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DM-BF-GardenLabyrinth
http://www.runestorm.com/forums/viewtopic.php?f=34&t=78364
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Author:  Valkyrja [ Sat May 10, 2014 8:03 pm ]
Post subject:  DM-BF-GardenLabyrinth

Updated 18/06/14
Current version: Beta 0.8

Hello! just a project i had in mind. There are still minor things to do to this map, but now you can enjoy it with all weapon pickups and healthpacks. If any problems with the map, post it here or pm me.
Download link is here.

Author:  Baryonyx [ Sun May 11, 2014 1:45 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

I suggest you put some screenshots up. :P

Author:  Valkyrja [ Sun May 11, 2014 3:43 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Some screenshots! had to look up a sharing site, images exceeded size limit.
Image
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Image
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Image
quality might not be the best because i resized it to fit on the forum.
EDIT: The map structure is only 1/4 of the final thing, but it's still pretty big.

Author:  Baryonyx [ Mon May 12, 2014 4:22 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

Hmm looks interesting. I have to try it out when I get time.

How did you get the idea for this?

Author:  Valkyrja [ Mon May 12, 2014 3:24 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Baryonyx wrote:
How did you get the idea for this?


Heh, I was sketching maps for BW Conflict, a labyrinth came to my head. Then I had to find a labyrinth (my mapping skills are not very good with labyrinths) and found a nice site that generates a labyrinth (I can't remember the webpage's name), opened up some dead-ends and I started working on the map. I liked the map and continued working on it.

Also the idea might have come from a cereal box that had a little labyrinth made of hedges, hence the "garden" theme.

Author:  Valkyrja [ Wed May 21, 2014 8:17 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Hey people, just a notice that this week and the other i wont be working on the map, because I'm on finals. Yeah. And I will be working very slow on June.

In other news, I've had great progress in the map, finally finishing the structures (right now with a count of 1010 brushes holy shit); I've added more playerstarts, there are around 34. Pathnodes haven't changed much. Added few pickups, but still needs more.

I NEED YOUR HELP!
I feel that the skybox the map have right now doesn't feel real.
my skills with textures is bad, like REALLY bad. So I need someone to find/create a good skybox for the map, it is voluntary and I will give credit.
What I'm looking for the sky is:
-A night sky, with a blue tone. Some clouds here and there and a full moon.
(something like this).
If you can help me please PM me

Thank you in advance!

Author:  Baryonyx [ Thu May 22, 2014 11:06 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

Try Hazel's Skyboxes.

( http://www.hazelwhorley.com/textures.html )

Author:  merrit842 [ Thu May 22, 2014 8:11 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

That looks cool and interesting! I want to try this one! ;)

Author:  Baryonyx [ Tue May 27, 2014 11:28 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

After extensive testing with 5 bots per team I have to say that this is a pretty good map.

The bots are hard, with them on masterful they can keep in touch with score. (I ended the match with something like 148 : 152)

The map needs some work visuals-wise, especially lighting. Could maybe use some more details too, perhaps a HD version that covers the hedges with static mesh foliage? :P

Looking forward to an update!


PS: If you want more feedback and more help, I suggest going to the Epicgames forums.

Author:  Valkyrja [ Tue May 27, 2014 3:02 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

The hedges are going to be changed to static meshes in some future. I haven't updated the skybox (I found one on the page you gave me) but the map's lightning is less dark, I lighted up more corners and the open spaces.
I plan to add a terrain and foliage in the future.

Thanks for the feedback! it's really appreciated :D

Author:  Valkyrja [ Fri Jun 06, 2014 1:40 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

So, i'd like some recommendations about this...

Image

should i keep the clouds? or remove it? (the clouds are on the skybox, not on the map)
and if i keep the clouds, should i add some rain? (making the fog more dense)

Putting that apart, I haven't had much time to work on the map. I barely placed a few pathnodes and fixed lightning to fit the new skybox.

Author:  Baryonyx [ Fri Jun 06, 2014 2:13 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Hmmm... I would go with either clear or cloudy sky, but good choice of skybox there.

I think the view range in the labyrinth is already small enough so you don't need much fog.

