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| [MAP] DM-BE-DeadlyShores 2 http://www.runestorm.com/forums/viewtopic.php?f=34&t=36753 |
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| Author: | BlackEagle [ Mon May 28, 2007 4:33 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
OK here is my best map yet...Deadly Shores 2 When viewing it be sure to put projectors on and look at the ground.... See pic 1[br][img width=640 height=480]../../files/public/1180348401_150_FT0_deadlyshores1.jpg[/img][br][img width=640 height=480]../../files/public/1180348401_150_FT0_deadlyshores2.jpg[/img][br][img width=640 height=480]../../files/public/1180348401_150_FT0_deadlyshores3.jpg[/img][br][img width=640 height=480]../../files/public/1180348401_150_FT0_deadlyshores4.jpg[/img] |
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| Author: | Captain Xavious [ Mon May 28, 2007 8:24 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Bloody hell that looks awesome! I can't wait to play it!
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| Author: | Bulska [ Tue May 29, 2007 7:37 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
very cool map! you exceed my mapping skills greatly. How long have you been making UT maps? |
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| Author: | ShadowBlade [ Wed May 30, 2007 3:23 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Hey here be the link: http://nalicity.beyondunreal.com/dl.php ... hores2.zip |
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| Author: | Captain Xavious [ Thu May 31, 2007 6:42 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
We'll give this a go at our LAN party also.
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| Author: | BlackEagle [ Fri Jun 01, 2007 4:40 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
ok well apolliges about the non working version but dont worry ive fixed it and the map will be up on wendsday.... |
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| Author: | DK [ Fri Jun 01, 2007 8:49 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Awww... I was wondering why it wasn't showing in my Maplist... |
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| Author: | ShadowBlade [ Wed Jun 06, 2007 3:57 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Hey yo.. this is the working map now..: http://nalicity.beyondunreal.com/dl.php ... hores2.zip i think its the same URL, but the map has been updated..
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| Author: | DK [ Thu Jun 07, 2007 8:00 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Yeah! I'mma go fire this up on the weekend! Busy with stuff right now... |
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| Author: | 10111010 [ Thu Jun 14, 2007 6:13 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
This is pretty damn amazing and i like the fish! |
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| Author: | Mr.UglyPants [ Thu Jun 14, 2007 6:20 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
That's totally awesome. I can't believe i never knew about this until now. |
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| Author: | BlackEagle [ Wed Jul 04, 2007 4:43 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Ok well... Ah where is everyone (i mean there has'nt been a post here for aeons... And im allmost done with next map. has anyone else played and seen THIS map...? |
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| Author: | Captain Xavious [ Wed Jul 04, 2007 8:00 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
I kinda forgot about this... at the time I downloaded it I had temporary access to highspeed internet, so I took that chance to download somewhere near 200 maps. Was busy trying to see all my new maps that I forgot about yours.
I just took a quick peek at your map and it looks awesome.
Must investigate further soon. |
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| Author: | Bulska [ Wed Jul 04, 2007 10:36 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Very cool map, I've played it and it plays smooth. More place to go to then the first version aswell, I love to sit on a distant island with my sniper rifle
fast action on the main island with dual fifty-9's is cool aswell, and laying landmines everywhere ^^ The place with the double damage is a very good place to lay some landmines, as if the Udamage pickup spawns, every bot will see that as his objective. Well, I layed a row of my landmines and I waited till they all were gone off, I grabbed the Udamage and wen't shooting more xD Anyways, graphics look awesome, so does the gameplay! |
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| Author: | Kaboodles [ Wed Jul 04, 2007 10:51 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
This map is pretty nice. I like the weird stick-people on the main island although trying to walk over them results in screen-shaking weirdness. One criticism with it is that there are way too many Super Shields and Big Kegs O' Health on the outlying islands. This gives snipers on the fringe islands a huge advantage, which I'm not sure is intended or not. Also way too many places to hide landmines. Again, I don't know if this was intended, but it's really annoying to explode every 3 seconds or get your head shot off by the fringe snipers when you try to avoid the mines. |
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| Author: | Bulska [ Thu Jul 05, 2007 5:22 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
the combination of landmines and snipers is annoying, but only 1 of them is a fun challange. |
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| Author: | BlackEagle [ Mon Jul 09, 2007 3:38 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Kaboodles wrote: Also way too many places to hide landmines. Again, I don't know if this was intended, but it's really annoying to explode every 3 seconds or get your head shot off by the fringe snipers when you try to avoid the mines. Try sticking to the water and other hidden places i mean (its not my fult that people are insane with mines , this map has lots of places to hide mines and yourself a map like this is better than a very flat map Dont you think?)
And anyway has anyone see the Karma coconuts and clouds on the ground...
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| Author: | Bulska [ Mon Jul 09, 2007 6:23 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
COCONUTS> Havent seen em though... probably blasted away before I got a chance to notice them. and the clouds are cool foggy gives a haunted feeling.
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| Author: | BlackEagle [ Mon Jul 23, 2007 4:52 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Ye well anyway excpect to be blown!! away by my map soon to be released within a week, look out for DM-BE-Infestation Its sorta inside with a huge organism with two beating hearts and other sick things...Thats taken over this human installation.... |
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| Author: | Captain Xavious [ Mon Jul 23, 2007 12:03 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
SWEETNESS!!! I CAN'T WAIT!!! This was that one you told me about a while ago wasn't it? Reminds me of Doom...
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| Author: | Bulska [ Mon Jul 23, 2007 12:16 pm ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
screenie
wait wait wait... Organic stuff needs own meshes. cuz, I cant recall any meshes with organic stuff. You could use some other mappers staticmeshes though... I've seen some cruel organic stuff around. |
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| Author: | BlackEagle [ Wed Jul 25, 2007 8:00 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
Bulska wrote: screenie
![]() wait wait wait... Organic stuff needs own meshes. cuz, I cant recall any meshes with organic stuff. You could use some other mappers staticmeshes though... I've seen some cruel organic stuff around. Ha ha i wish... See everything was made in a modeler i mean everything...The walls, floors, ceilings, decoration, karma objects, animated hearts, some code things.... I dont think there is but even one default static mesh in the whole place.
SB made me some damn good textures too which i tried to make but failed... so the human part and its walls use the texture SB made same with some pipes and cable's...
Ontop of that it's dark REALLY!! dark perfect for BW gameplay...well maybe..
Keep in mind this is my first inside map so bear with me... However it is pretty good for my first one.. EG: the meshes lighting works so well its almost like BSP... But with all the benifits of static meshes..
And xavious ye this is the map...
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| Author: | Captain Xavious [ Wed Jul 25, 2007 9:03 am ] |
| Post subject: | [MAP] DM-BE-DeadlyShores 2 |
AWESOME. Can't wait to take a look! (And try it out )
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