| RuneStorm http://www.runestorm.com/forums/ |
|
| Occasional stuttering http://www.runestorm.com/forums/viewtopic.php?f=4&t=31573 |
Page 1 of 2 |
| Author: | sgnl05 [ Sun Mar 18, 2007 6:36 pm ] |
| Post subject: | Occasional stuttering |
For the most part the game will run fine with no stuttering/framerate issues at all, but sometimes the game will pause for a second and then skip ahead, like the sort of lag that you experiance on a slow server. The difference here is that this is happening to me when playing instant action. I'm not saying that this is a bug or a problem with the mod, as it might just be my computer. However I've never had any sorts of problems like this with any other 2004 mod or basic 2004. 2.0 does seem quite system intensive though. Anyway, if this isn't a bug (and I suspect it isn't) is there any way to fix this? It's not really that big a problem, but it can be bothersome at times. |
|
| Author: | Mr.UglyPants [ Sun Mar 18, 2007 6:40 pm ] |
| Post subject: | Occasional stuttering |
Never experienced it myself, except at the start of the matches but that really doesn't count. Best is to maybe turn down detail or settings down more. |
|
| Author: | Wup [ Sun Mar 18, 2007 6:58 pm ] |
| Post subject: | Occasional stuttering |
Nah People are complaing that 2.0 Lags more....Im looking into it. |
|
| Author: | akstylish [ Sun Mar 18, 2007 9:50 pm ] |
| Post subject: | Occasional stuttering |
I have that problem, too. But I'm sure it's due to the new gorgeous effects. |
|
| Author: | reaper900 [ Sun Mar 18, 2007 10:37 pm ] |
| Post subject: | Occasional stuttering |
I had that problem too,when I first tried 2.0 in a standard CTF map I experienced a little lag.I also had some at the beginning of the match, but I've always had that playing UT2k4.Though Im pretty sure it was just because I had to many high-poly models in-game,after that game, I played on DM Hyperblast 2,"offline in both cases",decreased the bot number and changed back to standard models and the lag reduced back to normal. |
|
| Author: | Bjossi [ Mon Mar 19, 2007 8:30 am ] |
| Post subject: | Occasional stuttering |
BW2.0, with high-res textured weapons that have 2x more polygons than the basic UT2 guns, and the most intense gore effects ever created for the game that get generated every time someone gets shot or killed? Gee, I wonder why it uses more resources. The fix here is to lower graphics settings, seems fairly obvious. |
|
| Author: | Wup [ Mon Mar 19, 2007 10:27 am ] |
| Post subject: | Occasional stuttering |
No, your wrong Im having People with Nvidia 8800gtx Cards Lag down, Theres no way that Bw2.0 will bog a Intel Duo core with 3 GB of ram and that card down. It needs code Optimizations. |
|
| Author: | Bjossi [ Mon Mar 19, 2007 11:21 am ] |
| Post subject: | Occasional stuttering |
I was talking about offline play. |
|
| Author: | Wup [ Mon Mar 19, 2007 11:29 am ] |
| Post subject: | Occasional stuttering |
Yeah, it needs some Net-Code enhancements to allow for the higher GFX info being transfered. |
|
| Author: | Bjossi [ Mon Mar 19, 2007 11:58 am ] |
| Post subject: | Occasional stuttering |
Fixing online gaming problems isn't an easy task for DC since he can't test his code himself. |
|
| Author: | [TI]Al [ Tue Mar 20, 2007 3:31 pm ] |
| Post subject: | Occasional stuttering |
Wup: We're getting this too. With some VERY high end systems. |
|
| Author: | KylinRage [ Tue Mar 20, 2007 5:57 pm ] |
| Post subject: | Occasional stuttering |
I have a pretty darn good graphics card that lets me play oblivion at an average FPS rate. But on BW 2.0, I changed my weapon to the revolver, and then I freeze for 1 second, then this guy pops out from nowhere. I can also play smoothly in many other high-end games. I think I'll just change the decal stay thing on my settings. Don't need it with such awesome gore effects. |
|
| Author: | UndeadRoadkill [ Wed Mar 21, 2007 12:33 pm ] |
| Post subject: | Occasional stuttering |
Wup wrote: Im having People with Nvidia 8800gtx Cards Lag down This is true, I am afflicted with this one. Nvidia's drivers currently have known issues with 8800 cards and the U2 engine. You can get rid of it by disabling hardware lighting and transform, but it will cost you some performance, and it will introduce a few graphical anomolies. If you have a 8800, I guess all you can really do is wait for Nvidia to release a a driver that fixes it. It is my understanding that as of Forceware version 100.81, the problem still isn't fixed. |
|
| Author: | Wup [ Wed Mar 21, 2007 1:26 pm ] |
| Post subject: | Occasional stuttering |
I removed all the New Blood Effects from my server so that it will not send the info, Hopefully (as I will test my theory) will take a load of the online play. |
|
| Author: | [TI]Al [ Thu Mar 22, 2007 9:46 am ] |
| Post subject: | Occasional stuttering |
Any luck Wup? |
|
| Author: | DarkCarnivour [ Thu Mar 22, 2007 1:46 pm ] |
| Post subject: | Occasional stuttering |
Wup wrote: I removed all the New Blood Effects from my server so that it will not send the info, Hopefully (as I will test my theory) will take a load of the online play.