Author:  Valkyrja [ Sat Jun 07, 2014 11:21 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

UPDATE!
___________________________
Download is here!
I'd say this is version 0.7beta. Finally worked around bot pathing, and let me tell you, I'm glad i finished with it. As always, post here if you have any trouble (or pm me).
Thanks to Hazel.H for the skybox textures.

Changes:
-Finished structures
-Tweaked lightning
-Fully bot-friendly

PS: I still haven't worked on the weapon pickups, they are there but i didn't change what they spawn, so is still advisable to play with the ballistic weapons mod on "loadout"

Author:  Baryonyx [ Sun Jun 08, 2014 10:23 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

Nice update! It's very big now, great to get lost in. Have to use your ears to find enemies. :P

Bots seem to work nicely.

Two things that could be improved:

If you release maps it is recommended to give them unique names, like with _b1, _b2 and such appendixes if you are releasing betas. This is to prevent version mismatch errors online.

I spotted seams on the cloud textures.


Looking forward to next update! :D

Author:  Azarael [ Sun Jun 08, 2014 10:26 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

Baryonyx: Map files will never mismatch unless the client has already loaded the map (by playing two different games in the same session on different versions of the map.)

Author:  Valkyrja [ Sun Jun 08, 2014 12:46 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Baryonyx wrote:
If you release maps it is recommended to give them unique names, like with _b1, _b2 and such appendixes if you are releasing betas. This is to prevent version mismatch errors online.

I spotted seams on the cloud textures.


I'll consider that naming on the next update, which is going to the epicgames forums.

And about the clouds, i believe the texture is original to unreal. I just went with that one as a placeholder because at the time I didn't have internet to look for textures.

Author:  Baryonyx [ Fri Jun 13, 2014 2:24 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Found out the map is great fun with ChaosUT2 Melee + HeavenOfRelics + InvasionEverywhere2 (set to 3 Monsters Max) + Zombies of Nightmare and 23 bots/players.

You never know what you find around the next corner. A player/bot? A monster? A relic?
And with gravity belts and jump-relics you can even jump on the hedges to travel more quickly... :twisted:

EDIT:
Azarael wrote:
Baryonyx: Map files will never mismatch unless the client has already loaded the map (by playing two different games in the same session on different versions of the map.)


Accrording to my research and my own experience, maps do mismatch when you try to join a server that has a map loaded which has the same name like one you have, but is different. Indifferent from whether you previously loaded your own version or not.

Author:  Azarael [ Fri Jun 13, 2014 5:12 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Custom maps don't. Just tried it again now to confirm. Also, server admin. We need to know which packages we can update without mismatching clients, because mismatched clients are lost players - very few people will contact us about problems they encounter on the server, even among the regulars, thus any mismatch is a player likely lost forever. Code packages are the only ones with the package flag set for forced mismatching. I join servers with asset packages which are updated compared to the ones on the server all the time (when I have an update pending), and the server will simply push its version of the package to the client without complaint, except if I was playing the update offline first.

Author:  Valkyrja [ Wed Jun 18, 2014 9:39 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

Link updated! Version BETAv0.8 is out!
you can click here to download

Finally inserted more weapon pickups and the needed healthpacks. Learn the locations of each weapons and other pickups to master the map and survive.
(Regular deathmatch is very hard with "masterful" bots, so take the challenge if you dare.)

NOTICE!
I won't be working anymore on the map, for now. I have some problems on my life and the computer i worked on the map is now gone. My laptop doesn't handle the editor and the map is too big for my laptop to even stay on for 2 minutes. Until I manage to get a new computer, this project is on stop.


EDIT: as always, if you encounter any problems or bugs, you can post here or pm me.
EDIT2: silly me, forgot that the dot on "0.8" screws up the engine and doesn't display it on the list. map reuploaded.

Author:  Valkyrja [ Wed Jun 18, 2014 6:24 pm ]
Post subject:  Re: DM-BF-GardenLabyrinth

Posted on EpicGames forums!
The thread is right here

Author:  Baryonyx [ Thu Jun 19, 2014 7:37 am ]
Post subject:  Re: DM-BF-GardenLabyrinth

Aww, sad to hear. :(

But hopefully you get your problems fixed soon, good luck with that. :happy-jumpyellow:

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