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[MAP] DM-Segregation (Sorry no botpaths yet :()
http://www.runestorm.com/forums/viewtopic.php?f=34&t=34842
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Author:  KylinRage [ Wed Apr 18, 2007 9:34 pm ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

I'm gonna release my map that I have forgotten about for some time. I'm sure some people here know this map... I've posted about this map before in the General forum, but I think Map Talk fits this more (of course!). I'll try to find some of my old screens of the map and post it here.

http://files.filefront.com//;7279610;/

Here are the screenies:
[br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00000_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00001_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00002_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00003_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00004_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00005_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00006_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00007_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00008_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00009_copy_.jpg[/img][br][br][img width=800 height=600]../../files/public/1176953277_30_FT0_shot00010_copy_.jpg[/img][br]

Since I am not done with pathing, and I am not good at pathing, can a genius here help me out and make paths for me? Sending me back a copy of the finished version would be great too. I have found Ice Water textures already, so don't worry about that. Also, if someone could add more pick-ups too it would be greatly appreciated.

Features:
Simple winding corridors connecting parts of the level to each other.
Teleports to the gap between the windows (It's in the version I put up there, not in the screenies.)
The toxic room, and a complex rail system leading to it (Not as amusing as it seems. I'm sorry.)
A pressurized room full of adrenaline. I can't get the pressure to work really well...

There is no name or anything whatsoever. I don't have the time to do so.

I hope you guys will enjoy.

Author:  Nabo0o [ Thu Apr 19, 2007 2:16 am ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

it looks nice, i could make the paths for it if you'd wanna?




hmm, i tried to open it in UnrealEd but then the editor crashes, is the level made with the last version of UT2k4?

Author:  OCAdam [ Thu Apr 19, 2007 6:19 pm ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

I can path for you if you want. I just need a final version of the map! Or how about this, have anyone who wants to path the level and then give you all the versions, and you choose the one with the best pathing!

Author:  KylinRage [ Thu Apr 19, 2007 8:43 pm ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

sure.. you guys can path it and send it to me. I'll pick My favorite and make a description and stuff.

Author:  KylinRage [ Tue Apr 24, 2007 4:28 pm ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

Nabo0o wrote:
it looks nice, i could make the paths for it if you'd wanna?




hmm, i tried to open it in UnrealEd but then the editor crashes, is the level made with the last version of UT2k4?


i have 3369 or something similar to that.

Author:  Bulska [ Wed Apr 25, 2007 9:15 am ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

One thing that I immediatly saw in your map, your texture's are huge :D

you can resize your textures by selecting an surface and press F5, a new menu pops up and you will be able to configure alot of things with the texture.
Perhaps you already know this if you used a skybox...

but I advice to use smaller sized textures... it will improve your looks :D

Further than that the map looks very good and original things placed into it. Such as the horizontal moving elevator and stuff like that.
I'm pretty good at both paths... but not the best. If you want to learn to path go here:
http://blitz.unrealplayground.com/tutorials/bots.html

Author:  KylinRage [ Thu Apr 26, 2007 5:04 pm ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

How do I shrink the texture? I looked all over the surface properties menu and I don't see anything that would do that. I used the Morpheus skysphere for my skybox, along with a mooncard, since I was trying out a tutorial...

Author:  Bulska [ Fri Apr 27, 2007 3:40 am ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

Select a surface of a brush. Then press F5.
You will get this screen:

Image

You can scale the texture there.

Author:  KylinRage [ Fri Apr 27, 2007 8:33 am ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

Many thanks, Bulska, I'll take your advice. I've just switched all surfaces to a 0.5 scale. The textures look sharper now... hehe.

Just to keep you guys updated, I thought that the lack of weapon bases were disturbing, so I am making a small room for a powerful weapon, and just adding a little more bases. After that, I will consider if I should do my own pathing or not... Thanks for the tut too, Bulska :P.

Author:  Bulska [ Sun Apr 29, 2007 8:45 am ]
Post subject:  [MAP] DM-Segregation (Sorry no botpaths yet :()

I would like to see the updated version of the map sometime :D It would be great if you sended another new link up here. I'm really curious about how it has become now.

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