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| Rules for BW 2.0 you have found. http://www.runestorm.com/forums/viewtopic.php?f=4&t=31981 |
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| Author: | Meatboy [ Tue Mar 20, 2007 10:59 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
Here is mine. #1 Never slog around in the open while carrying the flame thrower. Put that hot sucker away till you need it. If you dont , there is going to be somebody on the map lurking with a sniper weapon on the map, just waiting to pop you in the feul tank and launch you to your death. In my group you will hear a badly sung rendition of Elton Johns "Rocket man" on your head set as you go to die in the sky.
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| Author: | Miracle Matter [ Tue Mar 20, 2007 11:01 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
Meh, just toss the flamer when you start to fly. You'll be fine, and it'll rocket away from you and can't hurt you. |
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| Author: | thetrunkmonkey [ Tue Mar 20, 2007 11:24 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
Miracle Matter wrote: Meh, just toss the flamer when you start to fly. You'll be fine, and it'll rocket away from you and can't hurt you.
hmm i might try that |
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| Author: | KylinRage [ Wed Mar 21, 2007 12:15 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
#2 Try to remember where your damn unignited gas is. If you accidentally blow it up when going crazy, you're toast. #3 The best way to make yourself hard to hit is to jump like crazy. In turn, your accuracy sucks (Just have this constant experience of bots not shooting me when I'm jumping.). |
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| Author: | DK [ Wed Mar 21, 2007 8:14 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
#4 Once you've used a fire-mode for the Revolver, stick with it. If you started with the Dual-Shot, end with the Dual-Shot... Lest you wanna misfire for some god-damned reason... #5 NEVER point the G5 down when you have the Laser-Guidance system activated. |
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| Author: | Meatboy [ Wed Mar 21, 2007 10:16 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
Miracle Matter wrote: Meh, just toss the flamer when you start to fly. You'll be fine, and it'll rocket away from you and can't hurt you.
Hmm tried that and once the tank starts leaking you cant seem to get rid of it. |
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| Author: | DK [ Wed Mar 21, 2007 11:56 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
Yes, you can get rid of it. Just tried it now and it works. |
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| Author: | SX [ Wed Mar 21, 2007 12:16 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#6 Miniguns have extreme knockback, it can make you fly, just jump and shoot and pretty soon, you're in the air
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| Author: | Carsomyr [ Wed Mar 21, 2007 12:17 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
Yeah, you can save yourself with the throw weapon key. I almost never do, though. More fun to let myself explode, and it's satisfying for the guy who managed to hit my tank. Everyone wins. |
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| Author: | uzi4u [ Wed Mar 21, 2007 12:45 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
Quote: NEVER point the G5 down when you have the Laser-Guidance system activated.
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| Author: | Mr.UglyPants [ Wed Mar 21, 2007 2:02 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#7: The G5 is the ultimate weapon, use its alt fire all the time, the frags will roll in. #8: Use the Long throw fire mode for the grenades, and if an opponent close, just cook the grenade then throw just before it explode. |
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| Author: | Dakatsu [ Wed Mar 21, 2007 3:06 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#9: Never, ever fire Skrith weapons at a sniper on the tower at Torlan. |
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| Author: | Bulska [ Wed Mar 21, 2007 3:47 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#10: Place mines around corners, unseen untill it is too late. XD My bro jumped into my mines alot of times, placing them on walls and over edges. He knew I placed so much damn mines so he was reaally carefull. He couldnt shoot one without it blowing up in his face, so he jumped up on a edge somewhere, but i layed sum mines on the edge xD. BOOM blown to many pieces. |
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| Author: | SX [ Wed Mar 21, 2007 3:56 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#11. Don't and i mean don't use a turret when your opponet has a G5, because he can and will blow up you and your turret |
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| Author: | Rayne_870 [ Wed Mar 21, 2007 4:55 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#12 when laying mines in a room leave yourself an exit #13 after laying mines at teleporters do not uses that teleporter #14 if you see a laser go across your head the last thing to go through your mind will probably be a bullet |
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| Author: | DK [ Wed Mar 21, 2007 8:09 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
You don't actually need to leave yourself an exit if you place mines... They don't harm their original user unless you shoot them on-purpose. Now... if it were laser-trip mines... |
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| Author: | Morter [ Wed Mar 21, 2007 9:06 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
DK wrote: You don't actually need to leave yourself an exit if you place mines... They don't harm their original user unless you shoot them on-purpose.
