| RuneStorm http://www.runestorm.com/forums/ |
|
| AT40 Anti Vehicle http://www.runestorm.com/forums/viewtopic.php?f=34&t=76885 |
Page 1 of 1 |
| Author: | TurdDrive [ Sun Mar 20, 2011 9:50 am ] |
| Post subject: | AT40 Anti Vehicle |
Her is my newest creation. The AT40 Kinda a reusable AT4 with a Scope. If anyone wants it, just ask. |
|
| Author: | Blade sword [ Sun Mar 20, 2011 11:23 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
I was making a LAW recently, inspired by the Deus Ex LAW (well kelly wants a fancy scope on it) but the model isn't displayable due to the unfinished state of the weapon |
|
| Author: | Sgt. Kelly [ Sun Mar 20, 2011 12:01 pm ] |
| Post subject: | Re: AT40 Anti Vehicle |
Oooh, I love explosives. |
|
| Author: | CMGuy [ Sat Sep 24, 2011 9:52 pm ] |
| Post subject: | Re: AT40 Anti Vehicle |
sorry if this is a little late. but I am more than willing to animate it and code it(we might need a skin though and Ill get into animations myself if my bud SPAM is too busy ). that is if its not in the recolors3 pack already, if it is, then disregard this post. |
|
| Author: | Captain Xavious [ Sun Sep 25, 2011 8:50 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
Oh sweet! You do animations, CMGuy? Do you know UV mapping too? And do you use Blender? |
|
| Author: | CMGuy [ Sun Sep 25, 2011 9:01 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
I just started really, I dont no much about those yet... It might take a while for me to get a hang of it sadly....... That will take sum time though soo......... Anyway is this gonna be in anyone else's weaponpack? If not, I might as well do sumthing about this weapon.... and yes, that means Im asking to see if i can use this thing. I already have a code where I have a Seeker Launcher, it Launches Seeking rockets, its not like the G5 Mortar rocket, it seeks the nearest target. However chances of homing on a specific target increase if u aim directly at That target, but not all the time. It does uses code from the airstrikes mod but I got permission on it already(for vehicles pack earlier)
|
|
| Author: | Captain Xavious [ Sun Sep 25, 2011 9:16 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
Well its TurdDrive's model, he's the one to ask, though he might be a bit hard to get a hold of for the next week or so, just started university and all that. Wouldn't hurt to send Sgt. Kelly a pm too, dunno if its planned or not. But we might be able to use you and SPAM's talents for Recolors v10. We can help out on the Halo weapon pack if needed. I can at least, wouldn't mind animating a gun or two! BTW, the fact that you are trying by yourself to learn new things gives me plenty of respect and hope for you. |
|
| Author: | CMGuy [ Sun Sep 25, 2011 9:25 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
oh thank ya. And one more thing. If TurdDrive is still here, I wish to ask if I can use this, I might be able to give it use, unless of course, its already used in another pack. ![]() For the Halo weapons, go ahead and browse this site. http://hce.halomaps.org/index.cfm?PG=1& ... fc=0&fc2=0 *Stares at Reach Grenade Launcher* Its where we got our guns from, legally free of charge too. |
|
| Author: | Captain Xavious [ Sun Sep 25, 2011 10:01 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
I am loving that grenade launcher. That would probably be the weapon I wanna animate. Its my favorite weapon in Reach. |
|
| Author: | CMGuy [ Sun Sep 25, 2011 6:21 pm ] |
| Post subject: | Re: AT40 Anti Vehicle |
Yeah, as for the coding, im not sure how to exactly make it like in reach, where it homes and stuff, right now i guess we can just make it a generic nade lobber... should post more of this in the Halo weapons topic. anyway I am more than willing to get the AT40 Working in sum way. I can definitely code it. I already have a code for it really. |
|
| Author: | Captain Xavious [ Sun Sep 25, 2011 7:56 pm ] |
| Post subject: | Re: AT40 Anti Vehicle |
Wait, are you talking about the plasma launcher? I was talking about the break open grenade launcher, which would be tricky. Plasma launcher is terribly easy. Just code it like the UT04 RL; unlocked it shoots a lobbed projectile, locked on fires homing, non-lobbed rounds. It'd be quite simple. |
|
| Author: | CMGuy [ Sun Sep 25, 2011 10:24 pm ] |
| Post subject: | Re: AT40 Anti Vehicle |
The Grenade Launcher... anyway Plz Turd? |
|
| Author: | TurdDrive [ Sun Sep 25, 2011 11:50 pm ] |
| Post subject: | Re: AT40 Anti Vehicle |
Sorry, not without seeing your previouse work. Plus use PM. |
|
| Author: | CMGuy [ Mon Sep 26, 2011 12:12 am ] |
| Post subject: | Re: AT40 Anti Vehicle |
Sure ok.
|
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|