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[UT2k4 Map] DM-4vs4-GNPP-Control
http://www.runestorm.com/forums/viewtopic.php?f=34&t=45615
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Author:  OCAdam [ Sat Nov 03, 2007 10:12 pm ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

I've made a new section of my map, GeoNukePowerPlant, and this time it's a section called Control. It's simple: close quarters combat with medium sized open spaces. It's designed a bit after the Complex from Goldeneye, but obviously is going to have a bit more dark theming when I get to that.

Done:

Bot Paths
Weapon and Ammo Placements
Super Shield and DDamage Placements
Healpods
Inaccessible Room (geometry, lights, statics, and emitters)
Main Geometry
Lighting


To Do:

Textures
Final Statics (I have some random ones in there...)

---

http://files.filefront.com/DM+4vs4+GeoN ... einfo.html

Author:  Bulska [ Sun Nov 04, 2007 5:30 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

heh

If I'm going to map, I always get to texturing first while doing the geomatry. I hate to work in a dull map, so I cheer it up, just for the looks I'm looking too while mapping.

Author:  OCAdam [ Sun Nov 04, 2007 7:05 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

Bulska wrote:
heh

If I'm going to map, I always get to texturing first while doing the geomatry. I hate to work in a dull map, so I cheer it up, just for the looks I'm looking too while mapping.


If anything, it's definately not dull in action at least! If I do the looks last, it really shows I care more about the gameplay than just aesthetics, which I already know I suck at...

Author:  Bulska [ Sun Nov 04, 2007 3:35 pm ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

lol, I do gameplay first too! But meanwhile I just add textures to cheer it up a little. anyways, time to test ur map.

Author:  OCAdam [ Sun Nov 04, 2007 3:37 pm ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

Cool, I'm right now actually texturing the map, as I got lights now to replace ambient lighting. Fun stuff, lights I mean. The new version should be going up on FileFront soon.

Edit: New version on FileFront!

Author:  OCAdam [ Tue Nov 06, 2007 5:35 pm ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

I got another new version I've created, and given to X so far, but need to upload to FileFront. It's got textures mostly finalized, but statics are still to be done way later. I'm already getting the groundwork done for yet another section of the map, CarPark. When I get that lit up and bot pathed, then I'll release both CarPark and Control's new version to FileFront.

Author:  Bulska [ Wed Nov 07, 2007 1:34 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

sorry for being a lazy ass, but I just started downloading your map for the first time XD

will test right away now, I got little to do atm.

Author:  Bulska [ Wed Nov 07, 2007 1:40 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

Ok I got one small problem.

It won't show up in the DM list, although I already have all the files needed.
can you send it up in Zip file please? With zips I can look into the file without unpacking it, then I know what I need to look for. It's very usefull for me and I think zips are far more easy to use.

Looking in the editor now.

Ok I see in the editor that I require:
Xfactormeshes.

Author:  Bulska [ Wed Nov 07, 2007 1:40 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

Ups double post.

Author:  OCAdam [ Wed Nov 07, 2007 2:29 pm ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

... The hell... I made sure NOT to use XFactorMeshes....

Author:  OCAdam [ Wed Nov 07, 2007 2:29 pm ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

... The hell... I made sure NOT to use XFactorMeshes....

[br]File: [url=../../files/public/1194467396_246_FT45615_xfactormeshes.zip]1194467396_246_FT45615_xfactormeshes.zip[/url]

Author:  Bulska [ Thu Nov 08, 2007 1:44 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

lol double post, gtg to school right now, so Ill test it after school.

Author:  Bulska [ Thu Nov 08, 2007 9:30 am ]
Post subject:  [UT2k4 Map] DM-4vs4-GNPP-Control

XD

Now the editor says I need XfactorFX.

Could you please look for all Xfactor files? To make sure it won't be a problem

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