The gore effects are implemented client-side. The info sent from server for each hit is compressed and sent in a small, neat package. No effects are sent across, just a few hit properties, Gore options work clientside only as well... @Bjossi: When did I say I don't test our net code? Can you imagine the bugs on untested netcode? OMFG, the thing would be a disaster! I am not sure how much more optimization can be done. I have always tried to minimize the info sent on network, opting for compression and cramming the most info into the least amount of bytes. As for slow Instant action, BW is several years newer than UT2004, so it has much better looking and more resource hungry stuff. Solutions are to buy a PC for running new games or to lower you detail settings (like if you wanted a new game to run on an old machine) |
|
| Author: | Bjossi [ Thu Mar 22, 2007 1:51 pm ] |
| Post subject: | Occasional stuttering |
DarkCarnivour wrote: @Bjossi: When did I say I don't test our net code? Can you imagine the bugs on untested netcode? OMFG, the thing would be a disaster!
I was talking about playing online. With a slow connection and an average PC you would just think the lag is because of exactly that. But the people here have top notch computers with fast connections. |
|
| Author: | andriel [ Sun Apr 01, 2007 11:05 pm ] |
| Post subject: | Occasional stuttering |
Same here. I have a great server, an 8800 card, broadbad, etc- but I've got some serious lag at times. HERE IS SOMETHING THAT HELPED to som extent: I reduced the quality of the details to low, and removed smoke. This did help some. I'd really like to have the smoke back- but good online pay is more important. |
|
| Author: | Bjossi [ Mon Apr 02, 2007 1:38 pm ] |
| Post subject: | Occasional stuttering |
I think the minigun is the cause of this lag, try exclude it from a match. |
|
| Author: | andriel [ Mon Apr 02, 2007 7:49 pm ] |
| Post subject: | Occasional stuttering |
I do a loadout- so I haven't figured a way to exclude anything. (By the way- if someone knows how to exclude items from loadout- let me know!) But, my conclusions are that the smoke and green fog are the cause. I run with FPS rate running, and every time there is a lot of smoke or green fog (from whatever weapon that is- haven't figured it out yet) is when the FPS drops to almost nothing. When the green fog is gone, the FPS returns. Is there a way to turn that green fog off? I've turned off regular smoke with little or no response. |
|
| Author: | andriel [ Mon Apr 02, 2007 7:56 pm ] |
| Post subject: | Occasional stuttering |
Quote: BW2.0, with high-res textured weapons that have 2x more polygons than the basic UT2 guns, and the most intense gore effects ever created for the game that get generated every time someone gets shot or killed?
Gee, I wonder why it uses more resources. The fix here is to lower graphics settings, seems fairly obvious. I wanted to comment on this post, too. There's no question it uses more resources, nor that it is in fact the absolute BEST that any UT mod has to offer on effects. But, when running good equipment, good servers, and $600 graphics cards, this puppy should rock-n-roll as intended if the mod is ever going to be a serious contender. People simply won't continue to come to a laggy game, so it has to be addressed in some fasion. I certainly HOPE there is some option to correct this. Otherwise I'm afraid folks will get tired of the lag and go back to 1.7. |
|
| Author: | Tyster [ Wed Apr 04, 2007 4:28 pm ] |
| Post subject: | Occasional stuttering |
I hold the theory that the lag is just the textures being pulled from the HD. would I be wrong in assuming that nothing is cached on the RAM until it is used (eg. RPG explosion effects). If so, then how many gigs of ram, speed of CPU, or vid card is irrevalent, just the HD. I saw requests to preload all textures that will be used, in the game (soulds like 2 gigs RAM min); has that been implemented? Either way, I'll document some of my experiences just in case it helps at all (delete if irrevalent). Loadout: 0.5-1 second lag sparodically for the 1st minute or so of a match; I assume it is because bots (and I) die and respawn with new weapons that have to be pulled from the HD. Also some lag the first time seeing effects such as AR explosions and blood splatters. After the first minute or so, game runs fine, no lag at all. Proceeding games seem to have less lag until I restart UT (or I'm just seeing things). I took out half the weapons in the loadout menu and I'm sure the lag has decreased noticably Weapon replacements: I use Worm2k4, which does a 1:1 replacement (1 BW replaces a stock weapon, no cycling). Lotta lag as I join the game (just at the end of the 3 second countdown); again, I assume that is my HD at work. Less lag into the first couple minutes of game. CPU: 3.00 gigahertz Intel Pentium 4 8 kilobyte primary memory cache 512 kilobyte secondary memory cache GPU: 256 Mb Radeon 9800 Sapphire - AGP interface (I wish I had a PCI Express) RAM: 1 gig DDR2 Bus Clock: 200 megahertz (Can any nerds tell me what "fast" is for this?) I run UT04 on High details, 1280x1024 res, and BW are on med tex and low effect quality, all gore turned on. After the first couple minutes of the first match or so, it is lagless unless things get too busy, such as lots of people with lots of explosions. However, I would like to make it know that even with all that, I rarely have any lag at all after the 1st couple minutes |
