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Bloody hell - Questions
http://www.runestorm.com/forums/viewtopic.php?f=4&t=44438
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Author:  Shletten [ Sun Oct 21, 2007 8:49 pm ]
Post subject:  Bloody hell - Questions

Hi, I mostly use bloody hell when playing with normal guns. Why ? Because well, it improves the gore a lot but also improve what is so wrong with UT2K4 : The players' sizes. Well it does improve it a lot and the mutator brings in awesome gore effects and when I couple it UT Classic, I get the best UT2K4 experience I can get. For me it is a dream to have these issues being fixed !

BUT ! As you can expect I have a concern, even though everything is cooler, the player's movements speed is slower, of course I can enable Ballistic sprint, but usually in UT you do not have to press on a key to go fast. So how could I configure my mutator for player movements not to be affected and be set as in the usual game ?

This is really important because I'm just willing to keep playing UT2004 if I can have a perfectly set Bloody Hell. And I might have a LAN party next week-end and I am the admin, but I want it to feel more like UT or UT3... So all the success lies on your hands.

Thank you for replying.

Author:  Kaboodles [ Mon Oct 22, 2007 12:14 am ]
Post subject:  Bloody hell - Questions

I'm pretty sure that's not supposed to happen.

EDIT: I just tried it out. I think you're on to something here. You definitely move slower with Bloody Hell on than without. This is definitely going to the buglist for the Beta.. Thanks for this. I can't believe I never noticed it before.

Author:  Shletten [ Mon Oct 22, 2007 5:10 am ]
Post subject:  Bloody hell - Questions

Glad you noticed because of me, well I sure hope they can fix this with the 2.1 update wich is on its way. It's very important as I said previously. Everyone is looking for a mod that fixes player size and improves gore, and bloody hell is it.

Author:  Captain Xavious [ Mon Oct 22, 2007 5:29 am ]
Post subject:  Bloody hell - Questions

The reason why this happens is because bloody hell forces the player class into the BW class, which, subsequentially, has the adjusted size and movement.

At least, if I'm understanding how bloody hell works correctly, thats why it does that.

Its a bit late to do anything about this in the patch, as its pretty damn close to public release.

Sorry Shetten. :(

Author:  Bjossi [ Mon Oct 22, 2007 5:54 am ]
Post subject:  Bloody hell - Questions

If the devs see this before the release, tweaking a number or two shouldn't take long.

Author:  Rayne_870 [ Mon Oct 22, 2007 8:04 am ]
Post subject:  Bloody hell - Questions

in the mean time it may be possible to find a movement speed mod to compensate

Author:  Kaboodles [ Mon Oct 22, 2007 12:25 pm ]
Post subject:  Bloody hell - Questions

That would be a good idea, actually.

I dug around the .uc folders and found the different movement speeds.

UT2004 ground-speed: 440
Ballistic ground-speed: 350

If you can't find a groundspeed mod (which I haven't been able to do), you can use AdminPlus and as an admin, type "admin set pawn groundspeed 440" in console before each match to restore running speed to the the players to UT2004 values. Crouch speed is also decreased in Ballistic it seems, so you can also type "admin set pawn crouchedpct 0.5" if you feel so inclined.

Author:  Shletten [ Mon Oct 22, 2007 1:42 pm ]
Post subject:  Bloody hell - Questions

Thank you very much ! This might be a very good solution, I am on my way to test it out. Oh excellent, it did work properly but now I am even more cocky about player's size, laughs*.

Author:  Kaboodles [ Mon Oct 22, 2007 11:22 pm ]
Post subject:  Bloody hell - Questions

Glad I could help :D

Author:  DK [ Tue Oct 23, 2007 1:45 am ]
Post subject:  Bloody hell - Questions

Player size ain't really that big of an issue... if anything, it would be better to stick with BW's default size...

Good luck with the LAN party.

Author:  ShadowBlade [ Wed Oct 24, 2007 5:30 am ]
Post subject:  Bloody hell - Questions

oh.. wierd.. but thanks to KB there ;)

Author:  Bulska [ Sat Dec 01, 2007 5:03 am ]
Post subject:  Bloody hell - Questions

I really think the movement limits should be optional. Cuz I love Bloody Hell in normal UT matches.

Author:  Tyster [ Sun Dec 02, 2007 12:11 am ]
Post subject:  Bloody hell - Questions

While admin plus works, you may want to try something more automated, such as the TAWW mod. That can configure running speed

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