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| FP9A5 Bug http://www.runestorm.com/forums/viewtopic.php?f=4&t=11888 |
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| Author: | Meatboy [ Fri Aug 18, 2006 7:59 pm ] |
| Post subject: | FP9A5 Bug |
Try this. Set a det pack with a laser trigger and stick it to a wall. You step away and the trip beam activates. Now place a second charge the same way. It sticks but the trip beam does not arm. Know place a third one and the trip beam will arm. I noticed that only odd number charges are having trip beams work 1,3 will arm but 2,4 will not werid huh?
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| Author: | Mr.UglyPants [ Fri Aug 18, 2006 8:33 pm ] |
| Post subject: | FP9A5 Bug |
yeah really werid, apart from the fact i barely understood any of this. Why don't you take some screenshots of this in phases so we can understand better? |
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| Author: | Meatboy [ Sat Aug 19, 2006 11:44 am ] |
| Post subject: | FP9A5 Bug |
See what I can do. |
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| Author: | Bjossi [ Sat Aug 19, 2006 2:55 pm ] |
| Post subject: | FP9A5 Bug |
Meatboy wrote: See what I can do.
So, what can you do? |
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| Author: | Meatboy [ Sat Aug 19, 2006 6:58 pm ] |
| Post subject: | FP9A5 Bug |
ill set up a srceen shot showing what Im talking about. Right now it seems that every other det pac set in trip beam mode fails to fire out a trip beam. Im gonna test a bit more so I can give a propper report on it.
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| Author: | ShadowBlade [ Sun Aug 20, 2006 2:21 am ] |
| Post subject: | FP9A5 Bug |
hmm.. sounds like something similar that was reported.. put the screens up, they may help
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| Author: | Meatboy [ Thu Aug 24, 2006 11:56 pm ] |
| Post subject: | FP9A5 Bug |
http://img151.imageshack.us/img151/341/tripbuggq2.jpg Ok here is the shot of the bug the far left det pack is #1 Note that # three has a active tripbeam like one but two and four do not even though they were also set in trip mode. This also runs true. If these four will set off the next Det pack set would have a beam and the one after that would not. |
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| Author: | ShadowBlade [ Fri Aug 25, 2006 2:52 am ] |
| Post subject: | FP9A5 Bug |
weird!! ar u playing online, LAN, or botmatch? |
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| Author: | DarkCarnivour [ Fri Aug 25, 2006 4:02 am ] |
| Post subject: | FP9A5 Bug |
HUH? That's really wierd! I've never seen anyhting like that... |
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| Author: | Carsomyr [ Fri Aug 25, 2006 8:19 am ] |
| Post subject: | FP9A5 Bug |
I've never had that problem. That's very strange. I suppose if nothing else you could try to manually toggle the laser on with the remote. . . |
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| Author: | Meatboy [ Fri Aug 25, 2006 11:47 am ] |
| Post subject: | FP9A5 Bug |
That is in a botmatch although I have seen it in a lan also. I am using the special ffunction to set them in laser trip mode. How Do I use the control to set em
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| Author: | ShadowBlade [ Mon Aug 28, 2006 4:04 am ] |
| Post subject: | FP9A5 Bug |
?? check the manual and search for the FP9 to check how it works.. its full of features
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