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| Skrith Invasion Weapon Pack Beta 1 http://www.runestorm.com/forums/viewtopic.php?f=27&t=78695 |
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| Author: | AlCapowned [ Mon Oct 31, 2016 9:50 pm ] |
| Post subject: | Skrith Invasion Weapon Pack Beta 1 |
Authors: AlCapowned (code, model editing, ideas) and Teridax (modelling, skins, testing, ideas) Release date: 10/31/16 (Beta 1) Weapons: 1. RDR178 Handheld Radar "Gun" ![]() Description: Black & Wood's BR1-NK assault rifle proved to be a very popular weapon, largely in thanks to its advanced motion tracking system. Tests found that the BR1-NK was often too cumbersome to use exclusively for scouting purposes, so the company opted to create a gun that couldn't fire bullets and couldn't be used to hit things, a move that was completely unheard of in a society that takes great pride in packing heat. The gambit paid off, and the radar gun was instantly popular among UTC soldiers and private citizens alike. 2. A800 Skrith Minigun ![]() Primary: Auto Fire Beams Secondary: Auto Fire Projectiles Description: Recent reports indicate that the Skrith have developed their own minigun in order to counter those often used by human soldiers. Based on witness statements, the Skrith minigun is capable of shooting both energy beams and projectiles quickly enough to tear apart the most well-armored targets. Recovered batteries have been examined, and it seems that the Skrith initially experimented with increasing the power output of their famous rechargable energy cells. Though the Skrith technically succeeded, the cells recharge too slowly to be a consistent source of ammo, but on the chance that a Skrith warrior was given a low-charge cell, the Skrith minigun is able to compensate. As the weapon was intended for larger Skrith, it does not have any sort of stand to improve accuracy, limiting its use by human soldiers. 3. Fifty-6 Machine Pistol ![]() Primary: Fire bullets (fast) Secondary: Sideways shooting (faster) Special: Toggle Laser Sight Description: When Krome Firepower was in its infancy, the higher-ups saught to make as big an entrance in the world of weapons as they could. To do so, they tried to create a sleek uzi that combined style and function. While the Fifty-9 would go on to be their crown jewel, the company later decided that an unreleased iteration of the gun, the Fifty-6, was worth taking another look at. Primary fire shoots bullets at a slightly slower rate than Fifty-9; the secondary fire, while inaccurate, spews bullets at a much faster rate (to the point where the user is forced to hold the gun sideways). In order to help make up for the secondary fire's inaccuracy, the Fifty-6 has been given a secondary sight on the side, as well as a laser pointer to improve aiming. 4. XMK5C Civilian Submachinegun ![]() Primary: Variable, Medium fire bullets Secondary: Laser Sight Description: A modified version of the popular submachinegun, the XMK5C is intended for civilian use. As such, the XMK5's popular (and expensive) poison dart launcher was replaced in favor of a basic laser sight. The reduced weight allows the weapon to be held in one hand, and the lower price point means that the average Earth citizen can afford two! 5. A-Pod Electro Adrenaline Discharge Capsule ![]() Primary: Throw Capsule Secondary: Apply to Self/Apply to Other Description: The UTC has long required its soldiers to use adrenaline pods in order to stay alert and focused. The most common ''A-Pod'' has proven to be fairly safe, with no known short-term side effects. The capsule can be thrown to allies, or it can be applied directly (in which case slightly more adrenaline enters the recipient's system). 6. SAR-D Assault Rifle ![]() Primary: Automatic Rifle Fire Secondary: Fire Deployed Camera Special: TX420-TVE Defensive Camera Description: While the SAR-12 and M50 assault rifles have proven to be very popular weapons, they both fell short among various UTC tactical squads that were tasked with defending cramped choke points from the Skrith invaders. In order to better equip such squads, the UTC commissioned the creation of the SAR-D. It comes with a combat camera that shoots a volley of energy projectiles, which is perfect for springing traps on unsuspecting foes. 7. B14R7 Personal Defense Pistol ![]() Primary: Medium damage bullets. Secondary: Held Tazer Attack Special: Switch Ammo (Regular/Expanding Neo-Rubber Bullets) Description: The B14R7 was based on the MD24 pistol and modified with defense in mind, particularly for guards and law enforcement officers. It is fully automatic, and includes a tazer for stunning enemies in melee range. It can also shoot neo-rubber bullets, which latch on to the target and slowly increase in weight, which slows the victim until the bullets fall off. The 'Blart' was named after a movie from the early 21st century, now considered a classic. 