Now... if it were laser-trip mines... #15 Learn how to activate and deactivate the lasers of your own tripmines.
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| Author: | DK [ Wed Mar 21, 2007 10:04 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#16 Learn to use the Shotgun Jump. It can only be done while using the M290. It can take you to the highest places of a certain map. |
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| Author: | KylinRage [ Wed Mar 21, 2007 10:46 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#17 Do not even think of charging up your Skrith sidearm. What it leads to is a measly shot and the enemy noticing you. #18 Do not spray with full auto. Do controlled pops instead. #19 Learn to dodge. You can avoid a lot of G5 rockets easily. #20 Do not try to find your enemy if you hear them. You probably will look the wrong way and lose your head. #21 No scoping with the sniper rifle has never been easier before. |
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| Author: | Captain Xavious [ Thu Mar 22, 2007 4:13 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
#22 Skrith Blades and an enemy in a dark corner mix very nicely. #23 When cooking a grenade, keep in mind that there is, in fact, a live explosive in your hand. And its just about ready to go off. #24 That lump of meat above the enemies' shoulders is a convenient place to store extra ammo. #25 One shotgun shell in someone's face point-blank for the first time: Memorable. Two shotgun shells in someone's face point-blank for the first time: Unforgettable. Killing someone simply from the impact of a grenade for the first time: Priceless. #26 When studying the biology of trip lines and mines, keep in mind that they rarely appear by themselves. They are pack hunters. |
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| Author: | DK [ Thu Mar 22, 2007 6:21 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
Addendum to #26 The only time mines are hunting alone is when they're hiding under rather important objects... |
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| Author: | Meatboy [ Thu Mar 22, 2007 9:42 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
Post script for # 26. If you find a series of evenly spaced out trip mines running down a hall, it is a good bet your catching up to the gent carrying the flag. # 27 Place det pacs in pairs fist one low and hidden, the next one forward and out in the open, but within explosion range of the first. This causes most folks to focus on visable det pack and when they take it out ,chaces are good the hidden one will get em. |
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| Author: | Bjossi [ Thu Mar 22, 2007 10:21 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
Those aren't rules, but advices. |
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| Author: | Meatboy [ Fri Mar 23, 2007 1:03 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
Heh, Ignore #27 when I am about and your gonna get dead. Now that's advice.
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| Author: | SX [ Fri Mar 23, 2007 5:38 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#28 tox grenades are good for sealing off chokepoints, especially small tunnels
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| Author: | Mr.UglyPants [ Mon Mar 26, 2007 7:10 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
#29: Umods suck, don't use them. Not for BW2, nor for mod, because they suck. use Umod browser if your so keen on at least downloading the damnable thing. |
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| Author: | Miracle Matter [ Mon Mar 26, 2007 7:45 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
What's wrong with Umods? |
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| Author: | Mr.UglyPants [ Mon Mar 26, 2007 8:16 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
They just suck, plain and simple. They somehow always cause problems. |
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| Author: | Bjossi [ Mon Mar 26, 2007 8:35 pm ] |
| Post subject: | Rules for BW 2.0 you have found. |
I prefer compressed archives because there is plenty more freedom I get. Plus it's almost easier to install zips than umods. |
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| Author: | Doc Shock [ Tue Mar 27, 2007 4:08 am ] |
| Post subject: | Rules for BW 2.0 you have found. |
I really have no clue what you guys keep doing with your umod files to make them cause such an amount of trouble. I use them since UT99 and never experienced any problems at all. With a proper registry-fix, most umod-installed mods can be removed separately even after formating the system drive, really comfortable as you don't have to look which files belong to which mod to remove a mod completely. @topic: #30: When leaving your vehicle, always attach a FP9A5 with activated Laser to it to prevent carjacking. #31: Don't forget to remove your selfmade hijack-protection before entering your ride again. If you want to make a kamikaze run you can leave the explosive where it is, but de-activate the laser. |
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