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| CTF-LTC_Zeus (Final) http://www.runestorm.com/forums/viewtopic.php?f=34&t=65596 |
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| Author: | LtCLifff [ Mon Sep 01, 2008 6:35 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Name: Zeus Version: 1.0 Compatibility: UT3 Latest Patch Description: A modern day temple. Built by men and that worship the power of ancient gods, in one of the last green places on earth. Many people believe this to be a cover up for some goverment project... And some claim they can hear the sounds of machinery down below. Comments: Hey Fella's! The final of my latest map is now released. This is a very small map with an origional theme. I wouldnt reccomend more than 8 players and works best with 2v2! If you like tiny frantic matches then this is for you! Enjoy! Screenshot: http://i509.photobucket.com/albums/s334 ... ap6Pic.jpg http://i509.photobucket.com/albums/s334 ... p6Pic1.jpg http://i509.photobucket.com/albums/s334 ... p6Pic2.jpg Credits: Me, all of the beta testers, Epic. Homepage: N/A Download: PC: http://files.filefront.com/CTF+LTC+Zeuszip/;11864664;/fileinfo.html PS3: http://files.filefront.com/CTF+LTC+ZeusPS3zip/;11864665;/fileinfo.html Enjoy! |
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| Author: | SHAD0Wdump [ Mon Sep 01, 2008 7:44 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
IMG tags,not URL tags. |
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| Author: | SX [ Mon Sep 01, 2008 10:09 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
I got a chance to try it out, well played, and one of the best maps to use the Liandri hacker |
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| Author: | LtCLifff [ Mon Sep 01, 2008 10:09 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
oops ill fix the pics! SX: Thanks glad you like the map! I enjoy the Liandri hacker on this map too. Great weapon... What do you think of the visuals? anything you think i could improve on? |
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| Author: | SX [ Mon Sep 01, 2008 11:09 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
It's great as it is, no changes to be needed. |
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| Author: | LtCLifff [ Mon Sep 01, 2008 2:28 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Wow! glad you like it so much! anyway, I have had a few people saying it is too much of a spamfest, so i may try moving the shock rooms to either side, to prevent easy camping. Keep playing! |
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| Author: | LtCLifff [ Tue Sep 09, 2008 12:35 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
OKAY DOKAY GUYS BETA 2 IS NOW UP!!! No new pics yet Changes include: Added lighting in corridors moved trees to the centre of each courtyard (provides more cover from shock rifles) Added some decorative beams added another flower pot thing! (more cover) added a few decorative trims added preview screen (will be changed when final only) However I have not added any new screens! So the ones on the main page are not of the new version |
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| Author: | SX [ Tue Sep 09, 2008 2:19 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
I have school right now, so I'll wait till I get home. |
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| Author: | LtCLifff [ Tue Sep 09, 2008 2:58 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Cool. Hope you like the changes i made! |
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| Author: | SX [ Tue Sep 09, 2008 6:26 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Finally, Tried it, Pretty and better gameplay than the first. |
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| Author: | P_Colossus [ Wed Sep 10, 2008 1:37 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Wow its so eye candy. Keep up the great work. |
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| Author: | LtCLifff [ Wed Sep 10, 2008 8:59 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Cool! Thanks guys im glad you like it! Sx: so much for no changes eh?
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| Author: | SX [ Wed Sep 10, 2008 12:24 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
It looks better. |
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| Author: | LtCLifff [ Wed Sep 10, 2008 12:38 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Good Any suggestions for improvements?
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| Author: | SX [ Wed Sep 10, 2008 3:14 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Could you also make like a Nighttime version? Because that would be awesome. |
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| Author: | LtCLifff [ Thu Sep 11, 2008 1:27 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Dont worry! Lots of ideas for that already: Dead bodies in glass cases (maybe some not quite dead) eerie sounds ominous pools of blood switch flag positions (Red team start in blue base and vice versa)
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| Author: | Bulska [ Thu Sep 11, 2008 2:52 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
In your description you said: Combatants calim they can hear the sounds of machinery down below. Make this in the real arena too. =D |
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| Author: | LtCLifff [ Fri Sep 12, 2008 9:31 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Will Do!!! |
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| Author: | LtCLifff [ Sun Sep 14, 2008 2:34 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
BETA 3 GUYS! Whadya think?
Changes include: added nice misty Heigtfog altered lighting here and there added machinery and wind sounds (have to listen though) a bit of optimizing and a few other minute details... I hope you enjoy the newer version! (Have new pics this time) I expect this will be amde final soon as there is not anything I can think of to change (though please still give me feedback) Next map should be in the works soon! __________________ |
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| Author: | SX [ Sun Sep 14, 2008 3:23 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Kinda of the same as Beta 2, but eh, it's STILL good.
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| Author: | Bulska [ Mon Sep 15, 2008 5:48 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
What I used for Ancient Arena to cheer the place up was using 'border tiles' on the floor. A row of tiles which are 32x32 large along the walls. Take a look at the floors at ancient arena if you don't know what I'm talking about. http://www.runestorm.com/pl/forum/forum ... hp?50042.0 Scroll trough the topic, you'll see better shots of the floor than the first picture shows. |
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| Author: | LtCLifff [ Mon Sep 15, 2008 9:03 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Cool! Ill have a mess around see what i can come up with! |
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| Author: | LtCLifff [ Mon Sep 22, 2008 2:47 pm ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Enjoy Final Version guys! |
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| Author: | LtCLifff [ Fri Sep 26, 2008 7:43 am ] |
| Post subject: | CTF-LTC_Zeus (Final) |
Any comments on the final? More changes than Beta 3 had. |
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