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| How to make XMV850 minigun more accurate for Matinee purposes http://www.runestorm.com/forums/viewtopic.php?f=4&t=37424 |
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| Author: | mbatten [ Sat Jun 09, 2007 4:11 pm ] |
| Post subject: | How to make XMV850 minigun more accurate for Matinee purposes |
I'm making a matinee sequence where one of my pawns uses the XMV850 minigun to mow down a bunch of bad guys. I tried using the mounted mode but couldn't get the scripting to work (see this thread for details. So what I'd like to do now is just use the normal fire mode, but make it more accurate so that in the matinee sequence the pawn can more effectively shoot all the bad guys. I see in Object>WeaponFire>BallisticFire>BallisticInstantFire>XMV850MinigunPrimaryFire the functions GetNewAim(), GetNewAimPivot(), GetNewFireDir() which all seem to affect the aim accuracy. Can anyone tell me what I can change to make the weapon more accurate? Thanks for any help. -Matthew |
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| Author: | Captain Xavious [ Sat Jun 09, 2007 7:24 pm ] |
| Post subject: | How to make XMV850 minigun more accurate for Matinee purposes |
Hmm... this is the part of editing BW that I simply don't get. There are so many default properties relating to recoil (which is what you want to be messing with, Chaos is the gun sway from moving) that IU just can't make heads or tails of them. My suggestions to just mess around and figure it out with trial and error. Wish I could have a better answer though, sorry. |
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