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[Map] my map :)
http://www.runestorm.com/forums/viewtopic.php?f=34&t=53898
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Author:  thetrunkmonkey [ Wed Mar 19, 2008 9:44 pm ]
Post subject:  [Map] my map :)

thats right i finnaly got to work unrealed just right :P now im working on a map and its going pretty well actually,
its a spacestation theme map and i still need a good name for it, an example would be Ponterbee Station but thats a name of a mod for ss2 :P

heres some screenshots
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so what do you guys think so far? and would you guys be kind enufe to help me find a name for it?

Author:  SHAD0Wdump [ Wed Mar 19, 2008 11:44 pm ]
Post subject:  [Map] my map :)

This map needs at least one x or z.
Looks awesome though.Nice work.

Author:  thetrunkmonkey [ Thu Mar 20, 2008 10:21 am ]
Post subject:  [Map] my map :)

its still being developled and yet would you please explain what a x or z is

Author:  SHAD0Wdump [ Thu Mar 20, 2008 2:11 pm ]
Post subject:  [Map] my map :)

In the name.

Author:  P_Colossus [ Fri Mar 21, 2008 6:18 am ]
Post subject:  [Map] my map :)

Looks good especially interior with these crates, but this map really could use some more detail.
You could make two versions: full and ripped, leave only this room thats on the 1st screenshot.
Would make a nice 4-8 player map. 8)

Looking forward for updates.

Author:  Notlem [ Fri Mar 21, 2008 6:27 am ]
Post subject:  [Map] my map :)

Are you going to make it low gravity?

Author:  thetrunkmonkey [ Fri Mar 21, 2008 12:06 pm ]
Post subject:  [Map] my map :)

no thats what the low grav mutator is for ^^
btw iv put more detail in the rooms so ill get some more screenshtos up soon

Author:  Link-117 [ Fri Mar 21, 2008 1:03 pm ]
Post subject:  [Map] my map :)

Looks pretty sweet man! I also have made maps before, like my Giant map called The Water and Lava Temple...

Author:  Bulska [ Fri Mar 21, 2008 2:57 pm ]
Post subject:  [Map] my map :)

Your map looks like it has good potential, but I agree in the fact that it needs a bit more detail.

From my own expierence of mapping, I know that fiddling around with the Lighting effects can lead to very pretty results. Alot of your lighting is very static and overal the same. Try using Sunlight.
Also I haven't seen any light sources, create some staticmeshes as lamps in some places. Because right now it looks like your light is coming from out nowhere.

The gameplay looks like its gonna be fun, with high ground walkways, low ground cover.
I really like your Hexagon doors ^^

Author:  thetrunkmonkey [ Fri Mar 21, 2008 9:39 pm ]
Post subject:  [Map] my map :)

yea im currently adding more detail and i got rid of the stock ut shield shaders and replaced them with better texture also i added more detail to the walls and stuff

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Author:  Bulska [ Sat Mar 22, 2008 3:57 am ]
Post subject:  [Map] my map :)

Looking good :D

Although, shouldn't this topic be in the 'showcase' forums? :D
Just wondering.

Author:  P_Colossus [ Sat Mar 22, 2008 5:56 am ]
Post subject:  [Map] my map :)

Wow looks a lot better than before.

Author:  Captain Xavious [ Sat Mar 22, 2008 8:55 am ]
Post subject:  [Map] my map :)

Looking good!

Thread moved by the way.

Author:  Notlem [ Sun Mar 23, 2008 1:08 pm ]
Post subject:  [Map] my map :)

thetrunkmonkey wrote:
no thats what the low grav mutator is for ^^
btw iv put more detail in the rooms so ill get some more screenshots up soon


Good! I'm not a big fan of low gravity maps

Author:  ugathanki [ Thu May 15, 2008 11:11 pm ]
Post subject:  [Map] my map :)

lookin good! only one problem i noticed: your not using BW!!!

Author:  Bulska [ Fri May 16, 2008 8:22 am ]
Post subject:  [Map] my map :)

O.o

Thats a loong time since someone has posted here.

Hey TrunkMonkey, any progress on the map? :P

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