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JWBP Xav http://www.runestorm.com/forums/viewtopic.php?f=28&t=77199 |
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Author: | Captain Xavious [ Sat Sep 10, 2011 1:32 am ] |
Post subject: | JWBP Xav |
Who wants ballistic lawn ornaments? Imagine the hilarity of shanking your bud with a little rosy cheeked gnome! ![]() ![]() ![]() ![]() ![]() UPDATED 9-10-11 3:14 PM EST Download. To install, place the files in their proper places and open up JunkWar.INT and add the following line to the end of it's contents: Object=(Class=Class,MetaClass=JunkWarV25.JunkObject,Name=JWBPXav.JO_GardenGnome) |
Author: | Blade sword [ Sat Sep 10, 2011 1:34 am ] |
Post subject: | Re: JWBP Xav |
Wow garden goodness ![]() |
Author: | Captain Xavious [ Sat Sep 10, 2011 1:37 am ] |
Post subject: | Re: JWBP Xav |
Wow, that was quick. I didn't even have the thread fully set up! ![]() Anyways, must sleep now. ![]() Enjoy! By the way, I didn't get the damage types done yet nor have I made finer adjustments like damage config and stuff. This is pretty much just the same stats as an empty capacitor right now. |
Author: | ChaosMarine [ Sat Sep 10, 2011 11:10 am ] |
Post subject: | Re: JWBP Xav |
Aww.... I really wish my laptop could run UT2004 now... |
Author: | CMGuy [ Sat Sep 10, 2011 11:23 am ] |
Post subject: | Re: JWBP Xav |
Thats awesome, JW does need sum love too. ![]() Time to Gnome sum losers! ![]() |
Author: | Captain Xavious [ Sat Sep 10, 2011 1:17 pm ] |
Post subject: | Re: JWBP Xav |
Heads up guys! This is just updated. Changed projectile behavior a bit, gave it better impact marks and its own death messages, and buffed the damage some. |
Author: | CMGuy [ Sat Sep 10, 2011 1:20 pm ] |
Post subject: | Re: JWBP Xav |
thats good!, now i can gnome even more!!!! ![]() even though its just one gnome for JW, its good enough! ![]() |
Author: | Grizzlykiller [ Sat Sep 10, 2011 1:24 pm ] |
Post subject: | Re: JWBP Xav |
U got Owned by a gnome, Hey that rhymes ![]() |
Author: | Captain Xavious [ Sat Sep 10, 2011 1:48 pm ] |
Post subject: | Re: JWBP Xav |
CMGuy wrote: thats good!, now i can gnome even more!!!! ![]() even though its just one gnome for JW, its good enough! ![]() How many gnomes do you want? ![]() Also you can carry 15 of them now. ![]() Next update will probably involve rare, named gnomes. ![]() |
Author: | CMGuy [ Sat Sep 10, 2011 1:53 pm ] |
Post subject: | Re: JWBP Xav |
Oh, that would be neato!!! ![]() Also, how about a uber golden one to boot? lolz maybe not, who would trash a golden gnome that is worth millions? ![]() |
Author: | Captain Xavious [ Sat Sep 10, 2011 2:04 pm ] |
Post subject: | Re: JWBP Xav |
Yeah, gold over gnomes and stuff like that is the general idea for the rare named gnomes. ![]() |
Author: | CMGuy [ Sat Sep 10, 2011 2:08 pm ] |
Post subject: | Re: JWBP Xav |
does that mean its gonna use the Camo system like sum of the weapons in the Recolors3 Pack? |
Author: | raziel [ Sat Sep 10, 2011 2:11 pm ] |
Post subject: | Re: JWBP Xav |
How about a Daemon Gnome? Make it explode or something (insta-gib for them and damages user a bit) Mal P.S Flamingo's next? =D? |
Author: | Captain Xavious [ Sat Sep 10, 2011 2:23 pm ] |
Post subject: | Re: JWBP Xav |
Well I dunno about special exploding demon gnomes, I'm thinking more along the lines of more damage/speed, but we'll see. I don't plan on sinking much time into this. As for flamingos... I was considering it. ![]() Perhaps they could be a shield? Seems like it might be awkward swinging not but maybe not. CMGuy wrote: does that mean its gonna use the Camo system like sum of the weapons in the Recolors3 Pack? No. This will be more like Diablo where you'll have an unidentified weapon that wont do anything special unless its identified. |
Author: | CMGuy [ Sat Sep 10, 2011 9:18 pm ] |
