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two AS-mother ship bugs both major, one crash
http://www.runestorm.com/forums/viewtopic.php?f=4&t=24480
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Author:  Deuxhero [ Thu Jan 11, 2007 3:56 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

info

I had on BL BH and a few stock mutators most wheren't even runable in the map and i just didn't remove them from the game of ONS i just played (stunt vech and vech pickups)

the first is that when ever i entered a ship when defending i had my BWs and could fire them when i was in the fighter (i could swap them with the number keys but not the next and prev keys) and my ship turned into the pickup grafic for the weapon, this happened both times i went in a ship when defending


the other i have no idea what happend but here the error (the game crashed)

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2996 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (7777)

M75PrimaryFire AS-MotherShip.M75Railgun.M75PrimaryFire125 (Function BCore.BallisticRailgunFire.DoTrace:008C) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (M75PrimaryFire AS-MotherShip.M75Railgun.M75PrimaryFire125, Function Ballistic.M75PrimaryFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Mothership Assault <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Author:  Rayne_870 [ Thu Jan 11, 2007 7:21 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

yeah ive had that too actually, with nothing other than ballistic related mods on too actually...it just doesnt like the fighters, no idea why...but the railgun is really effective

Author:  Deuxhero [ Thu Jan 11, 2007 7:32 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

Oddly it only happens when defending, likely because i need to get IN the fighters

Author:  Dark_Watcher [ Thu Jan 11, 2007 8:05 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

I get the same thing, the RG, is the one and only worth using. this hapens with overkill too.

Author:  Deuxhero [ Thu Jan 11, 2007 9:06 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

so it is a bug in the fighters, not the weapons i take it

and the G5 is somewhat useful aswell

Author:  ShadowBlade [ Fri Jan 12, 2007 3:31 am ]
Post subject:  two AS-mother ship bugs both major, one crash

ok.. we'll try look into this one.. looks like perhaps the railgun shot hit some funny geometry or something ot cause the crash.. and that vehicle thing sounds weird...

is this the only map the bug occurs in?

Author:  Rayne_870 [ Fri Jan 12, 2007 9:39 am ]
Post subject:  two AS-mother ship bugs both major, one crash

as far as i know thats the only map...ive never seen any others with space fighters, and thats what i think is the culprit...

Author:  Bjossi [ Fri Jan 12, 2007 11:51 am ]
Post subject:  two AS-mother ship bugs both major, one crash

Download & try CarLauncher 5, you can go into space fighters with it in any map.

Author:  Deuxhero [ Fri Jan 12, 2007 12:14 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

I've been looking for CL5 sense my reinstall acctuly

any idea where to find it

Author:  Bjossi [ Fri Jan 12, 2007 1:32 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

I'll just upload it here, only 19 KBs.
If Dezro will pop up here and want the file removed, then I'll be happy to.[br]File: [url=../../files/public/1168630337_8_FT24480_carlauncher5.zip]1168630337_8_FT24480_carlauncher5.zip[/url]

Author:  Dark_Watcher [ Fri Jan 12, 2007 2:25 pm ]
Post subject:  two AS-mother ship bugs both major, one crash

it happens in as-Acatana too. same tipe of thing, deefince gets in fighters and poof you get RG fighters.

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