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| How to edit the Bw weapon swaping http://www.runestorm.com/forums/viewtopic.php?f=4&t=47443 |
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| Author: | darkonxy [ Sat Dec 08, 2007 4:48 pm ] |
| Post subject: | How to edit the Bw weapon swaping |
This is a friendly tutorial for people who want to mess with weapon swapping, specifically cross mutator weapons or normal BW if you already know how to do this feel free to ingnore STEP:1 Find The BW21 INI file this could be found in here or where you installed UT04 C:/UT2004/System look for BallisticV21.ini and click on it STEP:2 Look for this line segement [BallisticV21.Mut_BallisticSwap] If you look down you'll see this Swaps[0]=(bRandom=False,Old=Class'XWeapons.ShieldGun',NewClassNames= Swaps[1]=(bRandom=False,Old=Class'XWeapons.AssaultRifle',NewClassNames= Swaps[2]=(bRandom=True,Old=Class'XWeapons.BioRifle',NewClassNames= Swaps[3]=(bRandom=False,Old=Class'XWeapons.ShockRifle',NewClassNames= Swaps[4]=(bRandom=False,Old=Class'XWeapons.LinkGun',NewClassNames= Swaps[5]=(bRandom=False,Old=Class'XWeapons.Minigun',NewClassNames= Swaps[6]=(bRandom=False,Old=Class'XWeapons.FlakCannon',NewClassNames= Swaps[7]=(bRandom=False,Old=Class'XWeapons.RocketLauncher',NewClassNames= Swaps[8]=(bRandom=False,Old=Class'XWeapons.SniperRifle',NewClassNames= and Etc. If you want to put a weapon in a class simple just copy the name Example- "BallisticV21.X3Knife" And paste it in the class you wish and after that place a comma before it Example- ,"BallisticV21.X3Knife" STEP:4 this is for cross weapon mods only
look for the other weapon mods .ucl file and open it up say, Enchanced(be sure You installed the guns first )
open the ucl file and copy this part Example- EHWeapons.EHAssaultRifle Then past it in whate ever class you want Just be sure to have it like so Example- ,"EHWeapons.EHAssaultRifle"(be sure you put the comma before that) Questions, Concerns? also should tell you the swaping is random and you may not get what you want immediatly also besure to use normal Deathmatch,CTF and Etc. plus the BW mutator for the best results Enjoy (And Hey look you can create your own server with your own specific changes) Special thanks to Wup for showing me how to Mess around with this |
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| Author: | Captain Xavious [ Sat Dec 08, 2007 4:58 pm ] |
| Post subject: | How to edit the Bw weapon swaping |
This looks useful. Anyone want me to sticky this? |
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| Author: | darkonxy [ Sat Dec 08, 2007 6:07 pm ] |
| Post subject: | How to edit the Bw weapon swaping |
slight word of caition, the weapon cycle feels odd yet I recomend if you want to cross cycle mods be sure your happy with what you get |
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| Author: | Wup [ Mon Dec 10, 2007 10:51 pm ] |
| Post subject: | How to edit the Bw weapon swaping |
Very good Dark..Nice tutorial. Sticky this thread. Also, The True and False lines should be edited If you want random spawns or go thru the list exactly in the order each weapon is in. |
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| Author: | Kaboodles [ Mon Dec 10, 2007 11:51 pm ] |
| Post subject: | How to edit the Bw weapon swaping |
You can do all of this in Ballistic Settings when you set up an Ballistic gametype in IA or choose one of the Ballistic mutators and configure. It's what I did back way when we first put Ballistic on our server and didn't know how the .ini worked. I just generated one in IA. For BallisticSwap, you can also change the rate at which each pickup cycles through weapons. There's a PickupChangeTime setting you can add at the end which determines the amount of time it takes to switch to a new weapon, in seconds. Setting it to 60 will make it switch every minute, while one would have it swap every second, which might be funny. Anyways, to do the same in standard Loadout, search for [BallisticV21.Mut_Outfitting] in your BallisticV21.ini. It should look something like this: Code: [BallisticV21.Mut_Outfitting]
LoadOut[0]=BWBalPack.X3KnifeBal LoadOut[1]=BWBalPack.XRS10SubMachinegunBal LoadOut[2]=BWBalPack.Fifty9MachinePistolBal LoadOut[3]=BWBalPack.XK2SubMachinegunBal LoadOut[4]=BWBalPack.BX5MineBal LoadoutGroup0=BWBalPack.X3KnifeBal LoadoutGroup0=BWBalPack.A909SkrithBladesBal LoadoutGroup0=BWBalPack.EKS43KatanaBal LoadoutGroup1=BWBalPack.AM67PistolBal LoadoutGroup1=BWBalPack.D49RevolverBal etc... (Note, the weapons listed above are not the standard Ballistic weapons. Those are my tweaked weapons) LoadOut[#] is your current Loadout that you start with, with the # determining the slot. 0 is melee, 1 is your sidearm, 2 and 3 your primary and secondary, and 4 selects your grenades. No real reason to modify this here. LoadoutGroup0, LoadoutGroup 1, etc., determines which weapons you can choose your Loadout, with the number determining the slot. You can add items and remove items to and from each list. To modify available Conflict weapons, look up [BallisticV21.Game_BWConflict] Below it are some Conflict-specific settings, with a big list of ConflictWeapons. You can add and remove stuff to and from the list, and determine which side they will be available to. Setting bRed to true makes it available to red, and bBlue to true makes it available to the blues. |
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| Author: | Wup [ Tue Dec 11, 2007 2:44 am ] |
| Post subject: | How to edit the Bw weapon swaping |
Kaboodles wrote: You can do all of this in Ballistic Settings when you set up an Ballistic gametype in IA or choose one of the Ballistic mutators and configure. It's what I did back way when we first put Ballistic on our server and didn't know how the .ini worked. I just generated one in IA.
