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| The Comity TC wish list --- ammo http://www.runestorm.com/forums/viewtopic.php?f=4&t=48190 |
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| Author: | Dark_Watcher [ Tue Dec 18, 2007 3:21 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
All right here is how this will work I’ll throw out things I would like to see in the far flung future of BW. Ya’ll will say Yes or No make comments according to your vote, and bring up anything you feel I have left out. Note 1: I will not count a vote if you fail to explain why you are of that opinion. Note 2: we will cover each type of gun in order and only move from one to the next when I feel there has been enough discussion on the present type. Note 3: The Comity TC wish list (TCTCWL ) will cover numerous topics including but not limited to drone weapons and vehicle mounted weapons, if there is a topic you would like to put on the list PM me and I’ll see that we get to debating it.
All right now that that’s out of the way lets see the list of gun types in order so we can start thinking. 1- Melee 2- Pistols 3- Machine Pistols 4- S.M.G.s (sub-machine guns) 5- Shotguns 6- Assault Rifles 7- Sniper Rifles 8- Machine Guns 9- Ant-vehicle 10- Mines 11- Grenades 12- Hi-Tech 13- Unique Note 4: we will skip melee because they have no ammo. So we will start with pistols (M806A2 Pistol, AM67 Assault Pistol, RS8 Pistol) The list of proposed ammo types are as follows. (This will change with your voting) Standard rounds – (no voting without a really, really good reason) High Velocity rounds_______________– Y/2 – N/0 Hallow Point rounds________________– Y/2 – N/0 Needle Packed rounds_____________– Y/0 – N/1 Depleted Uranium rounds__________– Y/0 – N/0 Magnum rounds__________________ – Y/0 – N/0 Holley Water™ or acid filed rounds__– Y/1 – N/0 Rocket prepped rounds____________– Y/0 – N/0 Explosive rounds__________________– Y/1 – N/1 Note 5: a vote I will accept as such should look something like this. ======= Depleted Uranium rounds: No Expiation: How in gods name do justify that kind of firepower in a pistol? All three of the above have some kind of raped fire mode and the AM67 has full auto. Between the cost of the rounds and the speed at witch you would use them, you would bleed your self dray of all money in no time at all. It would be fun for 2 minutes after that you would be stock having to melee because you can’t afford to use your gun. ======= Not 6: it seems I need to explain to the best of my knowledge how each round works. High Velocity rounds Have grater penetration vs. armored and good penetration vs. soft targets. Hallow Point rounds Have good penetration vs. soft targets. Needle Packed rounds Are like stranded bullets but they have been hollowed out like acid rounds, but they are filled with needles. This type of ammo is week vs. armor but can do damage over time to unarmored targets. Depleted uranium rounds Have unmatched penetration vs. all targets. More on DU rounds http://cseserv.engr.scu.edu/StudentWebP ... hPaper.htm Magnum rounds Have grater penetration vs. armored and soft targets alike. Holley Water™ or acid filed rounds Have no penetration vs. armor but can do damage over time to the armor itself. Have standard damage up front but can do damage over time to soft targets. Rocket prepped rounds Are slower then standard rounds but can set unarmored targets on fire. Explosive rounds Have zero penetration but explode on impact making them effective vs. unarmored targets. Now lets see them thoughts ya’ll have rattling around in your heads.
