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| Making UT2004 RPG work with BW... http://www.runestorm.com/forums/viewtopic.php?f=4&t=21688 |
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| Author: | OCAdam [ Sat Dec 09, 2006 6:14 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
I've got the problem that when I put these two great things together, I suddenly can't use the Ironsights, nor can I use the special weapons function of any of my guns in BW. I don't mind the no Ironsights (since I use the RS8 most, and without Ironsights usually), but I like to use the M50 camera with the RPG on. And finally, no grenades work at all with the RPG on. Anyone else have this problem? Is there a possible fix to this minor bug/glitch? I really love BW and UT2004RPG together other than this problem! Maybe in BW 2.0 you could have this fixed up? --- BTW, hi, I'm new to the forums. Only made two previous posts before this one. |
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| Author: | Mr.UglyPants [ Sat Dec 09, 2006 6:27 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
well hi OCA. I'm pretty sure RS has known for some time of the bugs that occur when mixing BW and the RPG mut, though they might not know of these problems, and i don't know if they are even bothering with it, since there is little they can do, its never great to mix mods, best hope for you is to pray RS makes an RPG addition to BW. And also this seems more of a bug than a feature, Bjossi might need to move it to the support forum. |
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| Author: | OCAdam [ Sat Dec 09, 2006 6:30 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
Yeah, it would be a great thing if they could do that. Maybe if I try to take off the magic weapons then it might work? I'll see if that works after I finish reading something on another site. BW does work very well with the FHI EXP system however, but it only adds in some random items to the FHI game, so maybe it could very well be the magic weapons chance messing BW up... |
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| Author: | Mr.UglyPants [ Sat Dec 09, 2006 6:31 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
might very well be that. |
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| Author: | OCAdam [ Sat Dec 09, 2006 6:32 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
I'm going to try doing that now since I finished reading that story chapter. BTW, any news on the revolver? I couldn't find any. Edit: Yep, that was the problem. Magic weapons chance gave the weapons the ability to not have any special features. Well, now I feel this thread is utterly pointless... |
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| Author: | Mr.UglyPants [ Sat Dec 09, 2006 6:36 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
well the revolver (magnum) will be appearing in 2.0 which will most likely be availble near the end of 2006 or before chirstmas. |
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| Author: | OCAdam [ Sat Dec 09, 2006 6:38 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
Ah, I see... nothing other than that is know I guess... No special function or anything yet? |
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| Author: | Mr.UglyPants [ Sat Dec 09, 2006 6:40 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
well it will have two barrels, so prim fire shoots one, large recoil and alt fire shoot both barrels in unison huge recoil, don't have a clue on the special function. |
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| Author: | OCAdam [ Sat Dec 09, 2006 6:43 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
Hey, that's pretty cool, like the MRT I guess, except with a revolver? Man, can't wait for 2.0, and the new Jurassic Rage Evolution 2 mod (coming on the 20th)! |
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| Author: | Mr.UglyPants [ Sat Dec 09, 2006 7:21 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
guess so, except dual barre; revolvers don't exist or they aren't many of them. |
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| Author: | Bjossi [ Sat Dec 09, 2006 8:58 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
A human hand wouldn't be able to receive kickback from DB magnums unless you can handle quite a bit of pain. As for UT2004 RPG, let's see what RS will say. They could maybe support this further, UT2004 RPG is a very popular mutator. |
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| Author: | OCAdam [ Sat Dec 09, 2006 9:28 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
Yeah, it looked like the MRT when you used both barrels that it was a very violent recoil. I would bet that revolver would be even worse if it did that. Here's to hoping a little more RPG support on BW! |
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| Author: | Bulska [ Sun Dec 10, 2006 5:43 am ] |
| Post subject: | Making UT2004 RPG work with BW... |
Yeah Ive tried UT2004 RPG with BW, but I've only tried it in Multiplayer so far. I (host) could have the loadout and stuff. But my bro could only carry 1 weapon at the time. So when he picked a weapon up, his old one dissapeared. |
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| Author: | OCAdam [ Sun Dec 10, 2006 7:49 am ] |
| Post subject: | Making UT2004 RPG work with BW... |
Oh wow, I've only played UT2k4RPG with my bro using the Weapons of Evil pack, which didn't work at all, until he hosted the LAN server (and then only partially). Maybe the Ballistic and BCore packages weren't in your server packages or something wasn't in there correctly? |
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| Author: | Bjossi [ Sun Dec 10, 2006 11:20 am ] |
| Post subject: | Making UT2004 RPG work with BW... |
Weapons of Evil work perfectly with UT2004 RPG, at least in Instant Action. |
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| Author: | Wup [ Sun Dec 10, 2006 12:19 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
We Tried it at Hedsteem, But It caused to many Incompatibilty problems with the special fires on the RPG end of the game. |
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| Author: | OCAdam [ Sun Dec 10, 2006 12:46 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
Bjossi wrote: Weapons of Evil work perfectly with UT2004 RPG, at least in Instant Action.
Well, the problem was he couldn't see the weapons or use them, until he did the server making. It's just something stupid I guess, since it was a LAN game. |
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| Author: | ShadowBlade [ Sun Dec 10, 2006 2:07 pm ] |
| Post subject: | Making UT2004 RPG work with BW... |
Hey Adam
ok.. i think we have RPG.. must crack it open, and see what happens
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