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Question on Changing Default Values in Script...
http://www.runestorm.com/forums/viewtopic.php?f=4&t=36014
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Author:  bgauge [ Sun May 13, 2007 4:38 pm ]
Post subject:  Question on Changing Default Values in Script...

Hello, I am new to the RuneStorm Site. I am currently working on a single player UT2004 mod and I love the Weapon system Ballistics has, only problem is I need some of the Default values changed for purposes of gameplay in my game. I am trying to raise the damage the Fifty9 Machine Pistol does. I have done this with other weapons in UT2004 such as the BioRifle and Minigun, but I am unable to compile any changes I make on Ballistics Weapons. I don't know if the makers of Ballistic Weapons don't want you messing with their code and this is the reason, or if I am just not following the proper workflow. If I simply make a new folder named MyWeapons_ then have the Classes Folder within it of course, then extend off the base classes:

Fifty9MachinePistol with myFifty9MachinePistol
Fifty9PrimaryFire with myFifty9PrimaryFire
Fifty9SecondaryFire with myFifty9SecondaryFire

-When finished I have the following three files in the hierarchy, MyWeapons_Classes_
myFifty9MachinePistol.uc
myFifty9PrimaryFire.uc
myFifty9SecondaryFire.uc

Again, all I am doing is changing the default values of the damage, but when I try to run UCC Make, it says it can't find the base class (Fifty9MachinePistol, Fifty9PrimaryFiry and so on). If I try to include all the .uc files from the BallisticsV2 folder and BCoreV2 folder to solve the problem of the compiler not able to find the parent Classes I get an error:

Superclass GUIListBox of class BC_GUICheckListBox not found

-in other words I don't have a .uc file named GUIListBox in the BCoreV2 folder that I can added in the folder I made MyWeapon.

The answer is most likely a simple one here, and I apologize if its an incredibly stupid question, however; this would truly help me a lot.

Thanks in advance to anyone that can help me out here...

Author:  DarkCarnivour [ Mon May 14, 2007 3:47 am ]
Post subject:  Question on Changing Default Values in Script...

It seems to be every coders' first 'Not compiling' problem. Don't copy any Bw files int your folder, elave them in BCore and Ballistic where they should be. You need to make sure that BCoreV2 and BallistcV2 are in the editpackages above your mod's listing.
If you are intending to distribute this mod, remember credit for RS and your mod will be dependant on ours, so people will need to get and install BW first to be able to run your mod. Thats cool with us, but if you want to remove BW dependance and copy stuff into your mod, you will have to give us a lot of credit for all the things you use...

Good luck! ;)

Author:  bgauge [ Wed May 16, 2007 7:29 pm ]
Post subject:  Question on Changing Default Values in Script...

Hey thanks a million man for the quick response and not laughing at my dumb question lol. I knew it was something fundamental about compiling with unreal, just I haven't had to include extras in my EditPackages up to this point so I forgot about it.

I am currently going to UAT in Tempe Arizona for game design, and my mod work is entirely for developing portfolio pieces (at least at this point). I will be sure to credit you guys if I do distribute any of my work with Ballistics and all the time I tell people at my school about the awesome mod work you have done here with Ballistics. You guys have truly out done yourselves!

Later man,

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