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CTF-LTC_Zeus (Final)
http://www.runestorm.com/forums/viewtopic.php?f=34&t=65596
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Author:  LtCLifff [ Mon Sep 01, 2008 6:35 am ]
Post subject:  CTF-LTC_Zeus (Final)

Name: Zeus

Version: 1.0
Compatibility: UT3 Latest Patch

Description:
A modern day temple. Built by men and that worship the power of ancient gods, in one of the last green places on earth. Many people believe this to be a cover up for some goverment project... And some claim they can hear the sounds of machinery down below.

Comments:
Hey Fella's! The final of my latest map is now released. This is a very small map with an origional theme. I wouldnt reccomend more than 8 players and works best with 2v2! If you like tiny frantic matches then this is for you! Enjoy!

Screenshot:
http://i509.photobucket.com/albums/s334 ... ap6Pic.jpg

http://i509.photobucket.com/albums/s334 ... p6Pic1.jpg

http://i509.photobucket.com/albums/s334 ... p6Pic2.jpg

Credits: Me, all of the beta testers, Epic.
Homepage: N/A

Download:
PC: http://files.filefront.com/CTF+LTC+Zeuszip/;11864664;/fileinfo.html
PS3: http://files.filefront.com/CTF+LTC+ZeusPS3zip/;11864665;/fileinfo.html

Enjoy!

Author:  SHAD0Wdump [ Mon Sep 01, 2008 7:44 am ]
Post subject:  CTF-LTC_Zeus (Final)

IMG tags,not URL tags.

Author:  SX [ Mon Sep 01, 2008 10:09 am ]
Post subject:  CTF-LTC_Zeus (Final)

I got a chance to try it out, well played, and one of the best maps to use the Liandri hacker

Author:  LtCLifff [ Mon Sep 01, 2008 10:09 am ]
Post subject:  CTF-LTC_Zeus (Final)

oops ill fix the pics!

SX: Thanks glad you like the map! I enjoy the Liandri hacker on this map too. Great weapon... What do you think of the visuals? anything you think i could improve on?

Author:  SX [ Mon Sep 01, 2008 11:09 am ]
Post subject:  CTF-LTC_Zeus (Final)

It's great as it is, no changes to be needed.

Author:  LtCLifff [ Mon Sep 01, 2008 2:28 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Wow! glad you like it so much!

anyway, I have had a few people saying it is too much of a spamfest, so i may try moving the shock rooms to either side, to prevent easy camping.

Keep playing!

Author:  LtCLifff [ Tue Sep 09, 2008 12:35 pm ]
Post subject:  CTF-LTC_Zeus (Final)

OKAY DOKAY GUYS BETA 2 IS NOW UP!!! No new pics yet

Changes include:
Added lighting in corridors
moved trees to the centre of each courtyard (provides more cover from shock rifles)
Added some decorative beams
added another flower pot thing! (more cover)
added a few decorative trims
added preview screen (will be changed when final only)

However I have not added any new screens! So the ones on the main page are not of the new version

Author:  SX [ Tue Sep 09, 2008 2:19 pm ]
Post subject:  CTF-LTC_Zeus (Final)

I have school right now, so I'll wait till I get home.

Author:  LtCLifff [ Tue Sep 09, 2008 2:58 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Cool. Hope you like the changes i made!

Author:  SX [ Tue Sep 09, 2008 6:26 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Finally, Tried it, Pretty and better gameplay than the first.

Author:  P_Colossus [ Wed Sep 10, 2008 1:37 am ]
Post subject:  CTF-LTC_Zeus (Final)

Wow its so eye candy. Keep up the great work.

Author:  LtCLifff [ Wed Sep 10, 2008 8:59 am ]
Post subject:  CTF-LTC_Zeus (Final)

Cool! Thanks guys im glad you like it!

Sx: so much for no changes eh? :D

Author:  SX [ Wed Sep 10, 2008 12:24 pm ]
Post subject:  CTF-LTC_Zeus (Final)

It looks better.

Author:  LtCLifff [ Wed Sep 10, 2008 12:38 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Good :D Any suggestions for improvements?

Author:  SX [ Wed Sep 10, 2008 3:14 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Could you also make like a Nighttime version? Because that would be awesome.

Author:  LtCLifff [ Thu Sep 11, 2008 1:27 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Dont worry! Lots of ideas for that already:

Dead bodies in glass cases (maybe some not quite dead)
eerie sounds
ominous pools of blood
switch flag positions (Red team start in blue base and vice versa)

:D

Author:  Bulska [ Thu Sep 11, 2008 2:52 pm ]
Post subject:  CTF-LTC_Zeus (Final)

In your description you said: Combatants calim they can hear the sounds of machinery down below.

Make this in the real arena too. =D

Author:  LtCLifff [ Fri Sep 12, 2008 9:31 am ]
Post subject:  CTF-LTC_Zeus (Final)

Will Do!!!

Author:  LtCLifff [ Sun Sep 14, 2008 2:34 pm ]
Post subject:  CTF-LTC_Zeus (Final)

BETA 3 GUYS! Whadya think? :D

Changes include:
added nice misty Heigtfog
altered lighting here and there
added machinery and wind sounds (have to listen though)
a bit of optimizing
and a few other minute details...

I hope you enjoy the newer version! (Have new pics this time) I expect this will be amde final soon as there is not anything I can think of to change (though please still give me feedback)

Next map should be in the works soon!
__________________

Author:  SX [ Sun Sep 14, 2008 3:23 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Kinda of the same as Beta 2, but eh, it's STILL good. :D

Author:  Bulska [ Mon Sep 15, 2008 5:48 am ]
Post subject:  CTF-LTC_Zeus (Final)

What I used for Ancient Arena to cheer the place up was using 'border tiles' on the floor.

A row of tiles which are 32x32 large along the walls. Take a look at the floors at ancient arena if you don't know what I'm talking about.

http://www.runestorm.com/pl/forum/forum ... hp?50042.0

Scroll trough the topic, you'll see better shots of the floor than the first picture shows.

Author:  LtCLifff [ Mon Sep 15, 2008 9:03 am ]
Post subject:  CTF-LTC_Zeus (Final)

Cool! Ill have a mess around see what i can come up with!

Author:  LtCLifff [ Mon Sep 22, 2008 2:47 pm ]
Post subject:  CTF-LTC_Zeus (Final)

Enjoy Final Version guys!

Author:  LtCLifff [ Fri Sep 26, 2008 7:43 am ]
Post subject:  CTF-LTC_Zeus (Final)

Any comments on the final? More changes than Beta 3 had.

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