8. C41 Assault Rifle (Model by Teridax, camo system by Azarael) ![]() Primary: Burst Rifle Fire Secondary: Fire Grenade Special: Stim pack Description: Although Wot Ya Packin' regularly enjoys high sales from civilians, it struggled for years to break into the military sector. The company finally caught a big break with the rediscovery of scrapped plans for the C41 assault rifle, a powerful and reliable weapon with a simplistic design that allows for mass production and ease of use. Primary fire shoots a burst of five bullets, and secondary fire launches a frag grenade. The crown jewel of this gun is its supply of stimulation delivery packages, one of which allows the user to shoot the C41 automatically and run faster. To prevent unwanted side effects, the C41 has a timed lock mechanism that prevents its user from taking multiple stimpacks within a certain amount of time. 9. Knuckles ![]() Primary: Consecutive Normal Punches Secondary: Prepared Punch Description: An attachment that hooks to the gloves of most UTC soldiers perfectly, the knuckles are cheap to produce, easy to carry, and fairly effective close-range weapons. They're light enough that a skilled soldier can unleash a flurry of punches without breaking a sweat. 10. M590 Magni - Miniaturized Thor Cannon ![]() Primary: Dual Barrel Shot Secondary: Single Barrel Shot Description: The creation of the Magni Cannon was a massive collaboration between various factions that sought to bring the firepower of the Thor tank to individual ground troops. With the base shotgun design by Black & Wood, the electromagnetic charging system used to power each shot by Enravion Combat Solutions, and funding and testing by UTC Defense Tech, the Magni truly is the son of Thor. 11. N-TOV Emergency Bandage ![]() Primary: Throw Secondary: Heal Self/Heal Other Description: N-TOV medical supplies are a common sight for almost every human soldier, no matter where they're stationed. Field medics often carry a small supply with them in order to patch up their allies. The bandages can be thrown, but they are more effective when applied directly. 12. HPSC Lightning Gun Mk3 ![]() Primary: Charging Energy Secondary: Aimed Energy Arc Description: While experimenting with ways to use the HVC Mk9 lightning gun to recharge depleted field amplifiers, the scientists at Nexron Defence discovered a way to direct the energy from a field amplifier to a target from a distance. The High-Powered Super Charger Mk3 lightning gun's primary fire shoots three energy arcs that can enhance the damage of whoever is hit for a few seconds. This effect deals low damage to enemies, and the amplification effect does not discriminate, making its use in cramped areas questionable. However, the energy can also be safely directed at the HPSC Mk3 itself, though this uses more charge, and the effect doesn't last long enough for the user to switch weapons. The secondary fire is a powerful single arc of energy (made even stronger when charged by the primary fire) that dramatically heats the gun, requiring the weapon to be frequently cooled in order to be used to destroy most targets. 13. AD-420 Combat Enhancing Stimulation Delivery Package ![]() Primary: Stab Other Secondary: Stab Self Description: While developing a more efficient adrenaline delivery system, UTC scientists discovered a concoction that allows the user to make use of stored adrenaline and perform an adrenaline combo regardless of how much adrenaline they have. The user can stab the syringe into someone else in order to give an ally a combo that they couldn't use otherwise or force an enemy to waste adrenaline on a combo that they didn't want. The user may also self-medicate in order to reap the benefits. Though the UTC has yet to find any side effects of regular use, they have have discovered that an injection to the cranium causes severe seizures and temporary blindness. 14. A999 Electrified Skrith Wrist Blades ![]() Primary: Fast hacking Secondary: Prepared Hack Description: Though many different species inhabit the universe, none of them possess both ferocity and cunning in equal measures quite like the Skrith. And of all the cruel and unusual weapons at their disposal, none better represents the common Skrith's propensity for pioneering bloodshed quite like the A999 electrified Skrith blades. They use a set of low-capacity energy cells to blind and disorient their owner's foes with each strike. Bringing the blades close together charges the cells, and hitting a target consumes energy. Anyone who engages the owner of a set of A999 blades in melee is in for a rude awakening when each blocked hit shocks them with electricity. Tests indicate that certain energy-based attacks (such as the lightning arcs fired by the HVC Mk9) are not only nullified by the A999 blades, but serve to charge their energy cells as well. This begs the question: as the Skrith continue to improvise and improve their technology at an alarming rate, will humanity be able to keep up? 15. A62 Skrith Energy Staff ![]() Primary: Stab Secondary: Activate Shield Description: The A62 Skrith staff appears to have been the precursor to the A73 rifle. While it looks like a standard melee weapon at face value, the A62 was recently enhanced with the same high capacity energy cells used by the A800 'Behemoth' minigun. It features a shield that is capable of taking massive amounts of punishment from all directions, allowing particularly agile Skrith to safely close the gap between themselves and their foes. Tests by UTC Defense Tech indicate that the weapon's shield is not completely impenetrable, however, as certain melee weapons, thrown items, armor piercing rounds, and various gases are able to pass through it, some weapons and explosives are powerful enough to break through the barrier and damage the user, and various fast-firing weaponry can push the user back until the energy cells are drained. Should the Skrith overcome these flaws, the A62 will stand to be an extremely troublesome weapon indeed. 