|
| Author: | thetrunkmonkey [ Wed Apr 04, 2007 9:27 pm ] |
| Post subject: | Occasional stuttering |
well sinc my comp sucks and is slow with penteum 2 presesor with 548 mh my video card cant be good |
|
| Author: | Wup [ Thu Apr 05, 2007 10:35 am ] |
| Post subject: | Occasional stuttering |
500mhz Pentium 2??? Thats not enough to run the UT editor... |
|
| Author: | andriel [ Wed May 16, 2007 12:09 am ] |
| Post subject: | Occasional stuttering |
Any new news on the lag issues with 2.0? |
|
| Author: | Tyster [ Wed May 16, 2007 6:53 am ] |
| Post subject: | Occasional stuttering |
Well, s-s-sometimes, I st-t-utter t-too, so i c-c-can't give BW a h-h-hard t-time. Back to reality, I predict that the reason smoke and fog causes lag is due to many overlapping particles. For example, An earlier version of ChaosUT had a prettier MUG effect that it currently has, but it had many particles that lagged the heck out of anybody close up, but caused no lag at a distance. While it is true that lowering details and removing some eye candy such as blood explosions, smoke, brass, etc., I have a suggestion for reducing the initial lag when the weapons are loaded form the HD for the 1st time in a match. "BW: LITE" Would it be possible to release a version of BW with smaller textures and no shinyness on the weapon textures? Halving the dimensions of the textures seems like something a nerdy person can easily handle with a batch file or macro. However, would it be compatable with the normal version of BW that is currently out? It seems that if you join a server that has a file with the same name as the one you have, but it has a different edit date, then you have to download it again, and with good reason. However, would it be plausible to dig into the code and allow BW and BW: LITE to run in harmony? |
|
| Author: | Yokelassence [ Wed May 16, 2007 5:07 pm ] |
| Post subject: | Occasional stuttering |
I have a relatively low end system and I have never encountered this BW related studdering. Whenever bots enter the game I get a brief pause but that is about it. So I am curious: where exactly does the studdering occur? Is it absolutely random? is it whenever an item is collected, switched to or appears? is it whenever a player logs on? Is it when you view a high detail area of a map such as a long hall full of static meshes? |
|
| Author: | Tyster [ Thu May 17, 2007 5:11 am ] |
| Post subject: | Occasional stuttering |
I interperated the studdering as a momentary lag. I get this when the game starts or when players/bots spawn with a new weapons using loadout (not so noticable after game starts). Also, the first time I see some of the nift gore/smoke effects for the first time, it seems. |
|
| Author: | Bjossi [ Thu May 17, 2007 10:54 am ] |
| Post subject: | Occasional stuttering |
Tyster wrote: "BW: LITE"
Would it be possible to release a version of BW with smaller textures and no shinyness on the weapon textures? Halving the dimensions of the textures seems like something a nerdy person can easily handle with a batch file or macro. However, would it be compatable with the normal version of BW that is currently out? It seems that if you join a server that has a file with the same name as the one you have, but it has a different edit date, then you have to download it again, and with good reason. However, would it be plausible to dig into the code and allow BW and BW: LITE to run in harmony? BW: Lite, judging by your ideas, would give a whole frame per second boost. If you have problems running the game smoothly, at least address the problems from where you stand. I for example get lag when 2+ bots are shooting the minigun in the same room, so I simply turn off the effects that cause the lag to occur. |
|
| Author: | andriel [ Thu May 31, 2007 9:04 pm ] |
| Post subject: | Occasional stuttering |
I have the stuttering with the start of a new game, but that is not what I'm talking about. I can live with that. My problem is on certain maps in high intensity fire. It seems that too much gets going on either for the server to handle it or for the network connections to handle the data load. In some maps, you can get 16 people romping with no problem. In other maps, five people in heavy fire will cause it. I would best describe the issue as playing with about a 5 fps- maybe worse. Usually, it will catch back up after 10 seconds or so, sometimes not. I have noticed the green toxic grenades are a frequent catalyst to this, as are other explosions going off close together. There are times when I get around the green fog, and it will lag like crazy, but as soon as I round a corner where the smoke is not visible things will return to normal. Maybe that helps... |
|
| Page 1 of 2 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|