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[UT2k4 Map] CTF-OCA-Assault
http://www.runestorm.com/forums/viewtopic.php?f=34&t=58647
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Author:  OCAdam [ Sat May 17, 2008 9:46 am ]
Post subject:  [UT2k4 Map] CTF-OCA-Assault

I finally got a good majority of the level done, so I thought I'd release the map in a semi-beta form. The gameplay is all there, I just need to spruce up the map in sections and it'd be done. Have fun!

Recommended Players: over 12
Map Size: 6.24MB zipped

http://files.filefront.com/CTF+OCA+Assa ... einfo.html -new download! Beta 2!

Author:  SHAD0Wdump [ Sun May 18, 2008 1:11 pm ]
Post subject:  [UT2k4 Map] CTF-OCA-Assault

Played this version,pretty nice,but also very complex,I needed UT2k4 radar to find my way.

NOTE:just as I was writing this I remembered the m and n keys...

Oh well still a little directional help could be useful.

Now time to nitpick...
The center of the map features one hell of a drop into a death field depicted by a pool of lava,I use ragdoll madness so for the first time I experienced the notorious crash,Personally I don't see why it couldn't be a full pit of lava rather than a kill sheet.

There are some rooms to the left of the blue base(from the perspective of the red team),I found these a little confusing,and found myself doubling back on my own path a few times.

Overall very good map,but kind of confusing to first comers.(and yes I'm the equivalent of a hamster)

Author:  OCAdam [ Sun May 18, 2008 2:05 pm ]
Post subject:  [UT2k4 Map] CTF-OCA-Assault

SHAD0Wdump wrote:
Played this version,pretty nice,but also very complex,I needed UT2k4 radar to find my way.

NOTE:just as I was writing this I remembered the m and n keys...

Oh well still a little directional help could be useful.

Now time to nitpick...
The center of the map features one hell of a drop into a death field depicted by a pool of lava,I use ragdoll madness so for the first time I experienced the notorious crash,Personally I don't see why it couldn't be a full pit of lava rather than a kill sheet.

There are some rooms to the left of the blue base(from the perspective of the red team),I found these a little confusing,and found myself doubling back on my own path a few times.

Overall very good map,but kind of confusing to first comers.(and yes I'm the equivalent of a hamster)


I could have SWORN that was just a lava volume... I'll go look back into that and redo it to make sure it gets set to only Lava this time I build it. I need to keep the Control section of the map (for chokepoint gameplay reasons), but I can close of the Fever section and the Car Park to reduce the confusion by a lot.

Look around the Red base area, and in the Control section (you'll see bots going into that area from Blue Base to avoid the chokepoint). You might like what you find... :)

Edit: Holy turdmonkeys! After removing the Fever and CarPack sections, I stil have a grand total of 1190 Pathnodes! That DOESN'T include the 2783 InventorySpots, approx 100 PlayerStarts, and a bunch of other stuff! No wonder it takes about 7 minutes to build the pathing on the level!

Author:  OCAdam [ Mon May 19, 2008 7:39 pm ]
Post subject:  [UT2k4 Map] CTF-OCA-Assault

Uhm... hate to do this but... letting you guys know there's a new version on Filefront I placed a little while back (in the first post, it's updated now).

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