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Sniper scope bug?
http://www.runestorm.com/forums/viewtopic.php?f=4&t=2833
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Author:  Redshift [ Wed May 03, 2006 3:33 am ]
Post subject:  Sniper scope bug?

Just downloaded & ran 1.7. Love the new crosshairs, they're so much better than the old ones. :) I don't like the new (lack of) tracer fx, though. The old ones were much more satisfying... :(

Anyway... When you alt-click with the sniper nothing happens. You can only zoom via the iron sights keybind, which kinda sucks. Wassup?

Author:  heheman3000 [ Wed May 03, 2006 7:48 am ]
Post subject:  Sniper scope bug?

It works for me...except I don't get anything in the mutator config menu.

Author:  Bjossi [ Wed May 03, 2006 11:13 am ]
Post subject:  Sniper scope bug?

Maybe you haven't configured the scope button in Settings?

Author:  Redshift [ Wed May 03, 2006 11:59 am ]
Post subject:  Sniper scope bug?

I have configured the iron sights button, which currently is the only way to use the scope. It's not a particularly user friendly way though. The scope should work automatically via right mouse like before, because it's the weapon's standard altfire mode. All other altfire modes work just fine (pistol, shotguns, XK etc.), so why doesn't the sniper zoom work? This is weird!

Author:  Bjossi [ Wed May 03, 2006 12:16 pm ]
Post subject:  Sniper scope bug?

I don't know, only the developers can answer that question. :S

Author:  heheman3000 [ Wed May 03, 2006 7:15 pm ]
Post subject:  Sniper scope bug?

It works fine for me...

Author:  ShadowBlade [ Wed May 03, 2006 7:34 pm ]
Post subject:  Sniper scope bug?

hey.. the scope are still activated by secondary attack.. dont know why it would not work.. only thing i can think of is key binding issues..

you want more tracers hey?? hmmm.. yeah i guess so:)

Author:  Mr.UglyPants [ Wed May 03, 2006 7:41 pm ]
Post subject:  Sniper scope bug?

pretty sure it worked for me i'll test it again!

Author:  Redshift [ Thu May 04, 2006 12:19 am ]
Post subject:  Sniper scope bug?

ShadowBlade wrote:
Quote:
hey.. the scope are still activated by secondary attack.. dont know why it would not work.. only thing i can think of is key binding issues..
you want more tracers hey?? hmmm.. yeah i guess so:)[/quote]

Yeah it would be nice to have more hardcore tracers like in V 1.6, maybe as an option...

Author:  Bjossi [ Thu May 04, 2006 2:38 am ]
Post subject:  Sniper scope bug?

It should be marked as a performance option, since more tracers means more lag.

Author:  Mr.UglyPants [ Thu May 04, 2006 2:54 am ]
Post subject:  Sniper scope bug?

right Bjossi!

Author:  ShadowBlade [ Thu May 04, 2006 9:13 am ]
Post subject:  Sniper scope bug?

ye.. perf option.. should work:)

glad the scopes work now;)

Author:  Redshift [ Thu May 04, 2006 11:03 pm ]
Post subject:  Sniper scope bug?

ShadowBlade wrote:
Quote:
ye.. perf option.. should work
glad the scopes work now;)[/quote]

Yeah, me too! :lol: Though even without a properly functioning scope the sniper can still be an effective weapon... if you have the mad skillz!

Author:  Mr.UglyPants [ Fri May 05, 2006 12:40 am ]
Post subject:  Sniper scope bug?

Dude i than i must have mad skillz cause i was playing against Adapt bots (11 of them) on DM-Trident and i grabed the sniper rifle and for the first 20 kills were evither headshots or just kills with the sniper rifle but with no scope on, and at least 7 of the kills were when i was running around!

Author:  Bjossi [ Fri May 05, 2006 1:41 am ]
Post subject:  Sniper scope bug?

Redshift wrote:
Quote:
If it will be a performance option, does that mean you'll have to max out world detail settings to see the old / enhanced tracer FX? Or will it be something that you can select via the BW menu, like "enhanced tracer FX" Y/N? Personally I'd prefer the latter option...


It is the more practical choice too.

Author:  Spiced Hammer [ Mon May 08, 2006 9:22 am ]
Post subject:  Sniper scope bug?

Redshift wrote:
Quote:
ShadowBlade wrote:
~

Yeah, me too! :lol: Though even without a properly functioning scope the sniper can still be an effective weapon... if you have the mad skillz!
That reminds me, wouldn't it be nice if you could use the iron sights on the sniper rifle? The mesh has sights, and I think the scope mount has openings to peer through. That would require either reengineering the iron sight function or moving the altfire scope view to a separate function. I don't know jack about coding, but the latter sounds to me like it could be done...

Author:  ShadowBlade [ Mon May 08, 2006 9:58 am ]
Post subject:  Sniper scope bug?

hmmmm.... we'll have 2 see about it..

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