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| Mine bug http://www.runestorm.com/forums/viewtopic.php?f=4&t=25336 |
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| Author: | Mr.UglyPants [ Wed Jan 17, 2007 9:47 pm ] |
| Post subject: | Mine bug |
Well i've got into playing on UnrealShredders server (the newest BW server), and i noticed that sometimes when i'd place a (jumping) mine, after it was placed, the weapons bar, and even my weapon in hand, disappear, though once i press prim fire, it all shows up again. Does BW2.0 fix the glitch which allows you to hold the (jumping) mines when you have no ammo fixed? Cause it gets annoying sometimes. I've gone placing the damn thing for minutes without it really getting placed, then becoming frustrated, only realizing that it has no ammo once i look at the ammo counter. |
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| Author: | ShadowBlade [ Fri Jan 19, 2007 3:13 am ] |
| Post subject: | Mine bug |
hey.. lots of mines things are being fixed in v2.0.. we have fixed some, but i'm writing these down as well
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| Author: | Mr.UglyPants [ Fri Jan 19, 2007 1:36 pm ] |
| Post subject: | Mine bug |
cool! Online play is pretty fun, to bad you can anticipate where your enemy is going, since he isn't a dumb bot. Edit! I was playing online again. and i noticed that sometimes the laser mines when thrown (this is online) don't explode or even show up after thrown. And some time the *jumping* mines in online won't place even if you have like 2 ammo. oh and just an update, you don't bring back the weapons bar and the weapons themselves from the frist post bug, you use the scroll wheel to get it all back. |
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| Author: | ShadowBlade [ Sun Jan 21, 2007 3:22 am ] |
| Post subject: | Mine bug |
thanks for updates.. better check em out, although 2.0 is alot more online friendly.. guess you'll see when the betas out
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| Author: | Mr.UglyPants [ Sun Jan 21, 2007 10:47 am ] |
| Post subject: | Mine bug |
I guess we will
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| Author: | OCAdam [ Sun Jan 21, 2007 12:19 pm ] |
| Post subject: | Mine bug |
When would tat be out? Just take your time though. Oh and SB? Can you get DC to look at my topic in the Vehicles section? I know he'd be a great help for me! |
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| Author: | ShadowBlade [ Mon Jan 22, 2007 3:09 am ] |
| Post subject: | Mine bug |
ok.. sure will
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| Author: | OCAdam [ Mon Jan 22, 2007 7:41 pm ] |
| Post subject: | Mine bug |
Thanks SB. I've found a little problem with the BX-5 for myself. Is it possible that the mines have to wait at least 2 seconds before they will be active and start exploding? I've been annoyed how I'd get half exploded on my own mine from trying to set traps for Invasion monsters and one runs it over as soon as I put it on the ground... |
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| Author: | Mr.UglyPants [ Mon Jan 22, 2007 7:53 pm ] |
| Post subject: | Mine bug |
thats more of just the fact that its a mine, your lucky that it doesn't explode when you walk over it. It happens, alot. |
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| Author: | OCAdam [ Mon Jan 22, 2007 8:04 pm ] |
| Post subject: | Mine bug |
Yeah, but I liked how in Perfect Dark the mines took a sec or two to activate. |
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| Author: | Captain Xavious [ Tue Jan 23, 2007 4:32 am ] |
| Post subject: | Mine bug |
That would actually be pretty cool, but I always set my traps between waves.
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| Author: | ShadowBlade [ Wed Jan 24, 2007 2:50 am ] |
| Post subject: | Mine bug |
hmmm.. perhaps
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| Author: | DarkCarnivour [ Mon Jan 29, 2007 4:22 am ] |
| Post subject: | Mine bug |
Some of the mine bugs are fixed... We havn't had a chance yet to test all the fixes, but we're getting there... |
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