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Ballistics swapping doesn't work with lockers
http://www.runestorm.com/forums/viewtopic.php?f=4&t=16192
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Author:  Finalizer [ Tue Oct 03, 2006 6:11 am ]
Post subject:  Ballistics swapping doesn't work with lockers

Alright, so heres the things: To make the new weapons released with the bonus packs appear in games, I tried to use the swapping tool so they'd show up along with the other weapons. Furthermore, to keep the bots from all using the friggin Rail Gun (Great weapon, except when everyone & their mom is using it), I changed it so that the Rail Gun would replace the redeemer, ion cannon uplink, and airstrike gun. However, when I play, I notice that the Rail Gun is still stuck into the lockers, and none of the bonus pack weapons show up. I don't have a problem with this in maps that don't use weapon lockers, so I was wondering if this was a universal problem to be fixed in 2.0, or if it was just a problem with me only?

(BTW- for reference, this is all in instant action, although I see no reason why this would make a difference)

Also, just a quick question, I remember reading that one could change what weapons show up in Ballistics Loadout by modifying something in the INI file, but when I looked there, I couldn't find anything that looked like it was meant to do so. Could some one point out what I have to edit in the INI file to modify the baillistics loadout options, if it is truly possible?

Thanks!

Author:  DarkCarnivour [ Tue Oct 03, 2006 6:18 am ]
Post subject:  Ballistics swapping doesn't work with lockers

Yo, Welcome to the great land! :D

Ok, the bug you have described is well known now and don't worry, its on the lsit of things to deal with for v2.0...

You can't yet change LoadOut in the ini... I forgot to set it right for the last release, but it has since been fixed and 2.0 will have the configurable loadout.
We may include a UI to set loadout groups, but we're only going to do that if there is enough demand...

Author:  Finalizer [ Tue Oct 03, 2006 6:42 am ]
Post subject:  Ballistics swapping doesn't work with lockers

Alright, waiting for 2.0 it is... Any idea when it may come out? :D

Also, count me in on that "demand" list!

Thanks again!

Author:  ShadowBlade [ Tue Oct 03, 2006 6:55 am ]
Post subject:  Ballistics swapping doesn't work with lockers

still not sure when coming out. lotsa crap at the moment..

Author:  Mr.UglyPants [ Tue Oct 03, 2006 1:59 pm ]
Post subject:  Ballistics swapping doesn't work with lockers

i remeber something like in a few months. so by the end of this year or begining of next year.

Author:  Carsomyr [ Tue Oct 03, 2006 5:17 pm ]
Post subject:  Ballistics swapping doesn't work with lockers

Yeah. . .1st rule of dealing with Mod developers: If they had a release date, they'd have already told you.

And I'm on the demand list too. I'm on a crusade to get the XK2 promoted to a primary weapon.

Author:  Mr.UglyPants [ Tue Oct 03, 2006 6:33 pm ]
Post subject:  Ballistics swapping doesn't work with lockers

yeah, would be kinda cool, but it will always be a dual weapon.

Author:  ShadowBlade [ Wed Oct 04, 2006 1:04 am ]
Post subject:  Ballistics swapping doesn't work with lockers

it is a dual weapon :)

we can try giving the XK2 a laser sight.. maybe..

Author:  Captain Xavious [ Wed Oct 04, 2006 4:42 am ]
Post subject:  Ballistics swapping doesn't work with lockers

I don't think it'd really be all that good with a laser sight...

Author:  DarkCarnivour [ Fri Oct 06, 2006 4:56 am ]
Post subject:  Ballistics swapping doesn't work with lockers

Carsomyr wrote:
I'm on a crusade to get the XK2 promoted to a primary weapon.


You are? Now you tell us... Might be a good idea. Wot you guys think?

Author:  Captain Xavious [ Fri Oct 06, 2006 5:00 am ]
Post subject:  Ballistics swapping doesn't work with lockers

I already thought it was a powerful weapon...

But it might be cool to make it a primary weapon, so long as its still one-handed.

Author:  ShadowBlade [ Fri Oct 06, 2006 5:42 am ]
Post subject:  Ballistics swapping doesn't work with lockers

it will still be one handed and perhaps primary. we can maybe consider making it primary, with some more sidearms added :)

Author:  Finalizer [ Fri Oct 06, 2006 10:18 am ]
Post subject:  Ballistics swapping doesn't work with lockers

Hmm... From what I've seen, I think the XK2 fits both categories to a degree. It's powerful enough to act as a primary weapon when needed, but still doesn't quite feel like one... Also, I like seeing the XK2 and the XRS (The machine pistol, that's the XRS, right?) act as counter-balances of each other, or something like that...

Dunno, interesting idea of promoting it, but...

Author:  ShadowBlade [ Mon Oct 09, 2006 1:03 am ]
Post subject:  Ballistics swapping doesn't work with lockers

yeah... guess we'll see :)

Author:  Mr.UglyPants [ Mon Oct 09, 2006 12:11 pm ]
Post subject:  Ballistics swapping doesn't work with lockers

never thought of those two guns counter acting eachother, good thinking

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