RuneStorm
http://www.runestorm.com/forums/

[MOD] Frag House INV v5 released!
http://www.runestorm.com/forums/viewtopic.php?f=34&t=42965
Page 1 of 1

Author:  James [ Mon Sep 24, 2007 1:51 pm ]
Post subject:  [MOD] Frag House INV v5 released!

*unreal 2004 mod*
FragHouse:
"What is Fraghouse Invasion?
Fraghouse Invasion is a large collection of new maps, weapons, monsters, skins, models and a variety of other content that has been built from one code twist of the original Invasion. It takes the normal Invasion gametype and gives it a few subtle tweaks that make huge gameplay changes. Monsters are spawned at specific locations rather than player starts, meaning the players can start in a fort structure as a defense from the oncoming hordes of monsters! Version 5 adds a metric tonload of new features and improves the mod beyond recognition. "

Download: Here
Web Site/changelog: Here

Build up your base!
Level up and gain experience!
choose from an arsenal of excessive monster killing weapons!
Drive powerful vehicles, don't let any thing stand in your way!
Climb up walls with the new climb feature!
and many other cool invasion features!

discuss and get online 8)
i've already downloaded it.

Author:  SX [ Mon Sep 24, 2007 3:30 pm ]
Post subject:  [MOD] Frag House INV v5 released!

Dude it's damn awesome, whats your fave map?

mine's skarrjonaplane.

I have had it with MotherF###ing skarrj on this motherF###ing plane!

Author:  James [ Mon Sep 24, 2007 4:13 pm ]
Post subject:  [MOD] Frag House INV v5 released!

- Possessables
Not quite Karma physics, but the Hammer is now a "possession tool". When selected, any objects that can be picked up by the Hammer are highlighted. This new feature can be used extensively on several maps to build fortifications and other structures.

- Bloom
FHI enters the High Definition age with its own custom bloom (adapted from the original Wiki version) used on several maps where appropriate. Blooming great! (Sorry). This feature can be turned on/off in the "Player" menu.

- More eye candy!
The maps have been graphically improved, which is no doubt already established. When the "Rage" powerup is used, as long as the player has Bloom enabled, a searing red/orange view effect will appear for all of the players, and when the teleporter is used, a blue haze effect will dominate the screen for a split second.

Author:  thetrunkmonkey [ Tue Sep 25, 2007 4:30 pm ]
Post subject:  [MOD] Frag House INV v5 released!

this bizzare motion blurr apears when i play fh1 v5 how do i turn it off it creates terrable mouse lag and it cant be good for my vidoe card its not like hte motion blurr that
bw has its a constaint blurr where everything is blury what do i need to do to my ini to fis it and i might see if i can get askreenshot

Author:  Captain Xavious [ Tue Sep 25, 2007 4:39 pm ]
Post subject:  [MOD] Frag House INV v5 released!

Try turning off the bloom.

Author:  thetrunkmonkey [ Tue Oct 02, 2007 9:24 pm ]
Post subject:  [MOD] Frag House INV v5 released!

how?

Author:  James [ Wed Oct 03, 2007 4:18 am ]
Post subject:  [MOD] Frag House INV v5 released!

settings-player-
bloom.

i think thats it.

Author:  Tyster [ Wed Oct 03, 2007 6:08 am ]
Post subject:  [MOD] Frag House INV v5 released!

Is the bloom actually a post-effect, or mutation to the maps? It looks very different from other bloom effects I see in games such as HL2: ep1 and Oblivion.

Author:  Mr.UglyPants [ Wed Oct 03, 2007 7:46 pm ]
Post subject:  [MOD] Frag House INV v5 released!

I alway liked Fraghouse invasion, though i'll pass on this one, since i'm barely laying UT2k4 anymore.

Author:  Captain Xavious [ Thu Oct 04, 2007 5:16 am ]
Post subject:  [MOD] Frag House INV v5 released!

I never was too crazy about FHI, I like the concept, but the monsters just kinda seem to be haphazardly thrown together from a grab bag of... things.

Is there any way to configure what monsters spawn?

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/