Post subject: | Re: JWBP Xav |
Oh....... ok, urgh how does that work? ![]() Never played the game BTW... |
Author: | Captain Xavious [ Sat Sep 10, 2011 9:32 pm ] |
Post subject: | Re: JWBP Xav |
Pretty muh like how I described. ![]() EDIT: Exploding gnomes are way more fun than anything has a right to be. |
Author: | Black Eagle [ Mon Sep 12, 2011 2:38 am ] |
Post subject: | Re: JWBP Xav |
Haha, cool stuff, if only you could shoot the gnomes too, it just looks so tempting, we'll just have to make do with breaking it on your enemy's head..... ![]() |
Author: | Vani [ Fri Sep 16, 2011 8:25 am ] |
Post subject: | Re: JWBP Xav |
Hmhm... I like it! I would really like a JW Weapon suggestion thread. There's plenty of junk we could add ![]() |
Author: | TurdDrive [ Sat Sep 17, 2011 6:55 am ] |
Post subject: | Re: JWBP Xav |
Underpants gnomes! |
Author: | {ABA}Worlock [ Sat Sep 17, 2011 7:11 am ] |
Post subject: | Re: JWBP Xav |
Vani wrote: Hmhm... I like it! I would really like a JW Weapon suggestion thread. There's plenty of junk we could add ![]() ROFL, It would probably get way out of hand, with stuff like soggy dippers. But it might be a lot of fun. |
Author: | Blade sword [ Sat Sep 17, 2011 8:44 am ] |
Post subject: | Re: JWBP Xav |
Normally the idea zone is a section for everything. A few people suggested JW stuff and people mainly focus on BW. |
Author: | raziel [ Sat Sep 17, 2011 3:12 pm ] |
Post subject: | Re: JWBP Xav |
So for the gnomes, is it stab and slash? ... I know kinda want to see a gardening weapon set (trowels as throw-able, secateurs, shovels, plant pots as more throwables, rakes, hoes, special of hedge trimmers/weed hackers...) Mal P.S I wish I could help more... but I am all talk, too lazy to help code... >///>; |
Author: | Blade sword [ Sun Sep 18, 2011 3:09 am ] |
Post subject: | Re: JWBP Xav |
They require mainly models and textures and some weapons might require a new animation set. And some weapons can't fit Junk wars because of the system by itself. |
Author: | Captain Xavious [ Sun Sep 18, 2011 11:43 pm ] |
Post subject: | Re: JWBP Xav |
Vani wrote: Hmhm... I like it! I would really like a JW Weapon suggestion thread. There's plenty of junk we could add ![]() Er, how's that work? Suggestions are merely ideas. Ideas != Implementation. Seriously. Look up some free models on turbosquid. Show them to someone who knows even just the smallest bit in any modeling program(no modeling required even, just import, maybe move/resize/rotate entire thing and export) , type in some numbers, and you got a new junk weapon. It is crazy easy. If someone finds themselves a nice textured model on turbosquid, show it to me and I could probably show you how to make it a weapon in JW. As far as new threads, go ahead and make one if you feel it neccesary, we do have those ideas forums after all. |
Author: | Vani [ Mon Sep 19, 2011 7:38 am ] |
Post subject: | Re: JWBP Xav |
Since I'm a mapper, I could try modeling some day... Well, I'll look it up. |
Author: | Captain Xavious [ Mon Sep 19, 2011 8:29 am ] |
Post subject: | Re: JWBP Xav |
If you use turbosquid.com you don't have to model. All jw weapons are is just a static mesh and some copy/pasted code. ![]() |
Author: | Vani [ Mon Sep 19, 2011 11:41 am ] |
Post subject: | Re: JWBP Xav |
Uh... aren't the turbosquid models kinda... expensive? ![]() |
Author: | Blade sword [ Mon Sep 19, 2011 12:10 pm ] |
Post subject: | Re: JWBP Xav |
There is free models in there too, we don't use the paid ones ![]() |
Author: | CMGuy [ Mon Sep 19, 2011 2:01 pm ] |
Post subject: | Re: JWBP Xav |
yeah, just take the free ones and mess around with em. |
Author: | Vani [ Tue Sep 20, 2011 6:57 am ] |
Post subject: | Re: JWBP Xav |
Oh, alright I see them now. Well, what shall I do? Learn how to model and copy + paste code lines? |
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