on touch with projectile.

there is the damage hull added, the rocket explodes the damagehull takes damage if proectile is existent (wich is the base), then damage taken of projectile is added, then the damage local variable is modified to damagetaken.

Author:  Arnox [ Sat Aug 23, 2014 4:46 pm ]
Post subject:  Re: Here try out my little mod

Since you're still working on this intensely, let us know in the OP when it's all finished and what you've changed.

Author:  kevin.L [ Tue Sep 23, 2014 11:24 pm ]
Post subject:  Re: Here try out my little mod

Is this new version finish? Any progress?

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group