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| Author: | thetrunkmonkey [ Tue Dec 18, 2007 3:57 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
yes the the assault pistol for sure
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| Author: | SX [ Tue Dec 18, 2007 4:12 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
HV- Yes If the Am67 does get these they could more damage and they can be a lot cooler. Hollow point-Yes It sounds good for all weapons, nice damage against soft targets, and can be a cool combo with a D49 Needle packed round-No Now that i've read note 6, my answer can be better, if the player loses health over time, they can still turn on you and blast you away DU rounds- No I apologize DW, anyways as DW said, it can be AM67 rape by pawning everyone on the field, so if people want to own you with a DU round, i'd just take my chances with a good ranged weapon such as a G5 Magnum- No good for revolver, bad for normal pistols because if the AM67 gets this, they own you with one clean shot in the head or own you with a multitude of body shots Holy Water/Acid rounds- Yes They can do immense damage to infantry and it would be cool looking bullets. now if this was in the revolver, we would have a "SX" weapon because i would use that weapon for all eternity. Rocket Prepped- Yes Read- it sounds like a mini flamethrower so if an AM67 gets this, it can light their bums on fire and they be running around crying. Explosive- No With the AM67, it would be an instant killer, especially in full auto, and overkill is bad. my thoughts. |
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| Author: | Dark_Watcher [ Tue Dec 18, 2007 6:42 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
thetrunkmonkey wrote: yes the the assault pistol for sure You lost me, if you could elaborate a little more I’d be more likely to follow you. SX wrote: HV- Yes If the Am67 does get these they could more damage and they can be a lot cooler. Are you saying yes to HV as an option only the AM67 gets? SX wrote: Hollow point-No It sounds good for a revolver, but with normal pistols like these they would do squat for me. Read Note 6, just added it, and gives me more details SX wrote: Needle packed round-No What do they do? needle rounds that do less damage? first, it's unreasonable because it could jam the firing pin, second, less damage equals more ammo wasted. Again read the note I just added to the first post. SX wrote: DU rounds- No Just read DW's post and that's my answer This is not a acceptable answer. SX wrote: Magnum- No once again good for revolver, bad for normal pistols because you have a less of a clip like 5 maybe. But what if I like to buy big bullets that do more damage? Your post is saying you would keep people from buying them, I may not have made this clear but this thread is about saying what is and is not, rather then like and dislike SX wrote: Holy Water/Acid rounds- Yes They can do immense damage to infantry and it would be cool looking bullets. now if this was in the revolver, we would have a "SX" weapon because i would use that weapon for all eternity. I thought you might approve. SX wrote: Rocket Prepped- No I have no clue what these do, so what good are they if i don't know what they do. I add note 6 in direct response to your post. SX wrote: Explosive- No With the AM67, it would be an instant killer, especially in full auto, and overkill is bad. This is what I’m looking for good vote SX wrote: my thoughts.
Are always welcome |
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| Author: | SX [ Tue Dec 18, 2007 7:12 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
Thanks now my post above you will be updated. |
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| Author: | OCAdam [ Tue Dec 18, 2007 8:19 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
HV Rounds - Yes, because using these rounds are a good upgrade to use versus a normal round. These should give a higher range to the gun, letting it shoot at farther away targets with more power behind them. HP Rounds - Yes, you can use these and they will do more damage to unarmored opponents, but any shielding should make the bullet do almost nothing, expecially if the opponent has Heavy Armor (100+). NP Rounds - No, these are a waste of metal. Needles don't hurt too much, and the only idea to make these better are poisoning them. If you do that, then if a user gets to a health pack, that just eliminates the point to getting these rounds. The shards being this tiny would make them do no damage since a real needle that size would only poke, and not hurt too badly. DU Rounds - No, overpowered, expensive, and the HP Rounds do the same basic job, without the cost. No matter what, I see no point to these. Magnum Rounds - These are just standard rounds in different caliber! You might as well add these to standard rounds since they aren't exactly like they are different to the standard rounds in a normal gun. These are still useless to me, you might rather buy another bullet type that has an ability over these. Oh, and these are unrealistic since they'd need the gun to be resized. Holy Water Rounds - ... No. Acid rounds just seem to be a gimmick. It's chemical warfare, and I'd like to keep that crap outta my games. Rocket Rounds - You might as well call these Flare Rounds. If I wanted something around the cost, I'd buy the Acid Rounds, but since I said no to those, same here. I dislike the idea of fire rounds. Explosive Rounds - Yes, these should cost the most, and obviously do the most damage. This should destroy armor fast, and unarmored fools would be hurt pretty badly. You only need them to be very costly. |
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| Author: | Dark_Watcher [ Tue Dec 18, 2007 10:03 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
Lets see if I can help you out there OCA, I thank you might be confused on how a needle packed bullet works so lets see if I can explain it better. When the bullet hits the target the outer coating disintegrates and a hundred sharp metal spikes spread throughout the impact zone, causing more damage as the target moves about. Depleted uranium is just like hallow point but DU will ignorer armor altogether, where as a HP round is slowed by armor. A magnum shell is the same caliber as a standard shell, just longer. The diameter does not change just the length; a .22 long rifle cartridge (the brass) is .600†|
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| Author: | OCAdam [ Wed Dec 19, 2007 4:36 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
updated my post, so check that now DW. |
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| Author: | Captain Xavious [ Wed Dec 19, 2007 4:44 pm ] |
| Post subject: | The Comity TC wish list --- ammo |
OCAdam wrote: Holy Water Rounds - ... No. Acid rounds just seem to be a gimmick. It's chemical warfare, and I'd like to keep that crap outta my games.
AND just what is wrong with the T10 grenade? |
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