For BallisticSwap, you can also change the rate at which each pickup cycles through weapons. There's a PickupChangeTime setting you can add at the end which determines the amount of time it takes to switch to a new weapon, in seconds. Setting it to 60 will make it switch every minute, while one would have it swap every second, which might be funny. Anyways, to do the same in standard Loadout, search for [BallisticV21.Mut_Outfitting] in your BallisticV21.ini. It should look something like this: Code: [BallisticV21.Mut_Outfitting] LoadOut[0]=BWBalPack.X3KnifeBal LoadOut[1]=BWBalPack.XRS10SubMachinegunBal LoadOut[2]=BWBalPack.Fifty9MachinePistolBal LoadOut[3]=BWBalPack.XK2SubMachinegunBal LoadOut[4]=BWBalPack.BX5MineBal LoadoutGroup0=BWBalPack.X3KnifeBal LoadoutGroup0=BWBalPack.A909SkrithBladesBal LoadoutGroup0=BWBalPack.EKS43KatanaBal LoadoutGroup1=BWBalPack.AM67PistolBal LoadoutGroup1=BWBalPack.D49RevolverBal etc... (Note, the weapons listed above are not the standard Ballistic weapons. Those are my tweaked weapons) LoadOut[#] is your current Loadout that you start with, with the # determining the slot. 0 is melee, 1 is your sidearm, 2 and 3 your primary and secondary, and 4 selects your grenades. No real reason to modify this here. LoadoutGroup0, LoadoutGroup 1, etc., determines which weapons you can choose your Loadout, with the number determining the slot. You can add items and remove items to and from each list. To modify available Conflict weapons, look up [BallisticV21.Game_BWConflict] Below it are some Conflict-specific settings, with a big list of ConflictWeapons. You can add and remove stuff to and from the list, and determine which side they will be available to. Setting bRed to true makes it available to red, and bBlue to true makes it available to the blues. Theres No UI or Settings for the Server In Webadmin. Just gametype. With the help of the DEVs wee need a Sticked BW INI Explained. I'll start on it this week, I know what 98% of the settings are. |
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| Author: | Kaboodles [ Tue Dec 11, 2007 3:44 am ] |
| Post subject: | How to edit the Bw weapon swaping |
Yeah, having to stop the server just to update BallisticV21.ini does get a little irritating. Also, why the hell are the Ballistic Arena presets in User.ini? It would be much better if they were in BallisticV21.ini, so that servers can actually use them. |
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| Author: | Wup [ Tue Dec 11, 2007 4:49 am ] |
| Post subject: | How to edit the Bw weapon swaping |
Kaboodles wrote: Yeah, having to stop the server just to update BallisticV21.ini does get a little irritating.
Also, why the hell are the Ballistic Arena presets in User.ini? It would be much better if they were in BallisticV21.ini, so that servers can actually use them. Does Arena even work on the Servers?? Swap is the same thing correct...Anyway Heres a Trick...the Ballistic Swap Section in the INI If you put a " In front of the brackets (at the top) it will give you every weapon...Hit 2 Wepon lockers and you can have all the weapons in the swap. I ran across this testing Saturday. Kinda funny. |
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| Author: | Bjossi [ Tue Dec 11, 2007 7:24 am ] |
| Post subject: | How to edit the Bw weapon swaping |
This is one of the things Baklajan has mentioned regarding BW's flaws; the implementation of some features is unorganized and confusing. All settings that belong to BW should go to it's INI file, splitting the job between Ballistic and user.ini is just stupid. |
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