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| How hard would it be to add... http://www.runestorm.com/forums/viewtopic.php?f=4&t=188 |
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| Author: | Morter [ Sun Jan 22, 2006 8:41 pm ] |
| Post subject: | How hard would it be to add... |
A checklist that has all of the weapons to disable certain weapons in Ballistic Loadout or the random pickups in the regular Ballistic mod, or even if it replaces the adrenaline or the health vials..? You know, customizing what's put in, and what's replaced. |
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| Author: | Bjossi [ Sun Jan 22, 2006 9:09 pm ] |
| Post subject: | How hard would it be to add... |
There are mutators to do that, like Worm 2004 and item replacers, just look around in websites like ut2003hq.com or Atari´s forums. |
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| Author: | Morter [ Sun Jan 22, 2006 9:37 pm ] |
| Post subject: | How hard would it be to add... |
Bjossi wrote: Quote: There are mutators to do that, like Worm 2004 and item replacers, just look around in websites like ut2003hq.com or Atari´s forums.
Yeah, but I don't wanna replace all aspects of Ballastic weapons just to disable 1 or 2 weapons
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| Author: | RuneStorm [ Sun Jan 22, 2006 10:17 pm ] |
| Post subject: | How hard would it be to add... |
Probably not TOO hard, we may be doing something like that... The question is how hard is it to do that + something else + this + etc + ... + + +
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| Author: | Bjossi [ Sun Jan 22, 2006 11:19 pm ] |
| Post subject: | How hard would it be to add... |
Morter wrote: Quote: Bjossi wrote:
Quote: There are mutators to do that, like Worm 2004 and item replacers, just look around in websites like ut2003hq.com or Atari´s forums. I´m not sure what you mean, you just choose what Ballistic Weapon to replace each stock UT2004 weapon in Worm2004, and you will have the weapons you love and not the ones you dislike. Or am I still misunderstanding what you are trying to say? |
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| Author: | Morter [ Mon Jan 23, 2006 1:21 am ] |
| Post subject: | How hard would it be to add... |
You pretty much got the jist of it it's just that... Okay, think of it like this: Ballistics Loadout. What if I don't want me, nor the bots to be able to choose the railgun, or the katana. If I use Worm2k4, I'll lose the features of Ballistics Loadout completely, as well as the Ballistics feature that certain pickups interchange. Example: On regular ballistics, the M763 shotgun pickup will change to an M290 [the double-barreled] shotgun. A checklist of what is/isn't enabled will just be more convenient for Ballistics Lovers like myself. Edit: Or like this...I'd like to use both Ballistic Weapons AND Weapon of Evil's Sentinel mutator. WoE's mutator can only replace adrenaline, health vials, shield, super shield, and U-Damage. However, Ballistic's bandages and adrenaline overwrite WoE's ammo replacement thing. SO, if I could disable Ballistic's pickup replacement, I would be able to use WoE Sentinel with them. Post edited by: Morter, at: 2006/01/23 01:28 |
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| Author: | Bjossi [ Mon Jan 23, 2006 7:59 pm ] |
| Post subject: | How hard would it be to add... |
This could be hard to do, since usually two weapons mods conflict with eachother, so RuneStorm would need to make compability with every single mod out there, or make a better config mutator. The latter sounds much quicker. |
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