16. WBORT-99 ![]() Primary: Launch Neo-Rubber Slug Secondary: Zoom Description: Skrith prisoners make for poor target practice when they are still capable of killing the average human with their bare hands. To remedy this, scientists at NDTR Industries took their existing BORT design, attached a scope, and made it capable of launching neo-rubber slugs. Though they are generally non-lethal, the WBORT's projectiles stick to biological targets and then grow, slowing and injuring their victims with their weight. UTC Defense Tech is currently considering legal action against NDTR Industries for the alleged theft of the neo-rubber bullet technology employed by the B14R7 pistol. NDTR has declined to comment. 17. MDK0331 Heavy Assault Pistol ![]() Primary: Variable bullets (chaingun, sniper, shotgun, magnun) Secondary: Activate Flashlight Description: The MDK was created to fill a variety of roles, featuring four different types of ammunition and varying degrees of accuracy, power, and firing speed to go with them. Though it is fairly compact compared to larger guns, it is quite heavy and cannot be dual-wielded. Black & Wood saw particularly high sales among soldiers and law enforcement officers on fringe colonies that had previously been attacked by the Skrith, as it fills a variety of roles that would normally require multiple weapons. 18. A700 Skrith Rocket Launcher ![]() Primary: Launch Rocket/Detonate Guided Rocket Secondary: Launch Guided Rocket Special: Detonate Primary Rocket Description: Having favored close combat for generations before coming into contact with homo sapiens, Skrith ground troops have historically shunned artillery for requiring less skill than melee combat. For a recent development, the A700 has seemingly gained popularity with Skrith soldiers overnight. Its missiles are powerful enough to turn any unlucky target into a fine mist, while requiring a higher degree of accuracy than most contemporary human counterparts due to their low blast radius. The A700 is capable of detonating its most recently fired rocket on command, making it a fairly effective weapon at close range (provided the user is hardy enough to survive the resulting blast). The secondary fire shoots a slower missile which is then guided by the user, a feature that has instilled the same fear in UTC dropship pilots that sharks instill in swimmers of dangerous waters. 19. A74 Skrith Heavy Rifle ![]() Primary: High-Velocity Energy Charge Secondary: Blade Stab Description: The A74 is less notorious than its sibling, the A73, but only due to its relative rarity thanks to its exclusive use by Skrith elites. It forgoes the A73's high rate of fire and light weight for high-speed projectiles, a scope, a target tracking system, and an extra set of blades that make an already deadly weapon even more terrifying on the battlefield. 20. L8 GI Ammunition Pack ![]() Primary: Throw Secondary: Supply Self Description: UTC soldiers are trained to use a wide variety of weaponry, and, as such, are often in need of supplies. The L8 GI ammo pack is filled with ammunition and will supply every gun in the user's inventory. Download links: ModDB MediaFire |
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| Author: | Amarok [ Tue Nov 01, 2016 5:43 am ] |
| Post subject: | Re: Skrith Invasion Weapon Pack Beta 1 |
Oct 31 2016?! I never thought you guys are still making new stuff. Can I play this with SKWP 10.445? Edit: Nevermind. It worked. This is awesome. |
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| Author: | Blade sword [ Tue Nov 01, 2016 7:54 am ] |
| Post subject: | Re: Skrith Invasion Weapon Pack Beta 1 |
every pack can work with each other as long as they use the same BW version TOWP doesn't work on stock because it's based on BW fix which doesn't support SKBP I still have models if you want them, oh and I have xavious approval about if you want his content too, as he does have completed models as well. |
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| Author: | DarkSoul-Sama [ Wed Nov 02, 2016 6:03 am ] |
| Post subject: | Re: Skrith Invasion Weapon Pack Beta 1 |
I gave it a quick look, and noticed a few issues (SAR-D's 3rd person model is oversized, some weapons need their damage retweeked, ...), but I'll try to find some time later to test it better, and list what I find. I love the MDK0331 Heavy Assault Pistol though (reminds me of a Lawgiver from Judge Dredd) |
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| Author: | AlCapowned [ Wed Nov 02, 2016 10:04 am ] |
| Post subject: | Re: Skrith Invasion Weapon Pack Beta 1 |
Blade sword wrote: I still have models if you want them, oh and I have xavious approval about if you want his content too, as he does have completed models as well. Sure, we could use whatever you want to send us. DarkSoul-Sama wrote: I love the MDK0331 Heavy Assault Pistol though (reminds me of a Lawgiver from Judge Dredd) That was actually what I thought about when I was working on it. I wanted to make it blow up when other people would pick it up, I wasn't sure how to pull it off. |
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| Author: | Sgt. Kelly [ Wed Nov 02, 2016 6:21 pm ] |
| Post subject: | Re: Skrith Invasion Weapon Pack Beta 1 |
Looks pretty dang cool! I'll be sure to try this out. Nice to see somebody else making use of the camo system, too. |
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